SorrE

Sweden
119 matches tracked
Last updated:

How does SorrE play?

Rating 1.13 (from 94 matches) K/R 0.78 ADR 83.6 from 119 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 76%
1.13
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.43 ConsistencyShare of matches with a rating of 0.90 or higher. 73%
Rating distribution from 94 matches
outstanding 1.80 and up 5% strong 1.30 to 1.79 21% good 1.10 to 1.29 20% normal 0.90 to 1.09 27% weak 0.75 to 0.89 15% very weak below 0.75 12%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,750-2,999 ELO average. More 1v1 and 1v2 wins than the level 10 · 2,750-2,999 ELO average. Rarely on the AWP.
Multi-killsClutcherRifler
better than most on level 10 · 2,750-2,999 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (54 matches).

2,750-2,999 ELO

Compared with 10,591 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 12% of rounds and so clearly above the average (11%).

Rounds with first kill 12%+1 pp · Ø 11% better than 71%
Opening duels won 50%−2 pp · Ø 52% better than 31%

Clutch

Average
Last one alive

41% of 1v2s won and so well above the average (21%).

Clutch 1v1 won 48%+8 pp · Ø 40% better than 90%
Clutch 1v2 won 41%+20 pp · Ø 21% better than 99%
Clutch kills per match 1.3−0.3 · Ø 1.6 better than 19%

Weapons and aim

Average
Where do the kills come from?

55% headshots and so clearly above the average (52%).

Headshot rate 55%+3 pp · Ø 52% better than 70%
AWP share of kills 0%−12 pp · Ø 12% better than 1%
K/D 1.12+0.07 · Ø 1.05 better than 67%
Pistol kills per match 3.3
Knife kills 6 in 119 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 12.8% of rounds and so slightly below the average (13.6%).

2K rounds 12.8%−0.8 pp · Ø 13.6% better than 26%
3K rounds 4.3%0.0 pp · Ø 4.3% right on the average
MVPs per match 2.5+0.1 · Ø 2.4 better than 62%
4Ks and aces 14x 4K, 0 aces in 54 matches

Utility and deaths

Average
Nades, flashes and deaths

5.3 utility damage per round and so well above the average (4.0).

Utility hit rate 39%+5 pp · Ø 34% better than 82%
Utility damage per round 5.3+1.3 · Ø 4.0 better than 84%
Enemies flashed per round 0.28−0.04 · Ø 0.32 better than 43%
Deaths per round 69%−2 pp · Ø 71% better than 71%

Progress

One value per month, dashed line is the level 10 · 2,750-2,999 ELO average
▲ Improved
ELO +466
= Stayed the same
Nothing clear
▼ Got worse
K/R −0.10, Rating −0.19, ADR −6.9, Headshots −3 pp, Win rate −14 pp

Aug 2026 compared with Jan to Jul 2026.

Kills per round (K/R)

0.75
JanFebMarAprMayJunJulAugSepOct

Best month: July 2026 with 0.85. Last 3 months: 0.75 (at the start 0.85). Right on the average (0.75).

Patterns

From the last 119 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

From match 5 of the day −36 ELO
21 matches · 52% win rate
On Dust 2 −29 ELO
32 matches · 63% win rate
On Sundays −7 ELO, win rate 44%

SorrE loses the most ELO from match 5 of the day: −36 ELO, 52% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 7 wins in a row · Cache
  2. Highest rating in a match: 3.07 · Cache
  3. Most kills in a match: 42 · Dust 2

Maps in detail

from the last 119 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 232
63% better than 83%
0.76 better than 53%
82.8 better than 56%
1.18 better than 83%
52% of 120 duels right on the average
57% of 14 situations better than 91%
Mirage26
65% better than 90%
0.81 better than 74%
87.4 better than 76%
1.14 better than 76%
43% of 79 duels better than 8%
62% of 13 situations better than 96%
Cache16
75% better than 94%
0.75 better than 37%
80.6 better than 31%
1.11 right on the average
51% of 80 duels better than 30%
60% of 5 situations better than 90%
Ancient14
57% -
0.88 -
92.7 -
1.22-
56% of 54 duels -
43% of 7 situations -
Inferno13
69% -
0.75 -
80.9 -
1.05-
59% of 44 duels -
20% of 5 situations -
Anubis8
63% -
0.58 -
66.5 -
0.84-
45% of 31 duels -
0% of 2 situations -
Nuke6
50% -
0.88 -
89.1 -
1.23-
67% of 15 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How SorrE plays

Across 119 matches SorrE averages K/R 0.78 and ADR 83.6; the rating across the 94 rated matches is 1.13. Biggest strength: Clutch 1v1 won at 48%, better than 90% of level 10 · 2,750-2,999 ELO players. Averages 16.7 kills per match with 55% headshots. The strongest map is Cache with a 75% win rate in 16 matches. In 44 of 94 matches the rating was 1.10 or higher (47%), in 25 it was below 0.90. In 54 matches with detailed stats: 14 4Ks and 0 aces. Best month by rating: July 2026 at 1.25. SorrE loses the most ELO from match 5 of the day (−36 ELO, win rate 52%). Things go best in match 1 of the day (−167 ELO, win rate 76%). Match no. 1 of the day goes best: 76% win rate, −167 ELO. Improved over the last three months: ELO +466. Got weaker: K/R −0.10, Rating −0.19, ADR −6.9, Headshots −3 pp, Win rate −14 pp.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,750-2,999 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.