Splintar

Israel
239 matches tracked 45 matches in 30 days
Last updated:

How does Splintar play?

Rating 1.01 (from 218 matches) K/R 0.69 ADR 73.8 from 239 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
right on the average
1.01
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.30 ConsistencyShare of matches with a rating of 0.90 or higher. 62%
Rating distribution from 218 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 13% good 1.10 to 1.29 24% normal 0.90 to 1.09 25% weak 0.75 to 0.89 19% very weak below 0.75 19%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 9 average.
Clutcher
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (196 matches).

Level 9

Compared with 1,531 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

52% of opening duels won and so slightly above the average (50%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 52%+2 pp · Ø 50% better than 65%

Clutch

Average
Last one alive

2.0 clutch kills per match and so well above the average (1.6).

Clutch 1v1 won 41%+3 pp · Ø 38% better than 68%
Clutch 1v2 won 25%+3 pp · Ø 22% better than 73%
Clutch kills per match 2.0+0.4 · Ø 1.6 better than 81%

Weapons and aim

Average
Where do the kills come from?

42% headshots and so well below the average (49%).

Headshot rate 42%−7 pp · Ø 49% better than 17%
AWP share of kills 16%+6 pp · Ø 10% better than 78%
K/D 1.06+0.06 · Ø 1.00 better than 71%
Pistol kills per match 2.2
Knife kills 9 in 239 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 3.2% of rounds and so clearly below the average (3.9%).

2K rounds 12.8%−0.4 pp · Ø 13.2% better than 43%
3K rounds 3.2%−0.7 pp · Ø 3.9% better than 19%
MVPs per match 2.1−0.1 · Ø 2.2 better than 34%
4Ks and aces 25x 4K, 2 aces in 196 matches

Utility and deaths

Average
Nades, flashes and deaths

0.71 enemies flashed per round and so well above the average (0.28).

Utility hit rate 30%−5 pp · Ø 35% better than 19%
Utility damage per round 4.30.0 · Ø 4.3 right on the average
Enemies flashed per round 0.71+0.43 · Ø 0.28 better than 99%
Deaths per round 65%−7 pp · Ø 72% better than 99%

Progress

One value per month, dashed line is the level 9 average
▲ Improved
Win rate +7 pp, ELO +330
= Stayed the same
K/R at 0.68, Rating at 1.01, ADR at 73.3
▼ Got worse
Headshots −4 pp

Aug to Oct 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.58
MayJunJulAugSepOct

Best month: May 2026 with 0.71. Last 3 months: 0.68 (at the start 0.71). Slightly below the average (0.73).

Patterns

From the last 239 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Anubis −166 ELO
45 matches · 36% win rate
On Mirage −32 ELO
64 matches · 48% win rate
Between 0:00 and 6:00 −8 ELO, win rate 43%
On Fridays −3 ELO, win rate 33%

Splintar loses the most ELO on Anubis: −166 ELO, 36% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 7 wins in a row · Mirage
  2. Highest rating in a match: 2.17 · Dust 2
  3. Most kills in a match: 35 · Anubis

Maps in detail

from the last 239 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage64
48% better than 41%
0.65 better than 17%
70.0 better than 10%
0.96 better than 33%
49% of 241 duels better than 43%
46% of 46 situations better than 72%
Dust 248
65% better than 90%
0.72 right on the average
78.0 better than 40%
1.09 better than 76%
52% of 195 duels better than 59%
38% of 50 situations right on the average
Anubis45
36% better than 9%
0.67 better than 21%
71.6 better than 12%
0.95 better than 26%
50% of 186 duels better than 44%
47% of 32 situations better than 75%
Ancient36
56% better than 67%
0.77 better than 69%
81.2 better than 54%
1.10 better than 81%
55% of 110 duels better than 71%
54% of 24 situations better than 84%
Inferno32
47% better than 28%
0.66 better than 17%
73.2 better than 14%
1.00 better than 38%
54% of 150 duels better than 60%
35% of 17 situations better than 44%
Nuke11
55% -
0.61 -
62.5 -
0.93-
47% of 38 duels -
42% of 12 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Splintar plays

Across 239 matches Splintar averages K/R 0.69 and ADR 73.8; the rating across the 218 rated matches is 1.01. Biggest strength: Deaths per round at just 65% (lower is better), better than 99% of level 9 players. Most room to improve: Damage per round (ADR) at 73.8, better than only 17% of level 9 players. Averages 15.3 kills per match with 42% headshots. The strongest map is Dust 2 with a 65% win rate in 48 matches. In 82 of 218 matches the rating was 1.10 or higher (38%), in 82 it was below 0.90. In 196 matches with detailed stats: 25 4Ks and 2 aces. Best month by rating: September 2026 at 1.05. Splintar loses the most ELO on Anubis (−166 ELO, win rate 36%). Things go best on Dust 2 (+167 ELO, win rate 65%). Match no. 3 of the day goes best: 60% win rate, +35 ELO. Improved over the last three months: Win rate +7 pp, ELO +330. Got weaker: Headshots −4 pp. Unchanged in recent months: K/R at 0.68, Rating at 1.01, ADR at 73.3. Last 30 days: 45 matches, win rate 60%, net ELO −18.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.