Son_of_v2zik

Kazakhstan
On FACEIT since 2020 61 matches tracked 20 matches in 30 days
Last updated:

How does Son_of_v2zik play?

Rating 1.00 K/R 0.70 ADR 78.8 from 61 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 44%
1.00
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.32 ConsistencyShare of matches with a rating of 0.90 or higher. 62%
Rating distribution from 61 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 10% good 1.10 to 1.29 21% normal 0.90 to 1.09 30% weak 0.75 to 0.89 20% very weak below 0.75 18%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 9 average.
Clutcher
better than most on level 9 about average weaker than most
Level 9

Compared with 1,549 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

45% of opening duels won and so clearly below the average (50%).

Rounds with first kill 8%−2 pp · Ø 10% better than 18%
Opening duels won 45%−5 pp · Ø 50% better than 10%

Clutch

Strength
Last one alive

2.1 clutch kills per match and so well above the average (1.6).

Clutch 1v1 won 44%+6 pp · Ø 38% better than 79%
Clutch 1v2 won 18%−2 pp · Ø 20% better than 31%
Clutch kills per match 2.1+0.5 · Ø 1.6 better than 86%

Weapons and aim

Average
Where do the kills come from?

52% headshots and so clearly above the average (48%).

Headshot rate 52%+4 pp · Ø 48% better than 73%
AWP share of kills 6%−5 pp · Ø 11% better than 33%
K/D 1.01+0.01 · Ø 1.00 better than 51%
Pistol kills per match 3.5

Impact

Average
Damage and big rounds

1.9 MVPs per match and so well below the average (2.2).

2K rounds 14.2%+1.1 pp · Ø 13.1% better than 75%
3K rounds 3.3%−0.6 pp · Ø 3.9% better than 20%
MVPs per match 1.9−0.3 · Ø 2.2 better than 12%
4Ks and aces 5x 4K, 2 aces in 61 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 69% of rounds and so clearly below the average (72%). Lower is better.

Utility hit rate 36%0 pp · Ø 36% right on the average
Utility damage per round 4.9+0.7 · Ø 4.2 better than 71%
Enemies flashed per round 0.37+0.09 · Ø 0.28 better than 76%
Deaths per round 69%−3 pp · Ø 72% better than 85%

Progress

One value per month, dashed line is the level 9 average
Whether Son_of_v2zik is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 61 matches, all from the last 3 months.

Kills per round (K/R)

0.65
AugSepOct

Best month: August 2026 with 0.80.

Patterns

From the last 61 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

No clear pattern

No clear pattern

Records and milestones

from recorded matches
  1. Longest win streak: 6 wins in a row · Mirage
  2. Most kills in a match: 24 · Dust 2
  3. Highest rating in a match: 2.17 · Dust 2

Maps in detail

from the last 61 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage25
64% better than 89%
0.68 better than 25%
75.0 better than 23%
0.96 better than 31%
45% of 85 duels better than 20%
50% of 18 situations better than 80%
Dust 217
59% better than 79%
0.73 right on the average
81.2 better than 57%
1.08 better than 71%
48% of 58 duels better than 35%
50% of 16 situations better than 81%
Anubis9
22% -
0.68 -
77.6 -
0.93-
40% of 43 duels -
38% of 16 situations -
Inferno4
75% -
0.84 -
93.0 -
1.21-
63% of 16 duels -
50% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Son_of_v2zik plays

Across 61 matches Son_of_v2zik averages K/R 0.70, ADR 78.8 and a rating of 1.00. Biggest strength: Deaths per round at just 69% (lower is better), better than 85% of level 9 players. Most room to improve: Opening duels won at 45%, better than only 10% of level 9 players. Averages 15.1 kills per match with 52% headshots. The strongest map is Mirage with a 64% win rate in 25 matches. In 20 of 61 matches the rating was 1.10 or higher (33%), in 23 it was below 0.90. In 61 matches with detailed stats: 5 4Ks and 2 aces. Best month by rating: August 2026 at 1.15. Last 30 days: 20 matches, win rate 50%, net ELO +58.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.