Spaliaras-jk

Greece
47 matches tracked
Last updated:

How does Spaliaras-jk play?

Rating 0.98 K/R 0.73 ADR 83.2 from 47 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 36%
0.98
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.32 ConsistencyShare of matches with a rating of 0.90 or higher. 55%
Rating distribution from 47 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 15% good 1.10 to 1.29 28% normal 0.90 to 1.09 13% weak 0.75 to 0.89 19% very weak below 0.75 26%
Player type
Goes in first and opens the round
More first kills per match than the level 9 average.
Entry
better than most on level 9 about average weaker than most
Level 9

Compared with 1,551 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

56% of opening duels won and so well above the average (50%).

Rounds with first kill 13%+3 pp · Ø 10% better than 88%
Opening duels won 56%+6 pp · Ø 50% better than 90%

Clutch

Weakness
Last one alive

10% of 1v2s won and so well below the average (21%).

Clutch 1v1 won 33%−5 pp · Ø 38% better than 25%
Clutch 1v2 won 10%−11 pp · Ø 21% better than 2%
Clutch kills per match 1.3−0.4 · Ø 1.7 better than 19%

Weapons and aim

Average
Where do the kills come from?

44% headshots and so clearly below the average (48%).

Headshot rate 44%−4 pp · Ø 48% better than 25%
AWP share of kills 11%+1 pp · Ø 10% better than 60%
K/D 0.980.00 · Ø 0.98 right on the average
Pistol kills per match 2.6

Impact

Average
Damage and big rounds

Exactly 3 kills in 2.9% of rounds and so well below the average (3.9%).

2K rounds 14.4%+1.5 pp · Ø 12.9% better than 78%
3K rounds 2.9%−1.0 pp · Ø 3.9% better than 10%
MVPs per match 2.20.0 · Ø 2.2 right on the average
4Ks and aces 6x 4K, 2 aces in 47 matches

Utility and deaths

Average
Nades, flashes and deaths

7.2 utility damage per round and so well above the average (4.2).

Utility hit rate 37%+1 pp · Ø 36% better than 64%
Utility damage per round 7.2+3.0 · Ø 4.2 better than 96%
Enemies flashed per round 0.34+0.06 · Ø 0.28 better than 67%
Deaths per round 74%+1 pp · Ø 73% better than 27%

Patterns

From the last 47 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

No clear pattern

No clear pattern

Records and milestones

from recorded matches
  1. Longest win streak: 5 wins in a row · Dust 2
  2. Most kills in a match: 26 · Dust 2
  3. Highest rating in a match: 1.77 · Dust 2

Maps in detail

from the last 47 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 219
63% better than 86%
0.78 better than 74%
89.6 better than 90%
1.09 better than 75%
58% of 99 duels better than 87%
10% of 10 situations better than 2%
Inferno9
33% -
0.67 -
77.4 -
0.88-
43% of 47 duels -
50% of 6 situations -
Cache7
14% -
0.62 -
75.6 -
0.81-
39% of 31 duels -
0% of 3 situations -
Ancient4
50% -
0.86 -
86.5 -
1.17-
77% of 26 duels -
100% of 2 situations -
Nuke4
25% -
0.64 -
73.2 -
0.78-
75% of 24 duels -
-
Mirage3
67% -
0.73 -
86.8 -
1.00-
50% of 10 duels -
100% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Spaliaras-jk plays

Across 47 matches Spaliaras-jk averages K/R 0.73, ADR 83.2 and a rating of 0.98. Biggest strength: Utility damage per round at 7.2, better than 96% of level 9 players. Most room to improve: 3K rounds at 2.9%, better than only 10% of level 9 players. Averages 16.3 kills per match with 44% headshots. In 20 of 47 matches the rating was 1.10 or higher (43%), in 21 it was below 0.90. In 47 matches with detailed stats: 6 4Ks and 2 aces. Last 30 days: 3 matches, win rate 33%, net ELO −29.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.