Solomonlion

Turkey
On FACEIT since 2015 137 matches tracked 45 matches in 30 days
ELO ▲ 85
2,150
30-day peak: 2,150
Rank EU
#156,655
Turkey #4,188 in Turkey
Last updated:

How does Solomonlion play?

Rating 0.98 (from 117 matches) K/R 0.73 ADR 81.9 from 137 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 30%
0.98
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 59%
Rating distribution from 117 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 14% good 1.10 to 1.29 22% normal 0.90 to 1.09 22% weak 0.75 to 0.89 11% very weak below 0.75 30%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 2,001-2,249 ELO average. More first kills per match than the level 10 · 2,001-2,249 ELO average.
AWPerEntry
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (117 matches).

2,001-2,249 ELO

Compared with 1,836 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 15% of rounds and so well above the average (10%).

Rounds with first kill 15%+5 pp · Ø 10% better than 96%
Opening duels won 52%+1 pp · Ø 51% better than 58%

Clutch

Weakness
Last one alive

1.2 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 32%−7 pp · Ø 39% better than 18%
Clutch 1v2 won 15%−7 pp · Ø 22% better than 13%
Clutch kills per match 1.2−0.5 · Ø 1.7 better than 11%

Weapons and aim

Average
Where do the kills come from?

0.94 K/D and so slightly below the average (1.03).

Headshot rate 50%+1 pp · Ø 49% better than 56%
AWP share of kills 23%+11 pp · Ø 12% better than 90%
K/D 0.94−0.09 · Ø 1.03 better than 19%
Pistol kills per match 3.1

Impact

Average
Damage and big rounds

2.5 MVPs per match and so clearly above the average (2.3).

2K rounds 12.9%−0.5 pp · Ø 13.4% better than 35%
3K rounds 4.4%+0.3 pp · Ø 4.1% better than 65%
MVPs per match 2.5+0.2 · Ø 2.3 better than 73%
4Ks and aces 22x 4K, 2 aces in 117 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 78% of rounds and so well above the average (72%). Lower is better.

Utility hit rate 35%0 pp · Ø 35% right on the average
Utility damage per round 4.9+0.7 · Ø 4.2 better than 71%
Enemies flashed per round 0.28−0.01 · Ø 0.29 better than 50%
Deaths per round 78%+6 pp · Ø 72% better than 2%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Win rate +14 pp
= Stayed the same
K/R at 0.73, ADR at 81.6
▼ Got worse
Headshots −4 pp

Aug to Oct 2026 compared with Jun 2026.

Kills per round (K/R)

0.69
MayJunJulAugSepOct

Best month: August 2026 with 0.79. Last 3 months: 0.73 (at the start 0.75). Just below the average (0.74).

Patterns

From the last 137 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 3 of the day +33 ELO
29 matches · 41% win rate

Solomonlion loses the most ELO in match 3 of the day: +33 ELO, 41% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.03 · Cache
  2. Longest win streak: 6 wins in a row · Dust 2
  3. Most kills in a match: 45 · Dust 2

Maps in detail

from the last 137 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 263
59% better than 76%
0.77 better than 67%
85.5 better than 76%
1.03 right on the average
55% of 401 duels better than 70%
22% of 32 situations better than 13%
Anubis23
57% better than 70%
0.70 better than 32%
77.6 better than 34%
0.95 better than 23%
51% of 156 duels right on the average
56% of 9 situations better than 89%
Inferno18
44% better than 22%
0.70 better than 24%
79.5 better than 38%
0.87-
58% of 73 duels better than 72%
50% of 6 situations better than 75%
Nuke17
47% better than 24%
0.70 better than 26%
78.7 better than 32%
0.93 better than 13%
46% of 83 duels better than 16%
30% of 10 situations better than 22%
Cache9
56% -
0.67 -
76.4 -
0.90-
42% of 60 duels -
33% of 3 situations -
Ancient7
0% -
0.76 -
82.4 -
1.15-
55% of 11 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How Solomonlion plays

Across 137 matches Solomonlion averages K/R 0.73 and ADR 81.9; the rating across the 117 rated matches is 0.98. Biggest strength: Rounds with first kill at 15%, better than 96% of level 10 · 2,001-2,249 ELO players. Most room to improve: Deaths per round at 78%, better than only 2% of level 10 · 2,001-2,249 ELO players. Averages 16.8 kills per match with 50% headshots. The strongest map is Dust 2 with a 59% win rate in 63 matches. In 43 of 117 matches the rating was 1.10 or higher (37%), in 48 it was below 0.90. In 117 matches with detailed stats: 22 4Ks and 2 aces. Best month by rating: August 2026 at 1.03. Solomonlion loses the most ELO in match 3 of the day (+33 ELO, win rate 41%). Things go best on Dust 2 (+205 ELO, win rate 59%). Match no. 1 of the day goes best: 57% win rate, −24 ELO. Improved over the last three months: Win rate +14 pp. Got weaker: Headshots −4 pp. Unchanged in recent months: K/R at 0.73, ADR at 81.6. Last 30 days: 45 matches, win rate 49%, net ELO −12.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.