Sp0Ke

St. Barthélemy
On FACEIT since 2015 269 matches tracked 48 matches in 30 days
ELO ▲ 34
2,666
30-day peak: 2,666
Rank EU
#29,213
St. Barthélemy #15 in St. Barthélemy
Last updated:

How does Sp0Ke play?

Rating 1.03 K/R 0.70 ADR 73.7 from 269 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 43%
1.03
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 65%
Rating distribution from 269 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 19% good 1.10 to 1.29 20% normal 0.90 to 1.09 24% weak 0.75 to 0.89 14% very weak below 0.75 21%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 2,500-2,749 ELO average. More 1v1 and 1v2 wins than the level 10 · 2,500-2,749 ELO average.
AWPerClutcher
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (189 matches).

2,500-2,749 ELO

Compared with 2,483 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

58% of opening duels won and so well above the average (52%).

Rounds with first kill 10%−1 pp · Ø 11% better than 42%
Opening duels won 58%+6 pp · Ø 52% better than 90%

Clutch

Average
Last one alive

2.1 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 43%+4 pp · Ø 39% better than 73%
Clutch 1v2 won 22%+1 pp · Ø 21% better than 54%
Clutch kills per match 2.1+0.4 · Ø 1.7 better than 87%

Weapons and aim

Average
Where do the kills come from?

35% headshots and so well below the average (51%).

Headshot rate 35%−16 pp · Ø 51% better than 1%
AWP share of kills 47%+35 pp · Ø 12% better than 99%
K/D 1.09+0.05 · Ø 1.04 better than 63%
Pistol kills per match 2.9
Knife kills 15 in 269 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 3.7% of rounds and so clearly below the average (4.2%).

2K rounds 13.8%+0.4 pp · Ø 13.4% better than 54%
3K rounds 3.7%−0.5 pp · Ø 4.2% better than 28%
MVPs per match 2.3−0.1 · Ø 2.4 better than 42%
4Ks and aces 23x 4K, 1 ace in 189 matches

Utility and deaths

Strength
Nades, flashes and deaths

Died in 64% of rounds and so well below the average (72%). Lower is better.

Utility hit rate 40%+5 pp · Ø 35% better than 85%
Utility damage per round 5.2+1.1 · Ø 4.1 better than 79%
Enemies flashed per round 0.42+0.12 · Ø 0.30 better than 81%
Deaths per round 64%−8 pp · Ø 72% better than 99%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
K/R +0.11, Rating +0.18, ADR +6.8, Win rate +6 pp
= Stayed the same
Nothing clear
▼ Got worse
Headshots −11 pp, ELO −264

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.74
MayJunJulAugSepOct

Best month: September 2026 with 0.77. Last 3 months: 0.73 (at the start 0.62). Just below the average (0.74).

Patterns

From the last 269 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 3 of the day −37 ELO
34 matches · 38% win rate
On Anubis −29 ELO
83 matches · 57% win rate
Between 18:00 and 24:00 −7 ELO, win rate 47%
On Thursdays +5 ELO, win rate 40%

Sp0Ke loses the most ELO in match 3 of the day: −37 ELO, 38% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.37 · Cache
  2. Longest win streak: 7 wins in a row · Anubis
  3. Most kills in a match: 38 · Inferno

Maps in detail

from the last 269 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Anubis83
57% better than 66%
0.73 better than 41%
78.2 better than 32%
1.08 better than 61%
58% of 266 duels better than 81%
44% of 63 situations better than 63%
Ancient69
55% better than 55%
0.69 better than 20%
70.8 better than 6%
1.01 better than 36%
56% of 232 duels better than 70%
34% of 68 situations better than 41%
Nuke39
49% better than 34%
0.63 better than 3%
69.0 better than 3%
0.91 better than 9%
49% of 136 duels better than 30%
26% of 19 situations better than 18%
Inferno32
50% better than 28%
0.74 better than 38%
77.2 better than 20%
1.11 better than 54%
63% of 123 duels better than 88%
46% of 13 situations better than 70%
Cache28
50% -
0.66 -
70.4 -
0.98-
58% of 117 duels -
38% of 16 situations -
Mirage11
45% -
0.73 -
74.2 -
1.05-
62% of 34 duels -
40% of 10 situations -
Dust 27
14% -
0.68 -
70.1 -
0.94-
47% of 30 duels -
50% of 6 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Sp0Ke plays

Across 269 matches Sp0Ke averages K/R 0.70, ADR 73.7 and a rating of 1.03. Biggest strength: Deaths per round at just 64% (lower is better), better than 99% of level 10 · 2,500-2,749 ELO players. Most room to improve: Headshot rate at 35%, better than only 1% of level 10 · 2,500-2,749 ELO players. Averages 15.3 kills per match with 35% headshots. The strongest map is Anubis with a 57% win rate in 83 matches. In 110 of 269 matches the rating was 1.10 or higher (41%), in 95 it was below 0.90. In 189 matches with detailed stats: 23 4Ks and 1 ace. Best month by rating: September 2026 at 1.13. Sp0Ke loses the most ELO in match 3 of the day (−37 ELO, win rate 38%). Things go best on Nuke (+179 ELO, win rate 49%). Match no. 2 of the day goes best: 61% win rate, +159 ELO. Improved over the last three months: K/R +0.11, Rating +0.18, ADR +6.8, Win rate +6 pp. Got weaker: Headshots −11 pp, ELO −264. Last 30 days: 48 matches, win rate 58%, net ELO −18.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.