Soler221

United Kingdom
On FACEIT since 2019 159 matches tracked 38 matches in 30 days
ELO ▲ 96
2,014
30-day peak: 2,133
Rank EU
#234,719
United Kingdom #4,325 in United Kingdom
Last updated:

How does Soler221 play?

Rating 0.99 K/R 0.66 ADR 69.9 from 159 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 34%
0.99
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.32 ConsistencyShare of matches with a rating of 0.90 or higher. 57%
Rating distribution from 159 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 16% good 1.10 to 1.29 14% normal 0.90 to 1.09 26% weak 0.75 to 0.89 25% very weak below 0.75 19%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 10 · 2,001-2,249 ELO average. Rarely on the AWP.
ClutcherRifler
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (131 matches).

2,001-2,249 ELO

Compared with 1,851 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

First kill in 6% of rounds and so well below the average (10%).

Rounds with first kill 6%−4 pp · Ø 10% better than 2%
Opening duels won 46%−5 pp · Ø 51% better than 13%

Clutch

Strength
Last one alive

2.6 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 46%+8 pp · Ø 38% better than 85%
Clutch 1v2 won 23%+1 pp · Ø 22% better than 62%
Clutch kills per match 2.6+0.9 · Ø 1.7 better than 98%

Weapons and aim

Average
Where do the kills come from?

53% headshots and so clearly above the average (49%).

Headshot rate 53%+4 pp · Ø 49% better than 74%
AWP share of kills 5%−6 pp · Ø 11% better than 29%
K/D 1.04+0.02 · Ø 1.02 better than 56%
Pistol kills per match 2.5
Knife kills 1 in 159 matches

Impact

Weakness
Damage and big rounds

Exactly 3 kills in 2.9% of rounds and so well below the average (4.1%).

2K rounds 11.9%−1.4 pp · Ø 13.3% better than 15%
3K rounds 2.9%−1.2 pp · Ø 4.1% better than 8%
MVPs per match 2.0−0.3 · Ø 2.3 better than 17%
4Ks and aces 17x 4K, 2 aces in 131 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 64% of rounds and so well below the average (72%). Lower is better.

Utility hit rate 36%+1 pp · Ø 35% better than 58%
Utility damage per round 4.3+0.1 · Ø 4.2 better than 55%
Enemies flashed per round 0.23−0.05 · Ø 0.28 better than 38%
Deaths per round 64%−8 pp · Ø 72% better than 99%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
ELO +140
= Stayed the same
K/R at 0.66, Rating at 0.99, ADR at 70.0, Win rate at 50%
▼ Got worse
Headshots −9 pp

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.62
MayJunJulAugSepOct

Best month: June 2026 with 0.70. Last 3 months: 0.66 (at the start 0.65). Clearly below the average (0.74).

Patterns

From the last 159 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −30 ELO
28 matches · 36% win rate
On Dust 2 −25 ELO
50 matches · 44% win rate
On Saturdays −23 ELO, win rate 42%

Soler221 loses the most ELO on Ancient: −30 ELO, 36% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 27 · Cache
  2. Highest rating in a match: 1.91 · Mirage
  3. Longest win streak: 6 wins in a row · Mirage

Maps in detail

from the last 159 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 250
44% better than 25%
0.65 better than 11%
69.7 better than 5%
1.01 better than 42%
50% of 138 duels better than 42%
45% of 38 situations better than 72%
Mirage37
70% better than 97%
0.72 better than 42%
71.9 better than 12%
1.10 better than 74%
52% of 75 duels better than 58%
37% of 35 situations better than 47%
Ancient28
36% better than 7%
0.64 better than 8%
69.5 better than 4%
0.93 better than 17%
47% of 90 duels better than 27%
62% of 21 situations better than 93%
Anubis17
47% better than 32%
0.64 better than 9%
70.1 better than 5%
0.94 better than 19%
38% of 48 duels better than 2%
53% of 15 situations better than 85%
Cache12
50% -
0.70 -
72.6 -
1.04-
47% of 17 duels -
8% of 12 situations -
Nuke8
50% -
0.61 -
69.1 -
0.84-
45% of 22 duels -
33% of 9 situations -
Inferno6
50% -
0.53 -
60.1 -
0.83-
32% of 19 duels -
83% of 6 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Soler221 plays

Across 159 matches Soler221 averages K/R 0.66, ADR 69.9 and a rating of 0.99. Biggest strength: Deaths per round at just 64% (lower is better), better than 99% of level 10 · 2,001-2,249 ELO players. Most room to improve: Rounds with first kill at 6%, better than only 2% of level 10 · 2,001-2,249 ELO players. Averages 14.3 kills per match with 53% headshots. The strongest map is Mirage with a 70% win rate in 37 matches. In 49 of 159 matches the rating was 1.10 or higher (31%), in 69 it was below 0.90. In 131 matches with detailed stats: 17 4Ks and 2 aces. Best month by rating: June 2026 at 1.08. Soler221 loses the most ELO on Ancient (−30 ELO, win rate 36%). Things go best on Mirage (+93 ELO, win rate 70%). Match no. 3 of the day goes best: 58% win rate, +61 ELO. Improved over the last three months: ELO +140. Got weaker: Headshots −9 pp. Unchanged in recent months: K/R at 0.66, Rating at 0.99, ADR at 70.0, Win rate at 50%. Last 30 days: 38 matches, win rate 50%, net ELO +60.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.