SpectreN7

Russia
On FACEIT since 2020 50 matches tracked 27 matches in 30 days
Last updated:

How does SpectreN7 play?

Rating 1.14 K/R 0.80 ADR 84.8 from 50 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 83%
1.14
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.41 ConsistencyShare of matches with a rating of 0.90 or higher. 74%
Rating distribution from 50 matches
outstanding 1.80 and up 12% strong 1.30 to 1.79 20% good 1.10 to 1.29 12% normal 0.90 to 1.09 30% weak 0.75 to 0.89 6% very weak below 0.75 20%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 2,250-2,499 ELO average. More 4Ks and aces per 100 rounds than the level 10 · 2,250-2,499 ELO average.
AWPerMulti-kills
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (30 matches).

2,250-2,499 ELO

Compared with 2,157 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

49% of opening duels won and so slightly below the average (51%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 49%−2 pp · Ø 51% better than 29%

Clutch

Average
Last one alive

2.4 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 36%−3 pp · Ø 39% better than 38%
Clutch 1v2 won 19%−3 pp · Ø 22% better than 34%
Clutch kills per match 2.4+0.7 · Ø 1.7 better than 95%

Weapons and aim

Average
Where do the kills come from?

38% headshots and so well below the average (50%).

Headshot rate 38%−12 pp · Ø 50% better than 3%
AWP share of kills 35%+24 pp · Ø 11% better than 98%
K/D 1.16+0.13 · Ø 1.03 better than 83%
Pistol kills per match 3.5
Knife kills 7 in 50 matches

Impact

Strength
Damage and big rounds

2.6 MVPs per match and so well above the average (2.3).

2K rounds 14.7%+1.3 pp · Ø 13.4% better than 76%
3K rounds 4.0%−0.1 pp · Ø 4.1% better than 43%
MVPs per match 2.6+0.3 · Ø 2.3 better than 76%
4Ks and aces 8x 4K, 0 aces in 30 matches

Utility and deaths

Average
Nades, flashes and deaths

0.13 enemies flashed per round and so well below the average (0.29).

Utility hit rate 39%+4 pp · Ø 35% better than 79%
Utility damage per round 4.1−0.1 · Ø 4.2 better than 51%
Enemies flashed per round 0.13−0.16 · Ø 0.29 better than 9%
Deaths per round 69%−3 pp · Ø 72% better than 78%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
Headshots +6 pp, Win rate +10 pp
= Stayed the same
Nothing clear
▼ Got worse
K/R −0.10, Rating −0.11, ADR −8.5

Sep to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.77
MayJunJulAugSepOct

Last 3 months: 0.76 (at the start 0.86). Just above the average (0.74).

Patterns

From the last 50 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

No clear pattern

No clear pattern

Records and milestones

from recorded matches
  1. Longest win streak: 5 wins in a row · Dust 2
  2. Highest rating in a match: 2.25 · Dust 2
  3. Most kills in a match: 30 · Dust 2

Maps in detail

from the last 50 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 223
61% better than 81%
0.89 better than 94%
95.6 better than 96%
1.28 better than 96%
53% of 139 duels better than 59%
32% of 19 situations better than 33%
Mirage7
43% -
0.79 -
82.0 -
1.13-
69% of 13 duels -
38% of 8 situations -
Anubis6
33% -
0.61 -
64.3 -
0.89-
37% of 19 duels -
100% of 1 situations -
Ancient5
20% -
0.71 -
77.5 -
0.91-
44% of 18 duels -
0% of 5 situations -
Inferno4
50% -
0.78 -
82.1 -
1.13-
47% of 17 duels -
67% of 3 situations -
Nuke3
33% -
0.61 -
63.6 -
0.97-
44% of 9 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How SpectreN7 plays

Across 50 matches SpectreN7 averages K/R 0.80, ADR 84.8 and a rating of 1.14. Biggest strength: Rating at 1.14, better than 83% of level 10 · 2,250-2,499 ELO players. Most room to improve: Headshot rate at 38%, better than only 3% of level 10 · 2,250-2,499 ELO players. Averages 16.8 kills per match with 38% headshots. In 22 of 50 matches the rating was 1.10 or higher (44%), in 13 it was below 0.90. In 30 matches with detailed stats: 8 4Ks and 0 aces. Improved over the last three months: Headshots +6 pp, Win rate +10 pp. Got weaker: K/R −0.10, Rating −0.11, ADR −8.5. Last 30 days: 27 matches, win rate 52%, net ELO +20.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.