SonyHayes

Kazakhstan
On FACEIT since 2020 97 matches tracked 63 matches in 30 days
ELO ▼ 94
2,339
30-day peak: 2,433
Rank EU
#88,609
Kazakhstan #3,215 in Kazakhstan
Last updated:

How does SonyHayes play?

Rating 0.91 (from 76 matches) K/R 0.67 ADR 76.5 from 97 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 5%
0.91
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.32 ConsistencyShare of matches with a rating of 0.90 or higher. 42%
Rating distribution from 76 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 13% good 1.10 to 1.29 11% normal 0.90 to 1.09 17% weak 0.75 to 0.89 25% very weak below 0.75 33%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 10 · 2,250-2,499 ELO average. Rarely on the AWP.
ClutcherRifler
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (75 matches).

2,250-2,499 ELO

Compared with 2,150 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

42% of opening duels won and so well below the average (51%).

Rounds with first kill 7%−3 pp · Ø 10% better than 6%
Opening duels won 42%−9 pp · Ø 51% better than 2%

Clutch

Average
Last one alive

44% of 1v1s won and so clearly above the average (39%).

Clutch 1v1 won 44%+5 pp · Ø 39% better than 79%
Clutch 1v2 won 20%−2 pp · Ø 22% better than 41%
Clutch kills per match 1.9+0.2 · Ø 1.7 better than 73%

Weapons and aim

Weakness
Where do the kills come from?

0.93 K/D and so clearly below the average (1.03).

Headshot rate 44%−6 pp · Ø 50% better than 17%
AWP share of kills 4%−7 pp · Ø 11% better than 23%
K/D 0.93−0.10 · Ø 1.03 better than 12%
Pistol kills per match 2.3
Zeus kills2 in 97 matches
Knife kills 4 in 97 matches

Impact

Weakness
Damage and big rounds

Exactly 2 kills in 11.4% of rounds and so well below the average (13.4%).

2K rounds 11.4%−2.0 pp · Ø 13.4% better than 7%
3K rounds 3.5%−0.6 pp · Ø 4.1% better than 22%
MVPs per match 2.2−0.1 · Ø 2.3 better than 33%
4Ks and aces 7x 4K, 0 aces in 75 matches

Utility and deaths

Average
Nades, flashes and deaths

0.33 enemies flashed per round and so well above the average (0.30).

Utility hit rate 33%−2 pp · Ø 35% better than 38%
Utility damage per round 4.0−0.2 · Ø 4.2 better than 50%
Enemies flashed per round 0.33+0.03 · Ø 0.30 better than 62%
Deaths per round 72%0 pp · Ø 72% right on the average

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
ELO +74
= Stayed the same
Nothing clear
▼ Got worse
K/R −0.09, Rating −0.10, ADR −8.0, Headshots −3 pp, Win rate −5 pp

Sep to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.66
MayJunJulAugSepOct

Best month: June 2026 with 0.73. Last 3 months: 0.65 (at the start 0.74). Clearly below the average (0.74).

Patterns

From the last 97 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

No clear pattern

No clear pattern

Records and milestones

from recorded matches
  1. Most kills in a match: 27 · Anubis
  2. Highest rating in a match: 1.82 · Mirage
  3. Longest win streak: 4 wins in a row · Anubis

Maps in detail

from the last 97 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage35
49% better than 40%
0.70 better than 30%
79.1 better than 40%
0.97 better than 27%
47% of 112 duels better than 25%
30% of 27 situations better than 26%
Dust 220
40% better than 13%
0.66 better than 13%
76.7 better than 25%
0.87 better than 5%
35% of 62 duels better than 1%
64% of 11 situations better than 97%
Ancient18
33% better than 5%
0.61 better than 3%
69.3 better than 3%
0.85 better than 3%
42% of 57 duels better than 7%
53% of 15 situations better than 85%
Anubis9
78% -
0.66 -
76.0 -
0.91-
29% of 24 duels -
50% of 2 situations -
Nuke9
56% -
0.70 -
81.5 -
0.91-
47% of 17 duels -
50% of 4 situations -
Cache3
33% -
0.57 -
65.9 -
0.60-
29% of 7 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How SonyHayes plays

Across 97 matches SonyHayes averages K/R 0.67 and ADR 76.5; the rating across the 76 rated matches is 0.91. Biggest strength: Clutch 1v1 won at 44%, better than 79% of level 10 · 2,250-2,499 ELO players. Most room to improve: Opening duels won at 42%, better than only 2% of level 10 · 2,250-2,499 ELO players. Averages 14.9 kills per match with 44% headshots. The strongest map is Mirage with a 49% win rate in 35 matches. In 19 of 76 matches the rating was 1.10 or higher (25%), in 44 it was below 0.90. In 75 matches with detailed stats: 7 4Ks and 0 aces. Best month by rating: October 2026 at 0.92. Things go best on Mirage (+25 ELO, win rate 49%). Improved over the last three months: ELO +74. Got weaker: K/R −0.09, Rating −0.10, ADR −8.0, Headshots −3 pp, Win rate −5 pp. Last 30 days: 63 matches, win rate 43%, net ELO −23.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.