Somqip

Guatemala
90 matches tracked
ELO
1,832
Peak across the last 90 matches: 2,031
Rank SEA ▲ 2,487 places
#3,984
30 days · prev. #6,471 · best #3,984
Last updated:

How does Somqip play?

Rating 1.12 K/R 0.80 ADR 88.4 from 90 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 88%
1.12
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 73%
Rating distribution from 90 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 23% good 1.10 to 1.29 27% normal 0.90 to 1.09 20% weak 0.75 to 0.89 16% very weak below 0.75 11%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 9 average. More first kills per match than the level 9 average. Higher headshot rate than the level 9 average.
Multi-killsEntryHeadshots
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (69 matches).

Level 9

Compared with 1,549 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

54% of opening duels won and so clearly above the average (50%).

Rounds with first kill 12%+2 pp · Ø 10% better than 76%
Opening duels won 54%+4 pp · Ø 50% better than 79%

Clutch

Average
Last one alive

15% of 1v2s won and so clearly below the average (20%).

Clutch 1v1 won 38%0 pp · Ø 38% right on the average
Clutch 1v2 won 15%−5 pp · Ø 20% better than 15%
Clutch kills per match 1.60.0 · Ø 1.6 right on the average

Weapons and aim

Strength
Where do the kills come from?

63% headshots and so well above the average (48%).

Headshot rate 63%+15 pp · Ø 48% better than 99%
AWP share of kills 9%−2 pp · Ø 11% better than 48%
K/D 1.13+0.13 · Ø 1.00 better than 87%
Pistol kills per match 4.3
Knife kills 11 in 90 matches

Impact

Strength
Damage and big rounds

Exactly 3 kills in 5.0% of rounds and so well above the average (3.9%).

2K rounds 13.8%+0.7 pp · Ø 13.1% better than 65%
3K rounds 5.0%+1.1 pp · Ø 3.9% better than 86%
MVPs per match 2.6+0.4 · Ø 2.2 better than 85%
4Ks and aces 15x 4K, 2 aces in 69 matches

Utility and deaths

Average
Nades, flashes and deaths

0.68 enemies flashed per round and so well above the average (0.28).

Utility hit rate 36%0 pp · Ø 36% right on the average
Utility damage per round 4.9+0.7 · Ø 4.2 better than 71%
Enemies flashed per round 0.68+0.40 · Ø 0.28 better than 99%
Deaths per round 71%−1 pp · Ø 72% better than 66%

Progress

One value per month, dashed line is the level 9 average
▲ Improved
ELO +161
= Stayed the same
K/R at 0.80, ADR at 88.5, Headshots at 63%
▼ Got worse
Rating −0.10, Win rate −10 pp

Aug to Sep 2026 compared with Jul 2026.

Kills per round (K/R)

0.79
MayJunJulAugSepOct

Best month: July 2026 with 0.82. Last 3 months: 0.80 (at the start 0.82). Clearly above the average (0.72).

Patterns

From the last 90 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day −48 ELO
23 matches · 43% win rate

Somqip loses the most ELO in match 1 of the day: −48 ELO, 43% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 8 wins in a row · Nuke
  2. Highest rating in a match: 2.19 · Mirage
  3. Most kills in a match: 35 · Nuke

Maps in detail

from the last 90 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Nuke19
53% better than 41%
0.84 better than 81%
94.0 better than 91%
1.16 better than 79%
61% of 87 duels better than 91%
44% of 16 situations better than 59%
Mirage18
67% better than 94%
0.86 better than 92%
90.4 better than 89%
1.22 better than 94%
57% of 103 duels better than 84%
38% of 13 situations right on the average
Dust 215
47% better than 38%
0.81 better than 84%
87.2 better than 82%
1.16 better than 88%
44% of 81 duels better than 16%
33% of 6 situations better than 38%
Anubis10
40% -
0.71 -
78.9 -
0.98-
51% of 43 duels -
43% of 7 situations -
Cache10
60% -
0.76 -
87.0 -
1.07-
61% of 44 duels -
17% of 6 situations -
Vertigo9
78% -
0.92 -
101.9 -
1.24-
58% of 43 duels -
0% of 2 situations -
Inferno5
20% -
0.70 -
82.8 -
0.96-
43% of 28 duels -
33% of 3 situations -
Ancient4
50% -
0.57 -
63.2 -
0.82-
53% of 19 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How Somqip plays

Across 90 matches Somqip averages K/R 0.80, ADR 88.4 and a rating of 1.12. Biggest strength: Headshot rate at 63%, better than 99% of level 9 players. Averages 18.0 kills per match with 63% headshots. The strongest map is Mirage with a 67% win rate in 18 matches. In 48 of 90 matches the rating was 1.10 or higher (53%), in 24 it was below 0.90. In 69 matches with detailed stats: 15 4Ks and 2 aces. Best month by rating: July 2026 at 1.20. Somqip loses the most ELO in match 1 of the day (−48 ELO, win rate 43%). Improved over the last three months: ELO +161. Got weaker: Rating −0.10, Win rate −10 pp. Unchanged in recent months: K/R at 0.80, ADR at 88.5, Headshots at 63%.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.