Sowdred

France
On FACEIT since 2015 367 matches tracked 130 matches in 30 days
Last updated:

How does Sowdred play?

Rating 1.17 K/R 0.84 ADR 89.7 from 367 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 87%
1.17
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.39 ConsistencyShare of matches with a rating of 0.90 or higher. 75%
Rating distribution from 367 matches
outstanding 1.80 and up 7% strong 1.30 to 1.79 28% good 1.10 to 1.29 20% normal 0.90 to 1.09 21% weak 0.75 to 0.89 13% very weak below 0.75 12%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,500-2,749 ELO average. More damage per round than the level 10 · 2,500-2,749 ELO average. Rarely on the AWP.
Multi-killsDamageRifler
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (298 matches).

2,500-2,749 ELO

Compared with 2,449 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

56% of opening duels won and so clearly above the average (52%).

Rounds with first kill 11%0 pp · Ø 11% right on the average
Opening duels won 56%+4 pp · Ø 52% better than 81%

Clutch

Average
Last one alive

28% of 1v2s won and so clearly above the average (21%).

Clutch 1v1 won 42%+3 pp · Ø 39% better than 67%
Clutch 1v2 won 28%+7 pp · Ø 21% better than 86%
Clutch kills per match 1.8+0.2 · Ø 1.6 better than 68%

Weapons and aim

Average
Where do the kills come from?

1.18 K/D and so clearly above the average (1.04).

Headshot rate 50%−1 pp · Ø 51% better than 44%
AWP share of kills 2%−10 pp · Ø 12% better than 12%
K/D 1.18+0.14 · Ø 1.04 better than 84%
Pistol kills per match 3.3
Knife kills 4 in 367 matches

Impact

Strength
Damage and big rounds

Exactly 2 kills in 15.6% of rounds and so well above the average (13.6%).

2K rounds 15.6%+2.0 pp · Ø 13.6% better than 88%
3K rounds 5.1%+0.9 pp · Ø 4.2% better than 81%
MVPs per match 2.6+0.2 · Ø 2.4 better than 73%
4Ks and aces 74x 4K, 9 aces in 298 matches

Utility and deaths

Average
Nades, flashes and deaths

0.14 enemies flashed per round and so well below the average (0.30).

Utility hit rate 36%+1 pp · Ø 35% better than 61%
Utility damage per round 4.10.0 · Ø 4.1 right on the average
Enemies flashed per round 0.14−0.16 · Ø 0.30 better than 9%
Deaths per round 71%0 pp · Ø 71% right on the average

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
Headshots +2 pp, ELO +307
= Stayed the same
K/R at 0.83, Rating at 1.16, ADR at 89.0, Win rate at 53%
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.83
MayJunJulAugSepOct

Best month: June 2026 with 0.87. Last 3 months: 0.83 (at the start 0.86). Clearly above the average (0.75).

Patterns

From the last 367 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −174 ELO
45 matches · 51% win rate
In match 1 of the day −8 ELO
75 matches · 47% win rate
Between 12:00 and 18:00 −130 ELO, win rate 47%
On Sundays −48 ELO, win rate 47%

Sowdred loses the most ELO on Dust 2: −174 ELO, 51% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.58 · Cache
  2. Most kills in a match: 44 · Nuke
  3. Longest win streak: 8 wins in a row · Ancient

Maps in detail

from the last 367 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Anubis77
48% better than 32%
0.84 better than 85%
89.9 better than 86%
1.15 better than 80%
55% of 428 duels better than 66%
39% of 38 situations better than 51%
Inferno65
55% better than 45%
0.83 better than 72%
88.7 better than 66%
1.18 better than 72%
57% of 271 duels better than 64%
38% of 37 situations better than 47%
Cache63
57% -
0.86 -
91.1 -
1.22-
60% of 266 duels -
43% of 53 situations -
Nuke53
53% better than 41%
0.87 better than 87%
91.1 better than 84%
1.21 better than 86%
60% of 192 duels better than 86%
43% of 44 situations better than 57%
Ancient52
58% better than 67%
0.80 better than 72%
89.7 better than 84%
1.11 better than 72%
49% of 224 duels better than 34%
52% of 31 situations better than 82%
Dust 245
51% better than 45%
0.81 better than 77%
88.4 better than 80%
1.12 better than 72%
55% of 197 duels better than 68%
52% of 25 situations better than 83%
Mirage11
45% -
0.80 -
83.6 -
1.10-
56% of 52 duels -
33% of 6 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Sowdred plays

Across 367 matches Sowdred averages K/R 0.84, ADR 89.7 and a rating of 1.17. Biggest strength: Rating at 1.17, better than 87% of level 10 · 2,500-2,749 ELO players. Averages 18.5 kills per match with 50% headshots. The strongest map is Ancient with a 58% win rate in 52 matches. In 200 of 367 matches the rating was 1.10 or higher (54%), in 90 it was below 0.90. In 298 matches with detailed stats: 74 4Ks and 9 aces. Best month by rating: June 2026 at 1.22. Sowdred loses the most ELO on Dust 2 (−174 ELO, win rate 51%). Things go best on Cache (+123 ELO, win rate 57%). Match no. 3 of the day goes best: 58% win rate, −34 ELO. Improved over the last three months: Headshots +2 pp, ELO +307. Unchanged in recent months: K/R at 0.83, Rating at 1.16, ADR at 89.0, Win rate at 53%. Last 30 days: 130 matches, win rate 54%, net ELO +137.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.