Solo41x

CO
144 matches tracked
ELO
2,223
Peak across the last 144 matches: 2,223
Rank SA ▲ 3,601 places
#3,057
CO #1 in CO
30 days · prev. #6,658 · best #2,960
Last updated:

How does Solo41x play?

Rating 1.08 K/R 0.78 ADR 81.2 from 144 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 76%
1.08
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with a rating of 0.90 or higher. 69%
Rating distribution from 144 matches
outstanding 1.80 and up 5% strong 1.30 to 1.79 22% good 1.10 to 1.29 22% normal 0.90 to 1.09 21% weak 0.75 to 0.89 10% very weak below 0.75 21%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 9 average.
Clutcher
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (135 matches).

Level 9

Compared with 1,720 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

54% of opening duels won and so clearly above the average (51%).

Rounds with first kill 9%−1 pp · Ø 10% better than 34%
Opening duels won 54%+3 pp · Ø 51% better than 78%

Clutch

Average
Last one alive

41% of 1v1s won and so just above the average (39%).

Clutch 1v1 won 41%+2 pp · Ø 39% better than 67%
Clutch 1v2 won 22%0 pp · Ø 22% right on the average
Clutch kills per match 1.8+0.1 · Ø 1.7 better than 66%

Weapons and aim

Average
Where do the kills come from?

38% headshots and so well below the average (49%).

Headshot rate 38%−11 pp · Ø 49% better than 6%
AWP share of kills 19%+9 pp · Ø 10% better than 85%
K/D 1.11+0.09 · Ø 1.02 better than 82%
Pistol kills per match 2.2
Knife kills 2 in 144 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 14.8% of rounds and so clearly above the average (13.4%).

2K rounds 14.8%+1.4 pp · Ø 13.4% better than 85%
3K rounds 4.3%+0.3 pp · Ø 4.0% better than 66%
MVPs per match 2.30.0 · Ø 2.3 right on the average
4Ks and aces 20x 4K, 2 aces in 135 matches

Utility and deaths

Average
Nades, flashes and deaths

2.8 utility damage per round and so well below the average (4.3).

Utility hit rate 33%−2 pp · Ø 35% better than 34%
Utility damage per round 2.8−1.5 · Ø 4.3 better than 15%
Enemies flashed per round 0.33+0.05 · Ø 0.28 better than 67%
Deaths per round 71%−1 pp · Ø 72% better than 63%

Patterns

From the last 144 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

From match 5 of the day −74 ELO
71 matches · 45% win rate
On Dust 2 −67 ELO
42 matches · 57% win rate
Between 6:00 and 12:00 −70 ELO, win rate 38%
On Saturdays −23 ELO, win rate 32%

Solo41x loses the most ELO from match 5 of the day: −74 ELO, 45% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.24 · Dust 2
  2. Most kills in a match: 33 · Mirage
  3. Longest win streak: 8 wins in a row · Ancient

Maps in detail

from the last 144 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 242
57% better than 73%
0.76 better than 68%
80.3 better than 53%
1.09 better than 76%
52% of 152 duels better than 60%
42% of 31 situations better than 64%
Mirage38
47% better than 35%
0.77 better than 69%
82.4 better than 62%
1.06 better than 66%
62% of 134 duels better than 96%
54% of 28 situations better than 86%
Inferno25
56% better than 58%
0.80 better than 80%
82.3 better than 61%
1.12 better than 77%
56% of 101 duels better than 70%
26% of 19 situations better than 24%
Ancient12
42% -
0.82 -
84.1 -
1.05-
52% of 46 duels -
36% of 14 situations -
Anubis12
58% -
0.81 -
82.1 -
1.13-
56% of 48 duels -
25% of 8 situations -
Nuke10
30% -
0.73 -
74.5 -
1.01-
46% of 39 duels -
44% of 9 situations -
Cache5
60% -
0.80 -
78.3 -
1.17-
24% of 17 duels -
60% of 5 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Solo41x plays

Across 144 matches Solo41x averages K/R 0.78, ADR 81.2 and a rating of 1.08. Biggest strength: Opening duels won at 54%, better than 78% of level 9 players. Most room to improve: Headshot rate at 38%, better than only 6% of level 9 players. Averages 16.7 kills per match with 38% headshots. The strongest map is Anubis with a 58% win rate in 12 matches. In 70 of 144 matches the rating was 1.10 or higher (49%), in 44 it was below 0.90. In 135 matches with detailed stats: 20 4Ks and 2 aces. Solo41x loses the most ELO from match 5 of the day (−74 ELO, win rate 45%). Things go best on Inferno (+27 ELO, win rate 56%). Match no. 2 of the day goes best: 60% win rate, −47 ELO.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.