Solarr

Poland
252 matches tracked 88 matches in 30 days
Last updated:

How does Solarr play?

Rating 0.99 K/R 0.73 ADR 80.7 from 252 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 39%
0.99
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 60%
Rating distribution from 252 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 15% good 1.10 to 1.29 18% normal 0.90 to 1.09 25% weak 0.75 to 0.89 17% very weak below 0.75 24%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (174 matches).

Level 9

Compared with 1,549 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

53% of opening duels won and so clearly above the average (50%).

Rounds with first kill 9%−1 pp · Ø 10% better than 32%
Opening duels won 53%+3 pp · Ø 50% better than 72%

Clutch

Average
Last one alive

33% of 1v1s won and so clearly below the average (38%).

Clutch 1v1 won 33%−5 pp · Ø 38% better than 24%
Clutch 1v2 won 23%+3 pp · Ø 20% better than 63%
Clutch kills per match 1.5−0.1 · Ø 1.6 better than 39%

Weapons and aim

Average
Where do the kills come from?

0.98 K/D and so just below the average (1.00).

Headshot rate 49%+1 pp · Ø 48% better than 56%
AWP share of kills 3%−8 pp · Ø 11% better than 16%
K/D 0.98−0.02 · Ø 1.00 better than 38%
Pistol kills per match 2.3
Knife kills 1 in 252 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 3.7% of rounds and so just below the average (3.9%).

2K rounds 13.2%+0.1 pp · Ø 13.1% better than 48%
3K rounds 3.7%−0.2 pp · Ø 3.9% better than 37%
MVPs per match 2.3+0.1 · Ø 2.2 better than 55%
4Ks and aces 25x 4K, 5 aces in 174 matches

Utility and deaths

Weakness
Nades, flashes and deaths

2.5 utility damage per round and so well below the average (4.2).

Utility hit rate 32%−4 pp · Ø 36% better than 28%
Utility damage per round 2.5−1.7 · Ø 4.2 better than 11%
Enemies flashed per round 0.13−0.15 · Ø 0.28 better than 14%
Deaths per round 75%+3 pp · Ø 72% better than 19%

Progress

One value per month, dashed line is the level 9 average
▲ Improved
ELO +86
= Stayed the same
K/R at 0.73, Rating at 0.98, ADR at 79.8, Headshots at 49%, Win rate at 45%
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.73
MayJunJulAugSepOct

Best month: June 2026 with 0.81. Last 3 months: 0.73 (at the start 0.74). Just above the average (0.72).

Patterns

From the last 252 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −86 ELO
69 matches · 41% win rate
On Anubis −81 ELO
24 matches · 46% win rate
On Tuesdays −110 ELO, win rate 33%

Solarr loses the most ELO on Dust 2: −86 ELO, 41% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.20 · Mirage
  2. Longest win streak: 6 wins in a row · Inferno
  3. Most kills in a match: 43 · Mirage

Maps in detail

from the last 252 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage94
51% better than 51%
0.75 better than 59%
82.0 better than 60%
1.02 better than 52%
55% of 400 duels better than 75%
34% of 68 situations better than 41%
Dust 269
41% better than 19%
0.71 better than 40%
79.8 better than 49%
0.97 better than 32%
50% of 266 duels better than 46%
19% of 31 situations better than 8%
Ancient30
40% better than 14%
0.70 better than 31%
78.4 better than 36%
0.94 better than 24%
50% of 103 duels better than 45%
25% of 20 situations better than 24%
Anubis24
46% better than 33%
0.71 better than 37%
78.1 better than 37%
0.93 better than 18%
50% of 94 duels better than 44%
23% of 13 situations better than 19%
Inferno17
35% better than 7%
0.77 better than 65%
83.1 better than 60%
1.04 better than 53%
52% of 75 duels better than 46%
33% of 9 situations better than 36%
Nuke12
58% -
0.73 -
80.2 -
0.97-
40% of 52 duels -
25% of 4 situations -
Cache6
17% -
0.83 -
86.2 -
1.15-
45% of 20 duels -
57% of 7 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Solarr plays

Across 252 matches Solarr averages K/R 0.73, ADR 80.7 and a rating of 0.99. Most room to improve: Utility damage per round at 2.5, better than only 11% of level 9 players. Averages 16.2 kills per match with 49% headshots. The strongest map is Nuke with a 58% win rate in 12 matches. In 88 of 252 matches the rating was 1.10 or higher (35%), in 102 it was below 0.90. In 174 matches with detailed stats: 25 4Ks and 5 aces. Best month by rating: June 2026 at 1.02. Solarr loses the most ELO on Dust 2 (−86 ELO, win rate 41%). Things go best in match 4 of the day (−31 ELO, win rate 50%). Match no. 1 of the day goes best: 53% win rate, −66 ELO. Improved over the last three months: ELO +86. Unchanged in recent months: K/R at 0.73, Rating at 0.98, ADR at 79.8, Headshots at 49%, Win rate at 45%. Last 30 days: 88 matches, win rate 47%, net ELO −191.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.