Sober_ryan
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (39 matches).
Compared with 2,157 players in this group, each player over up to their last 100 matches.
Opening
AverageFirst kill in 7% of rounds and so well below the average (10%).
Clutch
Average2.6 clutch kills per match and so well above the average (1.7).
Weapons and aim
Average1.28 K/D and so well above the average (1.03).
Impact
StrengthExactly 3 kills in 5.8% of rounds and so well above the average (4.1%).
Utility and deaths
StrengthDied in 64% of rounds and so well below the average (72%). Lower is better.
Progress
One value per month, dashed line is the level 10 · 2,250-2,499 ELO averageAug to Oct 2026 compared with May to Jul 2026.
Kills per round (K/R)
Best month: August 2026 with 0.89. Last 3 months: 0.86 (at the start 0.76). Well above the average (0.74).
Rating, 1.00 is an average match
Best month: August 2026 with 1.30. Last 3 months: 1.24 (at the start 1.13). Well above the average (1.03).
Damage per round (ADR)
Best month: May 2026 with 92.5. Last 3 months: 88.7 (at the start 85.8). Clearly above the average (80.7).
Share of headshot kills
Best month: May 2026 with 45%. Last 3 months: 45% (at the start 44%). Clearly below the average (50%).
Matches won (win rate)
Best month: August 2026 with 73%. Last 3 months: 64% (at the start 48%). Well above the average (50%).
Best month: September 2026 with 2,324. Last 3 months: 2,324 (at the start 2,072).
Rounds with first kill
Best month: August 2026 with 7%.
1v1 clutches won
Best month: August 2026 with 50%.
Patterns
From the last 66 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
No clear pattern
Records and milestones
from recorded matches- Most kills in a match: 31 · Inferno
- Highest rating in a match: 1.96 · Ancient
- Longest win streak: 5 wins in a row · Vertigo
Maps in detail
from the last 66 matchesCompared with players on the same level who have at least 15 matches on the map.
How Sober_ryan plays
Across 66 matches Sober_ryan averages K/R 0.82, ADR 87.5 and a rating of 1.19. Biggest strength: Deaths per round at just 64% (lower is better), better than 99% of level 10 · 2,250-2,499 ELO players. Most room to improve: Rounds with first kill at 7%, better than only 7% of level 10 · 2,250-2,499 ELO players. Averages 18.6 kills per match with 45% headshots. The strongest map is Inferno with a 64% win rate in 11 matches. In 44 of 66 matches the rating was 1.10 or higher (67%), in 12 it was below 0.90. In 39 matches with detailed stats: 9 4Ks and 0 aces. Best month by rating: August 2026 at 1.30. Things go best in match 1 of the day (+35 ELO, win rate 63%). Match no. 1 of the day goes best: 63% win rate, +35 ELO. Improved over the last three months: K/R +0.10, Rating +0.11, Win rate +16 pp, ELO +252. Unchanged in recent months: ADR at 88.7, Headshots at 45%. Last 30 days: 3 matches, win rate 0%, net ELO ±0.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.