Spagi_
How does Spagi_ play?
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (79 matches).
Compared with 866 players in this group, each player over up to their last 100 matches.
Opening
Average43% of opening duels won and so well below the average (50%).
Clutch
Average33% of 1v1s won and so clearly below the average (39%).
Weapons and aim
Average0.91 K/D and so slightly below the average (1.00).
Impact
WeaknessExactly 3 kills in 2.7% of rounds and so well below the average (3.9%).
Utility and deaths
Average25% of nades dealing damage or blinding and so well below the average (35%).
Progress
One value per month, dashed line is the level 6 averageAug to Oct 2026 compared with Jun 2026.
Kills per round (K/R)
Best month: June 2026 with 0.75. Last 3 months: 0.62 (at the start 0.75). Clearly below the average (0.72).
Rating, 1.00 is an average match
Best month: October 2026 with 0.89.
Damage per round (ADR)
Best month: June 2026 with 85.5. Last 3 months: 71.2 (at the start 85.5). Clearly below the average (79.3).
Share of headshot kills
Best month: August 2026 with 46%. Last 3 months: 46% (at the start 45%). Just above the average (45%).
Matches won (win rate)
Best month: June 2026 with 52%. Last 3 months: 42% (at the start 52%). Well below the average (52%).
Best month: October 2026 with 1,497.
Rounds with first kill
Best month: August 2026 with 9%.
1v1 clutches won
Best month: August 2026 with 43%.
Patterns
From the last 129 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
Spagi_ loses the most ELO on Dust 2: −108 ELO, 58% win rate
Records and milestones
from recorded matches- Most kills in a match: 27 · Mirage
- Highest rating in a match: 1.64 · Mirage
- Longest win streak: 6 wins in a row · Mirage
Maps in detail
from the last 129 matchesCompared with players on the same level who have at least 15 matches on the map.
How Spagi_ plays
Across 129 matches Spagi_ averages K/R 0.67 and ADR 76.5; the rating across the 79 rated matches is 0.86. Most room to improve: Utility hit rate at 25%, better than only 5% of level 6 players. Averages 14.6 kills per match with 45% headshots. The strongest map is Dust 2 with a 58% win rate in 24 matches. In 15 of 79 matches the rating was 1.10 or higher (19%), in 47 it was below 0.90. In 79 matches with detailed stats: 6 4Ks and 2 aces. Best month by rating: October 2026 at 0.89. Spagi_ loses the most ELO on Dust 2 (−108 ELO, win rate 58%). Things go best on Ancient (+68 ELO, win rate 50%). From match no. 5 of the day on, things go best: 62% win rate, −68 ELO. Got weaker: K/R −0.13, ADR −14.3, Win rate −10 pp. Unchanged in recent months: Headshots at 46%. Last 30 days: 50 matches, win rate 42%, net ELO −75.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 6): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.