SpawN_Jr

Japan
On FACEIT since 2015 341 matches tracked 25 matches in 30 days
ELO ▲ 127
2,822
30-day peak: 2,822
Rank SEA ▲ 268 places
#308
Japan #8 in Japan
30 days · prev. #576 · best #307
Last updated:

How does SpawN_Jr play?

Rating 1.12 (from 246 matches) K/R 0.77 ADR 83.3 from 341 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 73%
1.12
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with a rating of 0.90 or higher. 72%
Rating distribution from 246 matches
outstanding 1.80 and up 5% strong 1.30 to 1.79 24% good 1.10 to 1.29 20% normal 0.90 to 1.09 24% weak 0.75 to 0.89 13% very weak below 0.75 15%
better than most on level 10 · 2,750-2,999 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (178 matches).

2,750-2,999 ELO

Compared with 11,202 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 9% of rounds and so well below the average (11%).

Rounds with first kill 9%−2 pp · Ø 11% better than 26%
Opening duels won 51%−1 pp · Ø 52% better than 39%

Clutch

Average
Last one alive

2.0 clutch kills per match and so well above the average (1.6).

Clutch 1v1 won 38%−3 pp · Ø 41% better than 45%
Clutch 1v2 won 21%−1 pp · Ø 22% better than 44%
Clutch kills per match 2.0+0.4 · Ø 1.6 better than 82%

Weapons and aim

Average
Where do the kills come from?

37% headshots and so well below the average (52%).

Headshot rate 37%−15 pp · Ø 52% better than 2%
AWP share of kills 12%0 pp · Ø 12% right on the average
K/D 1.13+0.08 · Ø 1.05 better than 70%
Pistol kills per match 2.8 from the last 246
Knife kills 2 in 246 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 14.6% of rounds and so clearly above the average (13.6%).

2K rounds 14.6%+1.0 pp · Ø 13.6% better than 71%
3K rounds 4.6%+0.3 pp · Ø 4.3% better than 64%
MVPs per match 2.40.0 · Ø 2.4 right on the average
4Ks and aces 33x 4K, 4 aces in 178 matches

Utility and deaths

Average
Nades, flashes and deaths

0.62 enemies flashed per round and so well above the average (0.31).

Utility hit rate 32%−2 pp · Ø 34% better than 33%
Utility damage per round 4.1+0.1 · Ø 4.0 better than 56%
Enemies flashed per round 0.62+0.31 · Ø 0.31 better than 98%
Deaths per round 68%−3 pp · Ø 71% better than 81%

Progress

One value per month, dashed line is the level 10 · 2,750-2,999 ELO average
▲ Improved
Headshots +31 pp
= Stayed the same
K/R at 0.78, ADR at 84.7
▼ Got worse
Rating −0.05, Win rate −5 pp, ELO −76

Aug to Oct 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.83
MayJunJulAugSepOct

Best month: October 2026 with 0.83. Last 3 months: 0.78 (at the start 0.76). Slightly above the average (0.75).

Patterns

From the last 246 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −120 ELO
102 matches · 48% win rate
On Ancient −41 ELO
42 matches · 55% win rate
On Mondays −41 ELO, win rate 32%

SpawN_Jr loses the most ELO on Mirage: −120 ELO, 48% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 39 · Dust 2
  2. Highest rating in a match: 2.19 · Mirage
  3. Longest win streak: 7 wins in a row · Mirage

Maps in detail

from the last 246 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage102
48% better than 28%
0.77 better than 57%
81.5 better than 47%
1.08 better than 59%
51% of 390 duels better than 42%
36% of 76 situations better than 42%
Dust 264
64% better than 85%
0.80 better than 72%
85.3 better than 68%
1.16 better than 79%
55% of 258 duels better than 66%
36% of 53 situations better than 43%
Ancient42
55% better than 54%
0.83 better than 81%
92.0 better than 88%
1.17 better than 83%
49% of 154 duels better than 32%
33% of 30 situations better than 37%
Anubis17
41% better than 13%
0.78 better than 64%
85.7 better than 70%
1.11 better than 68%
55% of 55 duels better than 65%
45% of 11 situations better than 67%
Inferno9
22% -
0.73 -
85.9 -
0.99-
48% of 27 duels -
25% of 4 situations -
Nuke8
75% -
0.90 -
94.0 -
1.27-
63% of 35 duels -
40% of 5 situations -
Cache4
25% -
0.76 -
85.8 -
0.98-
31% of 13 duels -
25% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How SpawN_Jr plays

Across 341 matches SpawN_Jr averages K/R 0.77 and ADR 83.3; the rating across the 246 rated matches is 1.12. Biggest strength: Deaths per round at just 68% (lower is better), better than 81% of level 10 · 2,750-2,999 ELO players. Most room to improve: Headshot rate at 37%, better than only 2% of level 10 · 2,750-2,999 ELO players. Averages 17.1 kills per match with 37% headshots. The strongest map is Dust 2 with a 64% win rate in 64 matches. In 118 of 246 matches the rating was 1.10 or higher (48%), in 69 it was below 0.90. In 178 matches with detailed stats: 33 4Ks and 4 aces. Best month by rating: October 2026 at 1.21. SpawN_Jr loses the most ELO on Mirage (−120 ELO, win rate 48%). Things go best on Dust 2 (+72 ELO, win rate 64%). Match no. 4 of the day goes best: 74% win rate, +44 ELO. Improved over the last three months: Headshots +31 pp. Got weaker: Rating −0.05, Win rate −5 pp, ELO −76. Unchanged in recent months: K/R at 0.78, ADR at 84.7. Last 30 days: 25 matches, win rate 60%, net ELO +45.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,750-2,999 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.