SpicheR

Russia
173 matches tracked 13 matches in 30 days
Last updated:

How does SpicheR play?

Rating 0.93 K/R 0.70 ADR 84.2 from 173 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 17%
0.93
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 50%
Rating distribution from 173 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 14% good 1.10 to 1.29 14% normal 0.90 to 1.09 21% weak 0.75 to 0.89 18% very weak below 0.75 31%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 9 average. Higher headshot rate than the level 9 average. Rarely on the AWP.
Multi-killsHeadshotsRifler
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (152 matches).

Level 9

Compared with 1,531 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

44% of opening duels won and so well below the average (50%).

Rounds with first kill 8%−2 pp · Ø 10% better than 19%
Opening duels won 44%−6 pp · Ø 50% better than 8%

Clutch

Average
Last one alive

1.3 clutch kills per match and so well below the average (1.6).

Clutch 1v1 won 39%+1 pp · Ø 38% better than 56%
Clutch 1v2 won 23%+1 pp · Ø 22% better than 62%
Clutch kills per match 1.3−0.3 · Ø 1.6 better than 21%

Weapons and aim

Average
Where do the kills come from?

0.88 K/D and so clearly below the average (1.00).

Headshot rate 55%+6 pp · Ø 49% better than 85%
AWP share of kills 1%−9 pp · Ø 10% better than 6%
K/D 0.88−0.12 · Ø 1.00 better than 9%
Pistol kills per match 2.0
Knife kills 6 in 173 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 12.7% of rounds and so slightly below the average (13.2%).

2K rounds 12.7%−0.5 pp · Ø 13.2% better than 39%
3K rounds 3.7%−0.2 pp · Ø 3.9% better than 42%
MVPs per match 2.20.0 · Ø 2.2 right on the average
4Ks and aces 40x 4K, 1 ace in 152 matches

Utility and deaths

Average
Nades, flashes and deaths

10.6 utility damage per round and so well above the average (4.3).

Utility hit rate 39%+4 pp · Ø 35% better than 76%
Utility damage per round 10.6+6.3 · Ø 4.3 better than 99%
Enemies flashed per round 0.19−0.09 · Ø 0.28 better than 26%
Deaths per round 79%+7 pp · Ø 72% better than 2%

Progress

One value per month, dashed line is the level 9 average
▲ Improved
Headshots +2 pp, ELO +138
= Stayed the same
K/R at 0.70, Rating at 0.93, ADR at 84.4
▼ Got worse
Win rate −16 pp

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.72
MayJunJulAugSepOct

Best month: September 2026 with 0.72. Last 3 months: 0.70 (at the start 0.68). Slightly below the average (0.73).

Patterns

From the last 173 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −147 ELO
75 matches · 51% win rate
On Nuke −26 ELO
24 matches · 75% win rate
Between 0:00 and 6:00 −92 ELO, win rate 44%
On Saturdays ±0 ELO, win rate 35%

SpicheR loses the most ELO on Dust 2: −147 ELO, 51% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 37 · Dust 2
  2. Highest rating in a match: 2.15 · Dust 2
  3. Longest win streak: 11 wins in a row · Dust 2

Maps in detail

from the last 173 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 275
51% better than 51%
0.71 better than 43%
84.4 better than 75%
0.94 better than 25%
38% of 264 duels better than 4%
41% of 22 situations better than 61%
Ancient35
46% better than 29%
0.70 better than 31%
83.5 better than 67%
0.95 better than 26%
44% of 150 duels better than 14%
35% of 17 situations better than 42%
Nuke24
75% better than 96%
0.76 right on the average
90.0 better than 82%
1.02 better than 37%
56% of 95 duels better than 67%
38% of 8 situations better than 45%
Inferno22
55% better than 55%
0.70 better than 32%
85.5 better than 73%
0.94 better than 20%
54% of 63 duels better than 60%
22% of 9 situations better than 16%
Anubis11
45% -
0.66 -
82.0 -
0.85-
42% of 53 duels -
56% of 9 situations -
Cache3
33% -
0.49 -
65.8 -
0.68-
44% of 16 duels -
-
Mirage3
33% -
0.51 -
56.3 -
0.63-
42% of 19 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How SpicheR plays

Across 173 matches SpicheR averages K/R 0.70, ADR 84.2 and a rating of 0.93. Biggest strength: Utility damage per round at 10.6, better than 99% of level 9 players. Most room to improve: Deaths per round at 79%, better than only 2% of level 9 players. Averages 15.3 kills per match with 55% headshots. The strongest map is Nuke with a 75% win rate in 24 matches. In 50 of 173 matches the rating was 1.10 or higher (29%), in 86 it was below 0.90. In 152 matches with detailed stats: 40 4Ks and 1 ace. Best month by rating: September 2026 at 0.96. SpicheR loses the most ELO on Dust 2 (−147 ELO, win rate 51%). Things go best on Inferno (+51 ELO, win rate 55%). Match no. 2 of the day goes best: 76% win rate, −28 ELO. Improved over the last three months: Headshots +2 pp, ELO +138. Got weaker: Win rate −16 pp. Unchanged in recent months: K/R at 0.70, Rating at 0.93, ADR at 84.4. Last 30 days: 13 matches, win rate 54%, net ELO +41.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.