SounDyyyx

Germany
167 matches tracked 74 matches in 30 days
Last updated:

How does SounDyyyx play?

Rating 1.03 (from 74 matches) K/R 0.76 ADR 80.5 from 167 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
1.03
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with at least a normal rating (0.90 and up). 62%
Rating spread from 74 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 22% good 1.10 to 1.29 18% normal 0.90 to 1.09 23% weak 0.75 to 0.89 23% very weak below 0.75 15%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 5 average. More 1v1 and 1v2 wins than the level 5 average. More first kills per match than the level 5 average.
AWPerClutcherEntry
better than most on level 5 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (74 matches).

Opening

Average
The first duels of the round
Rounds with first kill 12%+2.0 pp better than 81%
Opening duels won 51%+2 pp better than 68%

Clutch

Strength
Last one alive
Clutch 1v1 won 45%+6 pp better than 87%
Clutch 1v2 won 26%+5 pp better than 81%
Clutch kills per match 2.1+0.5 better than 87%

Weapons and aim

Average
Where do the kills come from?
Headshot rate 33%−11 pp better than 3%
AWP share of kills 26%+15 pp better than 93%
K/D 1.05+0.08 better than 85%
Pistol kills per match 1.9
Knife kills 5 in 167 matches

Impact

Strength
Damage and big rounds
Rounds with 2K 14.9%+2.3 pp better than 93%
Rounds with 3K 3.5%−0.2 pp better than 44%
MVPs per match 2.3+0.2 better than 76%
4Ks and aces 10x 4K, 1 ace in 74 matches

Utility and deaths

Average
Nades, flashes and deaths
Utility with impact 30%−5 pp better than 26%
Utility damage per round 2.2−1.7 better than 14%
Enemies flashed per round 0.46+0.21 better than 90%
Rounds with a death 72%−1.0 pp better than 69%

Progress

One value per month, dashed line is the Level 5 average
▲ Improved
Nothing clear
= Stayed the same
K/R at 0.75, ADR at 80.7, Headshots at 33%, ELO at 1,304
▼ Got worse
Win rate −5 pp

Sep to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.75
NovDecJanFebMarAprMayJunJulAugSepOct

Best month: June 2026 with 0.80. Last 3 months: 0.75 (at the start 0.77).

Patterns

From the last 167 matches, each row based on 20+ matches.

Where does the ELO go?

From match 5 of the day −156 ELO
93 matches · 40% wins
On Ancient −57 ELO
28 matches · 57% wins
On Dust 2 −33 ELO
29 matches · 34% wins

SounDyyyx loses the most ELO from match 5 of the day: −156 ELO, 40% wins

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.73 · Anubis
  2. Most kills in a match: 36 · Nuke
  3. Longest win streak: 5 wins in a row · Dust 2

Maps in detail

from the last 167 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Anubis42
55% better than 68%
0.82 better than 93%
85.4 better than 85%
1.09–
54% of 210 duels better than 75%
43% of 14 situations better than 69%
Mirage32
41% better than 20%
0.70 better than 47%
76.5 better than 43%
0.99–
46% of 140 duels better than 33%
45% of 11 situations better than 72%
Dust 229
34% better than 7%
0.68 better than 38%
77.5 better than 48%
0.85–
46% of 109 duels better than 31%
44% of 18 situations better than 68%
Ancient28
57% better than 73%
0.73 better than 66%
76.0 better than 39%
1.04–
53% of 103 duels better than 74%
50% of 22 situations better than 83%
Inferno19
37% better than 16%
0.73 better than 73%
76.4 better than 47%
1.25–
39% of 96 duels better than 9%
35% of 17 situations better than 40%
Cache10
40% –
0.91 –
89.8 –
1.06–
58% of 31 duels –
50% of 4 situations –
Nuke6
67% –
1.04 –
106.1 –
1.37–
70% of 27 duels –
67% of 3 situations –

Compared with players on the same level who have at least 15 matches on the map.

How SounDyyyx plays

Across 167 matches SounDyyyx averages K/R 0.76 and ADR 80.5; the rating across the 74 rated matches is 1.03. Biggest strength: Clutch 1v1 won at 45%. That is better than 87% of players on level 5. Most room to improve: Headshot rate at 33%. That is better than only 3% of players on level 5. On average 16.6 kills per match, 33% of them headshots. The strongest map is Ancient with a 57% win rate in 28 matches. In 29 of 74 matches the rating was 1.10 or higher (39%), in 28 it was below 0.90. In 74 matches with detailed stats: 10 4Ks and 1 aces. Best month by rating: October 2026 at 1.05. SounDyyyx loses the most ELO from match 5 of the day (−156 ELO, win rate 40%). Things go best in match 1 of the day (±0 ELO, win rate 55%). Got weaker: Win rate −5 pp. Unchanged in recent months: K/R at 0.75, ADR at 80.7, Headshots at 33%, ELO at 1,304. Last 30 days: 74 matches, win rate 43%, ELO balance −110.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 5): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green from better than 60 %, red up to 40 %, gray in between. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.