SonHeGe

Kazakhstan
On FACEIT since 2023 125 matches tracked 89 matches in 30 days
ELO ▲ 64
2,889
30-day peak: 2,889
Rank EU
#12,531
Kazakhstan #414 in Kazakhstan
Last updated:

How does SonHeGe play?

Rating 1.09 K/R 0.79 ADR 83.2 from 125 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 63%
1.09
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 72%
Rating distribution from 125 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 23% good 1.10 to 1.29 21% normal 0.90 to 1.09 25% weak 0.75 to 0.89 12% very weak below 0.75 16%
Player type
Goes in first and opens the round
More first kills per match than the level 10 · 2,750-2,999 ELO average.
Entry
better than most on level 10 · 2,750-2,999 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (89 matches).

2,750-2,999 ELO

Compared with 11,202 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 14% of rounds and so well above the average (11%).

Rounds with first kill 14%+3 pp · Ø 11% better than 89%
Opening duels won 55%+3 pp · Ø 52% better than 72%

Clutch

Average
Last one alive

42% of 1v1s won and so just above the average (41%).

Clutch 1v1 won 42%+1 pp · Ø 41% better than 67%
Clutch 1v2 won 21%−1 pp · Ø 22% better than 44%
Clutch kills per match 1.5−0.1 · Ø 1.6 better than 37%

Weapons and aim

Average
Where do the kills come from?

1.11 K/D and so slightly above the average (1.05).

Headshot rate 53%+1 pp · Ø 52% better than 58%
AWP share of kills 18%+6 pp · Ø 12% better than 80%
K/D 1.11+0.06 · Ø 1.05 better than 64%
Pistol kills per match 3.3
Zeus kills1 in 125 matches
Knife kills 1 in 125 matches

Impact

Strength
Damage and big rounds

Exactly 2 kills in 16.2% of rounds and so well above the average (13.6%).

2K rounds 16.2%+2.6 pp · Ø 13.6% better than 93%
3K rounds 4.6%+0.3 pp · Ø 4.3% better than 64%
MVPs per match 2.7+0.3 · Ø 2.4 better than 79%
4Ks and aces 16x 4K, 1 ace in 89 matches

Utility and deaths

Average
Nades, flashes and deaths

3.0 utility damage per round and so well below the average (4.0).

Utility hit rate 31%−3 pp · Ø 34% better than 26%
Utility damage per round 3.0−1.0 · Ø 4.0 better than 22%
Enemies flashed per round 0.36+0.05 · Ø 0.31 better than 67%
Deaths per round 72%+1 pp · Ø 71% better than 33%

Progress

One value per month, dashed line is the level 10 · 2,750-2,999 ELO average
▲ Improved
K/R +0.04, Rating +0.12, ADR +4.6, Win rate +19 pp
= Stayed the same
ELO at 2,700
▼ Got worse
Headshots −9 pp

Aug to Oct 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.78
MayJunJulAugSepOct

Best month: June 2026 with 0.86. Last 3 months: 0.80 (at the start 0.76). Clearly above the average (0.75).

Patterns

From the last 125 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −74 ELO
39 matches · 51% win rate
In match 1 of the day −51 ELO
20 matches · 45% win rate
Between 18:00 and 24:00 −26 ELO, win rate 39%
On Sundays −115 ELO, win rate 34%

SonHeGe loses the most ELO on Dust 2: −74 ELO, 51% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 12 wins in a row · Dust 2
  2. Highest rating in a match: 2.15 · Mirage
  3. Most kills in a match: 37 · Mirage

Maps in detail

from the last 125 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 239
51% better than 40%
0.78 better than 63%
83.3 better than 58%
1.10 better than 62%
48% of 208 duels better than 27%
35% of 23 situations better than 40%
Mirage39
54% better than 53%
0.86 better than 89%
87.4 better than 76%
1.19 better than 86%
61% of 236 duels better than 91%
52% of 25 situations better than 86%
Ancient19
47% better than 27%
0.82 better than 78%
82.2 right on the average
1.10 better than 66%
57% of 116 duels better than 77%
64% of 11 situations better than 95%
Anubis11
55% -
0.75 -
79.7 -
0.98-
50% of 70 duels -
22% of 9 situations -
Inferno8
38% -
0.78 -
84.3 -
1.03-
58% of 55 duels -
33% of 3 situations -
Cache7
29% -
0.59 -
72.3 -
0.80-
35% of 40 duels -
0% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How SonHeGe plays

Across 125 matches SonHeGe averages K/R 0.79, ADR 83.2 and a rating of 1.09. Biggest strength: Rounds with first kill at 14%, better than 89% of level 10 · 2,750-2,999 ELO players. Most room to improve: Utility damage per round at 3.0, better than only 22% of level 10 · 2,750-2,999 ELO players. Averages 17.6 kills per match with 53% headshots. The strongest map is Anubis with a 55% win rate in 11 matches. In 59 of 125 matches the rating was 1.10 or higher (47%), in 35 it was below 0.90. In 89 matches with detailed stats: 16 4Ks and 1 ace. Best month by rating: September 2026 at 1.18. SonHeGe loses the most ELO on Dust 2 (−74 ELO, win rate 51%). Improved over the last three months: K/R +0.04, Rating +0.12, ADR +4.6, Win rate +19 pp. Got weaker: Headshots −9 pp. Unchanged in recent months: ELO at 2,700. Last 30 days: 89 matches, win rate 55%, net ELO −28.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,750-2,999 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.