Soshelm

Denmark
On FACEIT since 2020 113 matches tracked 40 matches in 30 days
ELO ▲ 19
2,257
30-day peak: 2,317
Rank EU
#113,952
Denmark #2,828 in Denmark
Last updated:

How does Soshelm play?

Rating 1.00 (from 63 matches) K/R 0.70 ADR 78.6 from 113 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 34%
1.00
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 65%
Rating distribution from 63 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 16% good 1.10 to 1.29 21% normal 0.90 to 1.09 27% weak 0.75 to 0.89 10% very weak below 0.75 25%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (40 matches).

2,250-2,499 ELO

Compared with 2,157 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 8% of rounds and so well below the average (10%).

Rounds with first kill 8%−2 pp · Ø 10% better than 15%
Opening duels won 51%0 pp · Ø 51% right on the average

Clutch

Average
Last one alive

13% of 1v2s won and so clearly below the average (22%).

Clutch 1v1 won 39%0 pp · Ø 39% right on the average
Clutch 1v2 won 13%−9 pp · Ø 22% better than 7%
Clutch kills per match 1.8+0.1 · Ø 1.7 better than 65%

Weapons and aim

Average
Where do the kills come from?

46% headshots and so clearly below the average (50%).

Headshot rate 46%−4 pp · Ø 50% better than 25%
AWP share of kills 5%−6 pp · Ø 11% better than 29%
K/D 0.97−0.06 · Ø 1.03 better than 25%
Pistol kills per match 2.9

Impact

Average
Damage and big rounds

Exactly 3 kills in 2.9% of rounds and so well below the average (4.1%).

2K rounds 15.0%+1.6 pp · Ø 13.4% better than 81%
3K rounds 2.9%−1.2 pp · Ø 4.1% better than 7%
MVPs per match 2.0−0.3 · Ø 2.3 better than 15%
4Ks and aces 6x 4K, 0 aces in 40 matches

Utility and deaths

Average
Nades, flashes and deaths

6.6 utility damage per round and so well above the average (4.2).

Utility hit rate 37%+2 pp · Ø 35% better than 67%
Utility damage per round 6.6+2.4 · Ø 4.2 better than 95%
Enemies flashed per round 0.37+0.08 · Ø 0.29 better than 72%
Deaths per round 72%0 pp · Ø 72% right on the average

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
Win rate +6 pp
= Stayed the same
K/R at 0.70, ADR at 78.3, Headshots at 46%
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Apr to Jun 2026.

Kills per round (K/R)

0.72
AprMayJunJulAugSepOct

Best month: July 2026 with 0.76. Last 3 months: 0.70 (at the start 0.68). Slightly below the average (0.74).

Patterns

From the last 113 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −62 ELO
21 matches · 29% win rate
On Inferno −60 ELO
26 matches · 38% win rate
Between 12:00 and 18:00 −30 ELO, win rate 41%

Soshelm loses the most ELO on Mirage: −62 ELO, 29% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 4 wins in a row · Inferno
  2. Most kills in a match: 35 · Nuke
  3. Highest rating in a match: 1.92 · Inferno

Maps in detail

from the last 113 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Ancient33
45% better than 26%
0.71 better than 32%
78.0 better than 32%
0.99 better than 34%
50% of 62 duels better than 40%
33% of 21 situations better than 38%
Inferno26
38% better than 7%
0.67 better than 16%
78.8 better than 32%
0.96 better than 17%
52% of 61 duels better than 36%
60% of 5 situations better than 93%
Mirage21
29% better than 1%
0.60 better than 3%
70.7 better than 9%
0.88-
59% of 32 duels better than 87%
0% of 2 situations better than 1%
Nuke18
72% better than 92%
0.82 better than 73%
86.7 better than 70%
1.17-
63% of 32 duels better than 96%
56% of 9 situations better than 84%
Overpass7
71% -
0.79 -
83.4 -
-
-
-
Anubis3
33% -
0.63 -
78.1 -
0.84-
0% of 5 duels -
0% of 2 situations -
Cache3
67% -
0.75 -
81.1 -
1.34-
67% of 6 duels -
67% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Soshelm plays

Across 113 matches Soshelm averages K/R 0.70 and ADR 78.6; the rating across the 63 rated matches is 1.00. Biggest strength: Utility damage per round at 6.6, better than 95% of level 10 · 2,250-2,499 ELO players. Most room to improve: 3K rounds at 2.9%, better than only 7% of level 10 · 2,250-2,499 ELO players. Averages 15.0 kills per match with 46% headshots. The strongest map is Nuke with a 72% win rate in 18 matches. In 24 of 63 matches the rating was 1.10 or higher (38%), in 22 it was below 0.90. In 40 matches with detailed stats: 6 4Ks and 0 aces. Best month by rating: July 2026 at 1.03. Soshelm loses the most ELO on Mirage (−62 ELO, win rate 29%). Things go best in match 1 of the day (+84 ELO, win rate 61%). Match no. 1 of the day goes best: 61% win rate, +84 ELO. Improved over the last three months: Win rate +6 pp. Unchanged in recent months: K/R at 0.70, ADR at 78.3, Headshots at 46%. Last 30 days: 40 matches, win rate 53%, net ELO +84.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.