Socjopat

Poland
98 matches tracked
Last updated:

How does Socjopat play?

Rating 0.91 K/R 0.67 ADR 75.3 from 98 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 31%
0.91
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 52%
Rating distribution from 98 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 13% good 1.10 to 1.29 9% normal 0.90 to 1.09 29% weak 0.75 to 0.89 14% very weak below 0.75 34%
Player type
Goes in first and opens the round
More first kills per match than the level 4 average. Higher headshot rate than the level 4 average.
EntryHeadshots
better than most on level 4 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (21 matches).

Level 4

Compared with 684 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 13% of rounds and so well above the average (9%).

Rounds with first kill 13%+4 pp · Ø 9% better than 89%
Opening duels won 49%0 pp · Ø 49% right on the average

Clutch

Weakness
Last one alive

20% of 1v1s won and so well below the average (38%).

Clutch 1v1 won 20%−18 pp · Ø 38% better than 2%
Clutch 1v2 won 9%−13 pp · Ø 22% better than 3%
Clutch kills per match 0.9−0.7 · Ø 1.6 better than 3%

Weapons and aim

Average
Where do the kills come from?

55% headshots and so well above the average (43%).

Headshot rate 55%+12 pp · Ø 43% better than 96%
AWP share of kills 13%+2 pp · Ø 11% better than 64%
K/D 0.88−0.06 · Ø 0.94 better than 28%
Pistol kills per match 3.2
Knife kills 4 in 98 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 9.9% of rounds and so well below the average (12.5%).

2K rounds 9.9%−2.6 pp · Ø 12.5% better than 4%
3K rounds 4.3%+0.8 pp · Ø 3.5% better than 81%
MVPs per match 2.10.0 · Ø 2.1 right on the average
4Ks and aces 0x 4K, 2 aces in 21 matches

Utility and deaths

Average
Nades, flashes and deaths

0.07 enemies flashed per round and so well below the average (0.23).

Utility hit rate 36%+1 pp · Ø 35% better than 64%
Utility damage per round 2.6−1.3 · Ø 3.9 better than 25%
Enemies flashed per round 0.07−0.16 · Ø 0.23 better than 9%
Deaths per round 76%+3 pp · Ø 73% better than 26%

Progress

One value per month, dashed line is the level 4 average
▲ Improved
Headshots +2 pp
= Stayed the same
ADR at 73.6, ELO at 1,080
▼ Got worse
K/R −0.04, Rating −0.06, Win rate −7 pp

Aug 2026 compared with Jul 2026.

Kills per round (K/R)

0.65
MayJunJulAugSepOct

Last 3 months: 0.65 (at the start 0.69). Slightly below the average (0.69).

Patterns

From the last 98 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

From match 5 of the day −70 ELO
60 matches · 40% win rate
Between 12:00 and 18:00 ±0 ELO, win rate 33%
On Mondays −25 ELO, win rate 38%

Socjopat loses the most ELO from match 5 of the day: −70 ELO, 40% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 36 · Mirage
  2. Highest rating in a match: 1.89 · Mirage
  3. Longest win streak: 7 wins in a row · Mirage

Maps in detail

from the last 98 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage37
49% better than 51%
0.69 better than 46%
77.7 better than 53%
0.94 better than 43%
50% of 276 duels better than 58%
28% of 18 situations better than 26%
Ancient14
43% -
0.64 -
69.0 -
0.86-
42% of 66 duels -
50% of 6 situations -
Nuke13
54% -
0.73 -
79.8 -
0.98-
54% of 67 duels -
38% of 8 situations -
Anubis12
42% -
0.73 -
83.2 -
1.00-
59% of 69 duels -
0% of 4 situations -
Dust 28
38% -
0.61 -
71.9 -
0.80-
48% of 40 duels -
33% of 3 situations -
Inferno6
100% -
0.65 -
65.9 -
0.92-
37% of 19 duels -
67% of 3 situations -
Cache5
0% -
0.64 -
77.2 -
0.84-
52% of 29 duels -
0% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Socjopat plays

Across 98 matches Socjopat averages K/R 0.67, ADR 75.3 and a rating of 0.91. Biggest strength: Headshot rate at 55%, better than 96% of level 4 players. Most room to improve: Clutch 1v1 won at 20%, better than only 2% of level 4 players. Averages 14.6 kills per match with 55% headshots. The strongest map is Nuke with a 54% win rate in 13 matches. In 23 of 98 matches the rating was 1.10 or higher (23%), in 47 it was below 0.90. In 21 matches with detailed stats: 0 4Ks and 2 aces. Socjopat loses the most ELO from match 5 of the day (−70 ELO, win rate 40%). Things go best on Mirage (+29 ELO, win rate 49%). Improved over the last three months: Headshots +2 pp. Got weaker: K/R −0.04, Rating −0.06, Win rate −7 pp. Unchanged in recent months: ADR at 73.6, ELO at 1,080.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 4): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.