Splashyybtw

Ukraine
78 matches tracked
Last updated:

How does Splashyybtw play?

K/R 0.65 ADR 74.5 from 78 matches
Player type
Hits the head
Higher headshot rate than the level 5 average.
Headshots
better than most on level 5 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (48 matches).

Opening

Average
The first duels of the round
Rounds with first kill 10%0.0 pp level
Opening duels won 48%−1 pp better than 42%

Clutch

Weakness
Last one alive
Clutch 1v1 won 20%−19 pp better than 1%
Clutch 1v2 won 18%−3 pp better than 34%
Clutch kills per match 0.9−0.7 better than 3%

Weapons and aim

Average
Where do the kills come from?
Headshot rate 51%+7 pp better than 83%
AWP share of kills 7%−4 pp better than 41%
K/D 0.86−0.11 better than 13%
Pistol kills per match 1.9

Impact

Weakness
Damage and big rounds
Rounds with 2K 10.0%−2.6 pp better than 3%
Rounds with 3K 2.6%−1.1 pp better than 8%
MVPs per match 2.0−0.1 better than 40%
4Ks and aces 4x 4K, 0 aces in 48 matches

Utility and deaths

Average
Nades, flashes and deaths
Utility with impact 18%−17 pp better than 1%
Utility damage per round 1.5−2.4 better than 5%
Enemies flashed per round 0.29+0.04 better than 66%
Rounds with a death 75%+2.0 pp better than 30%

Progress

One value per month, dashed line is the Level 5 average
▲ Improved
Nothing clear
= Stayed the same
ADR at 74.6
▼ Got worse
K/R −0.06, Headshots −2 pp, Win rate −5 pp

Aug 2026 compared with Jul 2026.

Kills per round (K/R)

0.63
NovDecJanFebMarAprMayJunJulAugSepOct

Best month: July 2026 with 0.69. Last 3 months: 0.63 (at the start 0.69).

Patterns

From the last 78 matches, each row based on 20+ matches.

Where does the ELO go?

On Mirage −57 ELO
29 matches · 55% wins

Splashyybtw loses the most ELO on Mirage: −57 ELO, 55% wins

Records and milestones

from recorded matches
  1. Longest win streak: 8 wins in a row · Cache
  2. Most kills in a match: 38 · Anubis

Maps in detail

from the last 78 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage29
55% better than 70%
0.65 better than 23%
76.1 better than 41%
-
54% of 100 duels better than 77%
13% of 8 situations better than 4%
Dust 213
46% –
0.66 –
73.2 –
-
47% of 57 duels –
50% of 12 situations –
Ancient11
82% –
0.64 –
78.1 –
-
43% of 42 duels –
50% of 4 situations –
Anubis9
44% –
0.63 –
72.8 –
-
40% of 42 duels –
25% of 4 situations –
Inferno7
57% –
0.49 –
58.0 –
-
30% of 23 duels –
0% of 1 situations –
Nuke5
40% –
0.69 –
77.9 –
-
54% of 28 duels –
33% of 6 situations –
Cache4
75% –
0.76 –
80.9 –
-
52% of 27 duels –
0% of 2 situations –

Compared with players on the same level who have at least 15 matches on the map.

How Splashyybtw plays

Biggest strength: Headshot rate at 51%. That is better than 83% of players on level 5. Most room to improve: Clutch 1v1 won at 20%. That is better than only 1% of players on level 5. On average 14.3 kills per match, 51% of them headshots. The strongest map is Ancient with a 82% win rate in 11 matches. In 48 matches with detailed stats: 4 4Ks and 0 aces. Splashyybtw loses the most ELO on Mirage (−57 ELO, win rate 55%). Got weaker: K/R −0.06, Headshots −2 pp, Win rate −5 pp. Unchanged in recent months: ADR at 74.6.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 5): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green from better than 60 %, red up to 40 %, gray in between. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.