SolrFlare-

Turkey
249 matches tracked 31 matches in 30 days
Last updated:

How does SolrFlare- play?

Rating 0.87 K/R 0.66 ADR 72.1 from 249 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 5%
0.87
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.29 ConsistencyShare of matches with a rating of 0.90 or higher. 43%
Rating distribution from 249 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 9% good 1.10 to 1.29 11% normal 0.90 to 1.09 22% weak 0.75 to 0.89 21% very weak below 0.75 37%
Player type
Goes in first and opens the round
More first kills per match than the level 8 average. Higher headshot rate than the level 8 average. Rarely on the AWP.
EntryHeadshotsRifler
better than most on level 8 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (228 matches).

Level 8

Compared with 1,232 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

44% of opening duels won and so well below the average (50%).

Rounds with first kill 12%+2 pp · Ø 10% better than 80%
Opening duels won 44%−6 pp · Ø 50% better than 8%

Clutch

Average
Last one alive

1.1 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 38%−1 pp · Ø 39% better than 51%
Clutch 1v2 won 28%+6 pp · Ø 22% better than 86%
Clutch kills per match 1.1−0.6 · Ø 1.7 better than 7%

Weapons and aim

Average
Where do the kills come from?

0.83 K/D and so clearly below the average (1.00).

Headshot rate 55%+8 pp · Ø 47% better than 89%
AWP share of kills 1%−9 pp · Ø 10% better than 7%
K/D 0.83−0.17 · Ø 1.00 better than 4%
Pistol kills per match 2.3
Knife kills 4 in 249 matches

Impact

Weakness
Damage and big rounds

Exactly 2 kills in 11.3% of rounds and so clearly below the average (13.1%).

2K rounds 11.3%−1.8 pp · Ø 13.1% better than 10%
3K rounds 3.4%−0.5 pp · Ø 3.9% better than 28%
MVPs per match 1.9−0.3 · Ø 2.2 better than 15%
4Ks and aces 33x 4K, 5 aces in 228 matches

Utility and deaths

Weakness
Nades, flashes and deaths

Died in 79% of rounds and so well above the average (73%). Lower is better.

Utility hit rate 31%−4 pp · Ø 35% better than 24%
Utility damage per round 3.0−1.2 · Ø 4.2 better than 22%
Enemies flashed per round 0.10−0.17 · Ø 0.27 better than 8%
Deaths per round 79%+6 pp · Ø 73% better than 2%

Progress

One value per month, dashed line is the level 8 average
▲ Improved
ELO +185
= Stayed the same
K/R at 0.65, Rating at 0.88, ADR at 71.9, Headshots at 55%, Win rate at 53%
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.75
MayJunJulAugSepOct

Best month: October 2026 with 0.75. Last 3 months: 0.65 (at the start 0.68). Clearly below the average (0.72).

Patterns

From the last 249 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Inferno −24 ELO
24 matches · 42% win rate
On Dust 2 −10 ELO
99 matches · 59% win rate
Between 0:00 and 6:00 +81 ELO, win rate 45%
On Sundays +153 ELO, win rate 48%

SolrFlare- loses the most ELO on Inferno: −24 ELO, 42% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.74 · Dust 2
  2. Most kills in a match: 34 · Anubis
  3. Longest win streak: 5 wins in a row · Dust 2

Maps in detail

from the last 249 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 299
59% better than 76%
0.65 better than 15%
70.7 better than 9%
0.87 better than 8%
45% of 551 duels better than 21%
26% of 42 situations better than 20%
Anubis56
48% better than 36%
0.68 better than 26%
75.3 better than 23%
0.90 better than 12%
44% of 388 duels better than 17%
45% of 22 situations better than 68%
Inferno24
42% better than 18%
0.62 better than 10%
69.3 better than 10%
0.79 better than 2%
45% of 152 duels better than 20%
0% of 5 situations better than 1%
Nuke20
60% better than 69%
0.66 better than 12%
72.6 better than 13%
0.91 better than 12%
46% of 129 duels better than 22%
80% of 5 situations better than 99%
Vertigo18
61% -
0.62 -
66.4 -
0.83-
46% of 79 duels -
43% of 7 situations -
Cache16
31% -
0.72 -
77.5 -
0.99-
38% of 82 duels -
43% of 7 situations -
Mirage15
53% better than 60%
0.65 better than 15%
72.9 better than 17%
0.86 better than 7%
41% of 96 duels better than 7%
25% of 4 situations better than 19%

Compared with players on the same level who have at least 15 matches on the map.

How SolrFlare- plays

Across 249 matches SolrFlare- averages K/R 0.66, ADR 72.1 and a rating of 0.87. Biggest strength: Headshot rate at 55%, better than 89% of level 8 players. Most room to improve: Deaths per round at 79%, better than only 2% of level 8 players. Averages 14.7 kills per match with 55% headshots. The strongest map is Vertigo with a 61% win rate in 18 matches. In 51 of 249 matches the rating was 1.10 or higher (20%), in 143 it was below 0.90. In 228 matches with detailed stats: 33 4Ks and 5 aces. Best month by rating: October 2026 at 1.02. SolrFlare- loses the most ELO on Inferno (−24 ELO, win rate 42%). Things go best on Anubis (+138 ELO, win rate 48%). Match no. 1 of the day goes best: 64% win rate. Improved over the last three months: ELO +185. Unchanged in recent months: K/R at 0.65, Rating at 0.88, ADR at 71.9, Headshots at 55%, Win rate at 53%. Last 30 days: 31 matches, win rate 61%, net ELO +111.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.