Spark0FF

Ukraine
89 matches tracked 25 matches in 30 days
Last updated:

How does Spark0FF play?

Rating 0.94 K/R 0.66 ADR 74.8 from 89 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 31%
0.94
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.27 ConsistencyShare of matches with a rating of 0.90 or higher. 56%
Rating distribution from 89 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 10% good 1.10 to 1.29 21% normal 0.90 to 1.09 25% weak 0.75 to 0.89 17% very weak below 0.75 27%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 6 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (64 matches).

Level 6

Compared with 866 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

56% of opening duels won and so well above the average (50%).

Rounds with first kill 9%−1 pp · Ø 10% better than 38%
Opening duels won 56%+6 pp · Ø 50% better than 94%

Clutch

Average
Last one alive

31% of 1v1s won and so clearly below the average (39%).

Clutch 1v1 won 31%−8 pp · Ø 39% better than 16%
Clutch 1v2 won 19%−3 pp · Ø 22% better than 38%
Clutch kills per match 1.6−0.1 · Ø 1.7 better than 51%

Weapons and aim

Average
Where do the kills come from?

41% headshots and so clearly below the average (45%).

Headshot rate 41%−4 pp · Ø 45% better than 27%
AWP share of kills 1%−9 pp · Ø 10% better than 6%
K/D 0.96−0.04 · Ø 1.00 better than 46%
Pistol kills per match 1.8

Impact

Weakness
Damage and big rounds

Exactly 2 kills in 11.4% of rounds and so clearly below the average (13.0%).

2K rounds 11.4%−1.6 pp · Ø 13.0% better than 14%
3K rounds 3.0%−0.9 pp · Ø 3.9% better than 20%
MVPs per match 2.0−0.2 · Ø 2.2 better than 33%
4Ks and aces 6x 4K, 0 aces in 64 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 69% of rounds and so clearly below the average (72%). Lower is better.

Utility hit rate 38%+3 pp · Ø 35% better than 72%
Utility damage per round 4.3+0.2 · Ø 4.1 better than 60%
Enemies flashed per round 0.17−0.09 · Ø 0.26 better than 29%
Deaths per round 69%−3 pp · Ø 72% better than 90%

Progress

One value per month, dashed line is the level 6 average
▲ Improved
Headshots +4 pp, Win rate +5 pp, ELO +100
= Stayed the same
K/R at 0.66, ADR at 74.4
▼ Got worse
Rating −0.05

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.69
MayJunJulAugSepOct

Best month: September 2026 with 0.72. Last 3 months: 0.66 (at the start 0.67). Clearly below the average (0.72).

Patterns

From the last 89 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day −35 ELO
46 matches · 43% win rate
Between 0:00 and 6:00 +13 ELO, win rate 39%

Spark0FF loses the most ELO in match 1 of the day: −35 ELO, 43% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 34 · Cache
  2. Longest win streak: 4 wins in a row · Inferno
  3. Highest rating in a match: 1.65 · Ancient

Maps in detail

from the last 89 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 237
57% better than 75%
0.64 better than 15%
73.5 better than 21%
0.95 better than 36%
56% of 122 duels better than 84%
27% of 15 situations better than 22%
Ancient21
48% better than 45%
0.72 right on the average
80.7 better than 63%
0.99 better than 56%
53% of 95 duels better than 71%
22% of 9 situations better than 15%
Nuke11
36% -
0.68 -
74.1 -
0.93-
63% of 41 duels -
60% of 10 situations -
Cache7
14% -
0.67 -
74.7 -
0.92-
38% of 32 duels -
38% of 8 situations -
Mirage5
60% -
0.63 -
71.5 -
0.88-
62% of 13 duels -
25% of 4 situations -
Anubis4
25% -
0.65 -
72.0 -
0.89-
57% of 14 duels -
17% of 6 situations -
Inferno3
100% -
0.51 -
61.4 -
0.82-
27% of 11 duels -
0% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Spark0FF plays

Across 89 matches Spark0FF averages K/R 0.66, ADR 74.8 and a rating of 0.94. Biggest strength: Opening duels won at 56%, better than 94% of level 6 players. Most room to improve: Clutch 1v1 won at 31%, better than only 16% of level 6 players. Averages 15.1 kills per match with 41% headshots. The strongest map is Dust 2 with a 57% win rate in 37 matches. In 28 of 89 matches the rating was 1.10 or higher (31%), in 39 it was below 0.90. In 64 matches with detailed stats: 6 4Ks and 0 aces. Best month by rating: July 2026 at 1.02. Spark0FF loses the most ELO in match 1 of the day (−35 ELO, win rate 43%). Things go best on Dust 2 (+55 ELO, win rate 57%). Improved over the last three months: Headshots +4 pp, Win rate +5 pp, ELO +100. Got weaker: Rating −0.05. Unchanged in recent months: K/R at 0.66, ADR at 74.4. Last 30 days: 25 matches, win rate 56%, net ELO +5.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 6): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.