Soul_d3v_

Russia
On FACEIT since 2026 91 matches tracked 14 matches in 30 days
Last updated:

How does Soul_d3v_ play?

Rating 1.09 K/R 0.78 ADR 86.3 from 91 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 67%
1.09
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.41 ConsistencyShare of matches with a rating of 0.90 or higher. 67%
Rating distribution from 91 matches
outstanding 1.80 and up 5% strong 1.30 to 1.79 23% good 1.10 to 1.29 19% normal 0.90 to 1.09 20% weak 0.75 to 0.89 13% very weak below 0.75 20%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,500-2,749 ELO average. More first kills per match than the level 10 · 2,500-2,749 ELO average.
Multi-killsEntry
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (18 matches).

2,500-2,749 ELO

Compared with 2,483 players in this group, each player over up to their last 100 matches.

Opening

The first duels of the round
Rounds with first kill 13% no comparison
Opening duels won 56% no comparison

Clutch

Last one alive
Clutch 1v1 won 36% no comparison
Clutch 1v2 won 17% no comparison
Clutch kills per match 1.4 no comparison

Weapons and aim

Average
Where do the kills come from?

46% headshots and so clearly below the average (51%).

Headshot rate 46%−5 pp · Ø 51% better than 24%
AWP share of kills 17% no comparison
K/D 1.07+0.03 · Ø 1.04 better than 57%
Pistol kills per match 2.8
Knife kills 4 in 91 matches

Impact

Average
Damage and big rounds

2.5 MVPs per match and so slightly above the average (2.4).

2K rounds 14.6% no comparison
3K rounds 4.2% no comparison
MVPs per match 2.5+0.1 · Ø 2.4 better than 64%
4Ks and aces 6x 4K, 1 ace in 18 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 73% of rounds and so slightly above the average (72%). Lower is better.

Utility hit rate 32% no comparison
Utility damage per round 2.8 no comparison
Enemies flashed per round 0.39 no comparison
Deaths per round 73%+1 pp · Ø 72% better than 26%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
Whether Soul_d3v_ is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 19 matches from the last 3 months and 72 before.

Kills per round (K/R)

0.76
JulAugSepOct

Best month: August 2026 with 0.79.

Patterns

From the last 91 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −49 ELO
37 matches · 54% win rate
Between 12:00 and 18:00 ±0 ELO, win rate 41%

Soul_d3v_ loses the most ELO on Mirage: −49 ELO, 54% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 31 · Dust 2
  2. Highest rating in a match: 2.43 · Mirage
  3. Longest win streak: 9 wins in a row · Inferno

Maps in detail

from the last 91 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage37
54% better than 56%
0.76 better than 55%
84.7 better than 66%
1.07 better than 59%
58% of 219 duels better than 83%
32% of 19 situations better than 28%
Dust 229
52% better than 46%
0.81 better than 77%
89.8 better than 83%
1.13 better than 75%
52% of 156 duels right on the average
33% of 15 situations better than 36%
Anubis8
25% -
0.76 -
82.3 -
1.02-
44% of 36 duels -
43% of 7 situations -
Inferno6
50% -
0.76 -
84.5 -
1.16-
68% of 31 duels -
50% of 4 situations -
Cache5
80% -
0.90 -
95.9 -
1.29-
53% of 15 duels -
67% of 3 situations -
Ancient4
25% -
0.58 -
69.1 -
0.75-
20% of 15 duels -
33% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Soul_d3v_ plays

Across 91 matches Soul_d3v_ averages K/R 0.78, ADR 86.3 and a rating of 1.09. Biggest strength: Damage per round (ADR) at 86.3, better than 77% of level 10 · 2,500-2,749 ELO players. Most room to improve: Headshot rate at 46%, better than only 24% of level 10 · 2,500-2,749 ELO players. Averages 17.1 kills per match with 46% headshots. The strongest map is Mirage with a 54% win rate in 37 matches. In 43 of 91 matches the rating was 1.10 or higher (47%), in 30 it was below 0.90. In 18 matches with detailed stats: 6 4Ks and 1 ace. Best month by rating: August 2026 at 1.17. Soul_d3v_ loses the most ELO on Mirage (−49 ELO, win rate 54%). Things go best on Dust 2 (+24 ELO, win rate 52%). From match no. 5 of the day on, things go best: 56% win rate, −2 ELO. Last 30 days: 14 matches, win rate 43%, net ELO ±0.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.