Soull222

GE
61 matches tracked 49 matches in 30 days
Last updated:

How does Soull222 play?

Rating 1.15 K/R 0.84 ADR 92.9 from 61 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 98% on level 5
1.15
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 79%
Rating distribution from 61 matches
outstanding 1.80 and up 7% strong 1.30 to 1.79 28% good 1.10 to 1.29 16% normal 0.90 to 1.09 28% weak 0.75 to 0.89 7% very weak below 0.75 15%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 5 average. More first kills per match than the level 5 average. More damage per round than the level 5 average.
Multi-killsEntryDamage
better than most on level 5 about average weaker than most

Compared with 775 players on level 5, each player over up to their last 100 matches (50+).

Opening

Strength
The first duels of the round

Soull222 gets the first kill in 16 of 100 rounds. 6 percentage points above the level 5 average (10%).

Rounds with first kill 16%+6 pp better than 99%
Opening duels won 54%+5 pp better than 88%

Clutch

Weakness
Last one alive

Soull222 wins 14 of 100 1v2s. 7 percentage points below the level 5 average (21%).

Clutch 1v1 won 32%−6 pp better than 25%
Clutch 1v2 won 14%−7 pp better than 13%
Clutch kills per match 1.2−0.4 better than 15%

Weapons and aim

Strength
Where do the kills come from?

62 of 100 kills by Soull222 are headshots. 18 percentage points above the level 5 average (44%).

Headshot rate 62%+18 pp better than 99%
AWP share of kills 12%+2 pp better than 61%
K/D 1.12+0.16 better than 94%
Pistol kills per match 4.9
Knife kills 2 in 61 matches

Impact

Strength
Damage and big rounds

Averages 2.8 round MVPs per match. 0.7 above the level 5 average (2.1).

2K rounds 16.3%+3.6 pp better than 99%
3K rounds 4.4%+0.7 pp better than 81%
MVPs per match 2.8+0.7 better than 99%
4Ks and aces 29x 4K, 0 aces in 61 matches

Utility and deaths

Average
Nades, flashes and deaths

47 of 100 nades by Soull222 deal damage or blind an enemy. 12 percentage points above the level 5 average (35%).

Utility hit rate 47%+12 pp better than 98%
Utility damage per round 4.6+0.7 better than 68%
Enemies flashed per round 0.31+0.06 better than 68%
Deaths per round 76%+3 pp better than 20%

Progress

One value per month, dashed line is the level 5 average
Whether Soull222 is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 61 matches, all from the last 3 months.

Kills per round (K/R)

0.80
SepOct

Patterns

From the last 61 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

Between 12:00 and 18:00 +54 ELO, win rate 43%

No clear pattern

Records and milestones

from recorded matches
  1. Most kills in a match: 33 · Dust 2
  2. Highest rating in a match: 2.14 · Inferno
  3. Longest win streak: 5 wins in a row · Anubis

Maps in detail

from the last 61 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 222
59% better than 82%
0.86 better than 98%
96.6 better than 99%
1.17 better than 97%
51% of 162 duels better than 63%
20% of 10 situations better than 11%
Mirage11
45% -
0.79 -
86.9 -
1.08-
51% of 87 duels -
33% of 9 situations -
Inferno8
63% -
0.89 -
100.9 -
1.31-
58% of 38 duels -
60% of 5 situations -
Ancient7
14% -
0.80 -
91.8 -
1.02-
57% of 35 duels -
0% of 1 situations -
Anubis5
80% -
0.88 -
90.6 -
1.26-
62% of 29 duels -
50% of 2 situations -
Cache3
0% -
0.89 -
92.6 -
1.21-
60% of 15 duels -
33% of 3 situations -
Nuke3
33% -
0.86 -
87.2 -
1.09-
59% of 22 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Soull222 plays

Across 61 matches Soull222 averages K/R 0.84, ADR 92.9 and a rating of 1.15. Biggest strength: Damage per round (ADR) at 92.9, better than 99% of level 5 players. Most room to improve: Deaths per round at 76%, better than only 20% of level 5 players. Averages 18.5 kills per match with 62% headshots. The strongest map is Dust 2 with a 59% win rate in 22 matches. In 31 of 61 matches the rating was 1.10 or higher (51%), in 13 it was below 0.90. In 61 matches with detailed stats: 29 4Ks and 0 aces. Things go best on Dust 2 (+30 ELO, win rate 59%). Last 30 days: 49 matches, win rate 47%, net ELO +80.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 5): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.