Spinser

Russia
On FACEIT since 2024 202 matches tracked 40 matches in 30 days
Last updated:

How does Spinser play?

Rating 1.00 (from 152 matches) K/R 0.69 ADR 75.7 from 202 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 44%
1.00
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 59%
Rating distribution from 152 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 18% good 1.10 to 1.29 19% normal 0.90 to 1.09 21% weak 0.75 to 0.89 18% very weak below 0.75 22%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 9 average.
Clutcher
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (131 matches).

Level 9

Compared with 1,549 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 8% of rounds and so well below the average (10%).

Rounds with first kill 8%−2 pp · Ø 10% better than 18%
Opening duels won 51%+1 pp · Ø 50% better than 56%

Clutch

Average
Last one alive

1.9 clutch kills per match and so well above the average (1.6).

Clutch 1v1 won 39%+1 pp · Ø 38% better than 54%
Clutch 1v2 won 21%+1 pp · Ø 20% better than 49%
Clutch kills per match 1.9+0.3 · Ø 1.6 better than 75%

Weapons and aim

Average
Where do the kills come from?

0.96 K/D and so just below the average (1.00).

Headshot rate 48%0 pp · Ø 48% right on the average
AWP share of kills 6%−5 pp · Ø 11% better than 33%
K/D 0.96−0.04 · Ø 1.00 better than 31%
Pistol kills per match 2.5

Impact

Average
Damage and big rounds

2.0 MVPs per match and so clearly below the average (2.2).

2K rounds 12.2%−0.9 pp · Ø 13.1% better than 23%
3K rounds 3.8%−0.1 pp · Ø 3.9% better than 42%
MVPs per match 2.0−0.2 · Ø 2.2 better than 20%
4Ks and aces 23x 4K, 1 ace in 131 matches

Utility and deaths

Average
Nades, flashes and deaths

4.4 utility damage per round and so slightly above the average (4.2).

Utility hit rate 34%−2 pp · Ø 36% better than 42%
Utility damage per round 4.4+0.2 · Ø 4.2 better than 60%
Enemies flashed per round 0.27−0.01 · Ø 0.28 better than 51%
Deaths per round 72%0 pp · Ø 72% right on the average

Progress

One value per month, dashed line is the level 9 average
▲ Improved
K/R +0.04, Headshots +4 pp, Win rate +16 pp
= Stayed the same
ADR at 76.0
▼ Got worse
Rating −0.14

Aug to Oct 2026 compared with Mar to May 2026.

Kills per round (K/R)

0.74
MarAprMayJunJulAugSepOct

Best month: October 2026 with 0.74. Last 3 months: 0.70 (at the start 0.66). Just below the average (0.72).

Patterns

From the last 202 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Anubis −25 ELO
35 matches · 46% win rate
In match 2 of the day −24 ELO
28 matches · 29% win rate
On Mondays −71 ELO, win rate 29%

Spinser loses the most ELO on Anubis: −25 ELO, 46% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 37 · Nuke
  2. Highest rating in a match: 2.04 · Nuke
  3. Longest win streak: 5 wins in a row · Dust 2

Maps in detail

from the last 202 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 256
46% better than 34%
0.66 better than 17%
71.9 better than 12%
0.95 better than 25%
54% of 149 duels better than 69%
47% of 32 situations better than 76%
Mirage49
39% better than 13%
0.66 better than 17%
71.9 better than 12%
1.01 right on the average
49% of 168 duels better than 41%
42% of 26 situations better than 62%
Anubis35
46% better than 33%
0.72 better than 42%
83.8 better than 69%
1.01 better than 45%
46% of 100 duels better than 22%
44% of 18 situations better than 67%
Ancient27
41% better than 17%
0.72 better than 42%
75.7 better than 23%
1.00 better than 46%
51% of 78 duels right on the average
22% of 18 situations better than 18%
Nuke14
36% -
0.76 -
78.7 -
1.17-
53% of 40 duels -
20% of 10 situations -
Inferno11
18% -
0.70 -
78.8 -
0.99-
60% of 10 duels -
57% of 7 situations -
Cache6
17% -
0.75 -
79.0 -
1.01-
53% of 17 duels -
100% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Spinser plays

Across 202 matches Spinser averages K/R 0.69 and ADR 75.7; the rating across the 152 rated matches is 1.00. Most room to improve: Rounds with first kill at 8%, better than only 18% of level 9 players. Averages 15.4 kills per match with 48% headshots. The strongest map is Dust 2 with a 46% win rate in 56 matches. In 58 of 152 matches the rating was 1.10 or higher (38%), in 62 it was below 0.90. In 131 matches with detailed stats: 23 4Ks and 1 ace. Best month by rating: May 2026 at 1.14. Spinser loses the most ELO on Anubis (−25 ELO, win rate 46%). Things go best in match 4 of the day (+27 ELO, win rate 58%). Match no. 4 of the day goes best: 58% win rate, +27 ELO. Improved over the last three months: K/R +0.04, Headshots +4 pp, Win rate +16 pp. Got weaker: Rating −0.14. Unchanged in recent months: ADR at 76.0. Last 30 days: 40 matches, win rate 35%, net ELO +27.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.