Solen-

Georgia
On FACEIT since 2017 41 matches tracked
Last updated:

How does Solen- play?

Rating 0.87 K/R 0.58 ADR 65.1 from 41 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 3%
0.87
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.27 ConsistencyShare of matches with a rating of 0.90 or higher. 49%
Rating distribution from 41 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 7% good 1.10 to 1.29 10% normal 0.90 to 1.09 32% weak 0.75 to 0.89 22% very weak below 0.75 29%
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (20 matches).

2,001-2,249 ELO

Compared with 1,851 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 6% of rounds and so well below the average (10%).

Rounds with first kill 6%−4 pp · Ø 10% better than 2%
Opening duels won 57%+6 pp · Ø 51% better than 89%

Clutch

Weakness
Last one alive

9% of 1v2s won and so well below the average (22%).

Clutch 1v1 won 30%−8 pp · Ø 38% better than 12%
Clutch 1v2 won 9%−13 pp · Ø 22% better than 2%
Clutch kills per match 1.1−0.6 · Ø 1.7 better than 7%

Weapons and aim

Average
Where do the kills come from?

0.88 K/D and so clearly below the average (1.02).

Headshot rate 46%−3 pp · Ø 49% better than 32%
AWP share of kills 16%+5 pp · Ø 11% better than 75%
K/D 0.88−0.14 · Ø 1.02 better than 6%
Pistol kills per match 2.3
Zeus kills1 in 41 matches

Impact

Weakness
Damage and big rounds

1.3 MVPs per match and so well below the average (2.3).

2K rounds 10.9%−2.4 pp · Ø 13.3% better than 4%
3K rounds 1.9%−2.2 pp · Ø 4.1% better than 1%
MVPs per match 1.3−1.0 · Ø 2.3 better than 1%
4Ks and aces 0x 4K, 0 aces in 20 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 66% of rounds and so well below the average (72%). Lower is better.

Utility hit rate 29%−6 pp · Ø 35% better than 13%
Utility damage per round 2.6−1.6 · Ø 4.2 better than 12%
Enemies flashed per round 0.23−0.05 · Ø 0.28 better than 38%
Deaths per round 66%−6 pp · Ø 72% better than 97%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Headshots +4 pp, Win rate +12 pp
= Stayed the same
K/R at 0.56, ADR at 64.3
▼ Got worse
Rating −0.05

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.55
MayJunJulAugSepOct

Best month: August 2026 with 0.60. Last 3 months: 0.56 (at the start 0.59). Well below the average (0.74).

Patterns

Soon this shows where Solen- loses ELO and when things go best. It takes 20 matches on one map or at one time of day. Closest so far: Mirage with 16 of 20.

Records and milestones

from recorded matches
  1. Longest win streak: 9 wins in a row · Dust 2
  2. Most kills in a match: 26 · Inferno
  3. Highest rating in a match: 1.42 · Dust 2

Maps in detail

from the last 41 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage16
75% better than 99%
0.59 better than 2%
63.1 better than 1%
0.94 better than 23%
50% of 32 duels better than 45%
57% of 14 situations better than 91%
Dust 213
38% -
0.59 -
66.9 -
0.90-
57% of 28 duels -
38% of 8 situations -
Nuke5
40% -
0.54 -
63.2 -
0.76-
53% of 17 duels -
0% of 1 situations -
Inferno3
33% -
0.71 -
85.2 -
0.98-
50% of 10 duels -
33% of 6 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Solen- plays

Across 41 matches Solen- averages K/R 0.58, ADR 65.1 and a rating of 0.87. Biggest strength: Deaths per round at just 66% (lower is better), better than 97% of level 10 · 2,001-2,249 ELO players. Most room to improve: Damage per round (ADR) at 65.1, better than only 1% of level 10 · 2,001-2,249 ELO players. Averages 12.2 kills per match with 46% headshots. The strongest map is Mirage with a 75% win rate in 16 matches. In 7 of 41 matches the rating was 1.10 or higher (17%), in 21 it was below 0.90. Best month by rating: August 2026 at 0.95. Improved over the last three months: Headshots +4 pp, Win rate +12 pp. Got weaker: Rating −0.05. Unchanged in recent months: K/R at 0.56, ADR at 64.3. Last 30 days: 2 matches, win rate 0%, net ELO ±0.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.