Spendi_
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (204 matches).
Compared with 1,213 players in this group, each player over up to their last 100 matches.
Opening
Average47% of opening duels won and so clearly below the average (50%).
Clutch
Average24% of 1v2s won and so slightly above the average (21%).
Weapons and aim
Average1.03 K/D and so just above the average (0.99).
Impact
AverageExactly 3 kills in 3.6% of rounds and so slightly below the average (3.9%).
Utility and deaths
Average0.39 enemies flashed per round and so well above the average (0.27).
Progress
One value per month, dashed line is the level 8 averageAug to Oct 2026 compared with Jul 2026.
Kills per round (K/R)
Best month: July 2026 with 0.81. Last 3 months: 0.71 (at the start 0.81). Just below the average (0.72).
Rating, 1.00 is an average match
Best month: October 2026 with 1.14. Last 3 months: 1.00 (at the start 1.12). Right on the average (1.00).
Damage per round (ADR)
Best month: July 2026 with 87.2. Last 3 months: 78.2 (at the start 87.2). Just below the average (79.2).
Share of headshot kills
Best month: September 2026 with 54%. Last 3 months: 48% (at the start 40%). Just above the average (47%).
Matches won (win rate)
Best month: October 2026 with 69%. Last 3 months: 55% (at the start 58%). Well above the average (48%).
Best month: October 2026 with 1,687. Last 3 months: 1,687 (at the start 1,286).
Rounds with first kill
Best month: September 2026 with 11%.
1v1 clutches won
Best month: October 2026 with 50%.
Patterns
From the last 264 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
Spendi_ loses the most ELO on Mirage: −28 ELO, 57% win rate
Records and milestones
from recorded matches- Most kills in a match: 38 · Ancient
- Longest win streak: 10 wins in a row · Ancient
- Highest rating in a match: 2.11 · Anubis
Maps in detail
from the last 264 matchesCompared with players on the same level who have at least 15 matches on the map.
How Spendi_ plays
Across 264 matches Spendi_ averages K/R 0.72, ADR 79.6 and a rating of 1.02. Biggest strength: Deaths per round at just 70% (lower is better), better than 78% of level 8 players. Most room to improve: Opening duels won at 47%, better than only 24% of level 8 players. Averages 16.0 kills per match with 47% headshots. The strongest map is Nuke with a 81% win rate in 16 matches. In 95 of 264 matches the rating was 1.10 or higher (36%), in 101 it was below 0.90. In 204 matches with detailed stats: 28 4Ks and 0 aces. Best month by rating: October 2026 at 1.14. Spendi_ loses the most ELO on Mirage (−28 ELO, win rate 57%). Things go best in match 2 of the day (+133 ELO, win rate 64%). Match no. 3 of the day goes best: 66% win rate, +94 ELO. Improved over the last three months: Headshots +8 pp, ELO +401. Got weaker: K/R −0.10, Rating −0.12, ADR −9.0, Win rate −3 pp. Last 30 days: 17 matches, win rate 71%, net ELO +240.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.