Soused7

Czech Republic
On FACEIT since 2023 252 matches tracked 65 matches in 30 days
ELO ▲ 114
2,310
30-day peak: 2,340
Rank EU
#96,862
Czech Republic #781 in Czech Republic
Last updated:

How does Soused7 play?

Rating 1.04 (from 202 matches) K/R 0.75 ADR 82.3 from 252 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 50%
1.04
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.38 ConsistencyShare of matches with a rating of 0.90 or higher. 59%
Rating distribution from 202 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 20% good 1.10 to 1.29 15% normal 0.90 to 1.09 21% weak 0.75 to 0.89 18% very weak below 0.75 22%
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (184 matches).

2,250-2,499 ELO

Compared with 2,157 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

48% of opening duels won and so clearly below the average (51%).

Rounds with first kill 11%+1 pp · Ø 10% better than 59%
Opening duels won 48%−3 pp · Ø 51% better than 22%

Clutch

Average
Last one alive

28% of 1v2s won and so clearly above the average (22%).

Clutch 1v1 won 43%+4 pp · Ø 39% better than 74%
Clutch 1v2 won 28%+6 pp · Ø 22% better than 85%
Clutch kills per match 1.6−0.1 · Ø 1.7 better than 45%

Weapons and aim

Average
Where do the kills come from?

52% headshots and so slightly above the average (50%).

Headshot rate 52%+2 pp · Ø 50% better than 62%
AWP share of kills 14%+3 pp · Ø 11% better than 68%
K/D 1.01−0.02 · Ø 1.03 better than 39%
Pistol kills per match 3.0
Knife kills 10 in 252 matches

Impact

Average
Damage and big rounds

2.5 MVPs per match and so clearly above the average (2.3).

2K rounds 13.0%−0.4 pp · Ø 13.4% better than 36%
3K rounds 4.6%+0.5 pp · Ø 4.1% better than 67%
MVPs per match 2.5+0.2 · Ø 2.3 better than 67%
4Ks and aces 40x 4K, 4 aces in 184 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 74% of rounds and so clearly above the average (72%). Lower is better.

Utility hit rate 36%+1 pp · Ø 35% better than 60%
Utility damage per round 5.0+0.8 · Ø 4.2 better than 74%
Enemies flashed per round 0.27−0.02 · Ø 0.29 better than 45%
Deaths per round 74%+2 pp · Ø 72% better than 21%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
ELO +292
= Stayed the same
Win rate at 50%
▼ Got worse
K/R −0.04, Rating −0.18, ADR −4.3, Headshots −3 pp

Aug to Oct 2026 compared with Mar to Jul 2026.

Kills per round (K/R)

0.68
MarAprMayJunJulAugSepOct

Best month: July 2026 with 0.88. Last 3 months: 0.74 (at the start 0.78). Right on the average (0.74).

Patterns

From the last 252 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −55 ELO
66 matches · 50% win rate
In match 2 of the day −51 ELO
53 matches · 45% win rate
Between 18:00 and 24:00 +25 ELO, win rate 45%
On Mondays ±0 ELO, win rate 33%

Soused7 loses the most ELO on Dust 2: −55 ELO, 50% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.13 · Ancient
  2. Most kills in a match: 50 · Ancient
  3. Longest win streak: 8 wins in a row · Vertigo

Maps in detail

from the last 252 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 266
50% better than 44%
0.71 better than 34%
80.4 better than 46%
0.99 better than 33%
51% of 314 duels right on the average
48% of 29 situations better than 77%
Mirage60
55% better than 62%
0.71 better than 33%
78.1 better than 33%
1.00 better than 37%
48% of 213 duels better than 30%
45% of 31 situations better than 72%
Ancient32
53% right on the average
0.79 better than 70%
86.1 better than 71%
1.11 better than 73%
49% of 126 duels better than 35%
35% of 26 situations better than 42%
Anubis30
33% better than 5%
0.77 better than 61%
83.2 better than 59%
0.96 better than 23%
50% of 129 duels better than 41%
60% of 15 situations better than 90%
Inferno30
53% better than 45%
0.78 better than 62%
84.7 better than 61%
1.14 better than 72%
46% of 113 duels better than 15%
33% of 12 situations better than 39%
Cache19
47% -
0.78 -
82.6 -
1.06-
58% of 80 duels -
44% of 18 situations -
Nuke11
64% -
0.77 -
85.9 -
1.07-
35% of 40 duels -
50% of 4 situations -
Vertigo3
67% -
0.98 -
104.1 -
1.31-
50% of 10 duels -
67% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Soused7 plays

Across 252 matches Soused7 averages K/R 0.75 and ADR 82.3; the rating across the 202 rated matches is 1.04. Most room to improve: Deaths per round at 74%, better than only 21% of level 10 · 2,250-2,499 ELO players. Averages 16.7 kills per match with 52% headshots. The strongest map is Nuke with a 64% win rate in 11 matches. In 77 of 202 matches the rating was 1.10 or higher (38%), in 82 it was below 0.90. In 184 matches with detailed stats: 40 4Ks and 4 aces. Best month by rating: July 2026 at 1.22. Soused7 loses the most ELO on Dust 2 (−55 ELO, win rate 50%). Things go best on Ancient (+50 ELO, win rate 53%). Match no. 3 of the day goes best: 56% win rate, +20 ELO. Improved over the last three months: ELO +292. Got weaker: K/R −0.04, Rating −0.18, ADR −4.3, Headshots −3 pp. Unchanged in recent months: Win rate at 50%. Last 30 days: 65 matches, win rate 52%, net ELO +19.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.