Sphinx_Zero

South Korea
109 matches tracked
Last updated:

How does Sphinx_Zero play?

Rating 1.12 K/R 0.81 ADR 84.9 from 109 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 94%
1.12
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.38 ConsistencyShare of matches with a rating of 0.90 or higher. 74%
Rating distribution from 109 matches
outstanding 1.80 and up 5% strong 1.30 to 1.79 25% good 1.10 to 1.29 23% normal 0.90 to 1.09 22% weak 0.75 to 0.89 11% very weak below 0.75 15%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 7 average.
Multi-kills
better than most on level 7 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (88 matches).

Level 7

Compared with 1,118 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

54% of opening duels won and so clearly above the average (49%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 54%+5 pp · Ø 49% better than 85%

Clutch

Average
Last one alive

42% of 1v1s won and so slightly above the average (38%).

Clutch 1v1 won 42%+4 pp · Ø 38% better than 71%
Clutch 1v2 won 20%−1 pp · Ø 21% better than 43%
Clutch kills per match 1.70.0 · Ø 1.7 right on the average

Weapons and aim

Average
Where do the kills come from?

1.14 K/D and so clearly above the average (0.98).

Headshot rate 47%0 pp · Ø 47% right on the average
AWP share of kills 10%−1 pp · Ø 11% better than 55%
K/D 1.14+0.16 · Ø 0.98 better than 94%
Pistol kills per match 3.1
Knife kills 8 in 109 matches

Impact

Strength
Damage and big rounds

Exactly 3 kills in 5.1% of rounds and so well above the average (3.8%).

2K rounds 13.7%+0.8 pp · Ø 12.9% better than 72%
3K rounds 5.1%+1.3 pp · Ø 3.8% better than 93%
MVPs per match 2.4+0.2 · Ø 2.2 better than 76%
4Ks and aces 16x 4K, 5 aces in 88 matches

Utility and deaths

Average
Nades, flashes and deaths

0.51 enemies flashed per round and so well above the average (0.26).

Utility hit rate 38%+2 pp · Ø 36% better than 72%
Utility damage per round 3.6−0.5 · Ø 4.1 better than 40%
Enemies flashed per round 0.51+0.25 · Ø 0.26 better than 94%
Deaths per round 71%−2 pp · Ø 73% better than 73%

Progress

One value per month, dashed line is the level 7 average
▲ Improved
ELO +96
= Stayed the same
K/R at 0.81, Rating at 1.12, ADR at 84.9, Headshots at 47%
▼ Got worse
Win rate −10 pp

Aug to Sep 2026 compared with Jul 2026.

Kills per round (K/R)

0.83
MayJunJulAugSepOct

Last 3 months: 0.81 (at the start 0.80). Well above the average (0.71).

Patterns

From the last 109 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

From match 5 of the day −55 ELO
34 matches · 41% win rate
On Mirage −49 ELO
32 matches · 56% win rate
On Saturdays −26 ELO, win rate 37%

Sphinx_Zero loses the most ELO from match 5 of the day: −55 ELO, 41% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 30 · Dust 2
  2. Longest win streak: 9 wins in a row · Dust 2
  3. Highest rating in a match: 2.99 · Mirage

Maps in detail

from the last 109 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 233
36% better than 8%
0.79 better than 84%
84.6 better than 77%
1.09 better than 82%
53% of 131 duels better than 68%
36% of 28 situations better than 44%
Mirage32
56% better than 71%
0.83 better than 93%
84.3 better than 80%
1.19 better than 96%
58% of 123 duels better than 89%
45% of 20 situations better than 71%
Ancient16
63% better than 87%
0.84 better than 93%
85.3 better than 78%
1.13 better than 89%
60% of 60 duels better than 92%
55% of 11 situations better than 87%
Nuke13
46% -
0.83 -
91.8 -
1.10-
51% of 49 duels -
25% of 8 situations -
Anubis11
45% -
0.76 -
81.5 -
1.07-
50% of 50 duels -
38% of 8 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Sphinx_Zero plays

Across 109 matches Sphinx_Zero averages K/R 0.81, ADR 84.9 and a rating of 1.12. Biggest strength: Rating at 1.12, better than 94% of level 7 players. Averages 17.3 kills per match with 47% headshots. The strongest map is Ancient with a 63% win rate in 16 matches. In 57 of 109 matches the rating was 1.10 or higher (52%), in 28 it was below 0.90. In 88 matches with detailed stats: 16 4Ks and 5 aces. Sphinx_Zero loses the most ELO from match 5 of the day (−55 ELO, win rate 41%). Things go best in match 1 of the day (+27 ELO, win rate 64%). Match no. 1 of the day goes best: 64% win rate, +27 ELO. Improved over the last three months: ELO +96. Got weaker: Win rate −10 pp. Unchanged in recent months: K/R at 0.81, Rating at 1.12, ADR at 84.9, Headshots at 47%. Last 30 days: 2 matches, win rate 50%, net ELO −28.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 7): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.