SoMpLz

Russia
On FACEIT since 2019 153 matches tracked 83 matches in 30 days
ELO ▼ 16
2,717
30-day peak: 2,733
Rank EU
#24,145
Russia #6,956 in Russia
Last updated:

How does SoMpLz play?

Rating 0.96 K/R 0.67 ADR 76.7 from 153 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 15%
0.96
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with a rating of 0.90 or higher. 51%
Rating distribution from 153 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 16% good 1.10 to 1.29 16% normal 0.90 to 1.09 15% weak 0.75 to 0.89 18% very weak below 0.75 31%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (96 matches).

2,500-2,749 ELO

Compared with 2,483 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

47% of opening duels won and so clearly below the average (52%).

Rounds with first kill 9%−2 pp · Ø 11% better than 26%
Opening duels won 47%−5 pp · Ø 52% better than 14%

Clutch

Strength
Last one alive

48% of 1v1s won and so clearly above the average (39%).

Clutch 1v1 won 48%+9 pp · Ø 39% better than 91%
Clutch 1v2 won 27%+6 pp · Ø 21% better than 82%
Clutch kills per match 1.6−0.1 · Ø 1.7 better than 48%

Weapons and aim

Average
Where do the kills come from?

0.94 K/D and so clearly below the average (1.04).

Headshot rate 51%0 pp · Ø 51% right on the average
AWP share of kills 2%−10 pp · Ø 12% better than 12%
K/D 0.94−0.10 · Ø 1.04 better than 13%
Pistol kills per match 2.3

Impact

Weakness
Damage and big rounds

Exactly 2 kills in 12.1% of rounds and so clearly below the average (13.4%).

2K rounds 12.1%−1.3 pp · Ø 13.4% better than 15%
3K rounds 3.9%−0.3 pp · Ø 4.2% better than 37%
MVPs per match 2.1−0.3 · Ø 2.4 better than 20%
4Ks and aces 15x 4K, 0 aces in 96 matches

Utility and deaths

Average
Nades, flashes and deaths

7.6 utility damage per round and so well above the average (4.1).

Utility hit rate 38%+3 pp · Ø 35% better than 75%
Utility damage per round 7.6+3.5 · Ø 4.1 better than 97%
Enemies flashed per round 0.37+0.07 · Ø 0.30 better than 70%
Deaths per round 71%−1 pp · Ø 72% better than 51%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
ELO +194
= Stayed the same
K/R at 0.68, Rating at 0.96, ADR at 77.3, Headshots at 51%
▼ Got worse
Win rate −7 pp

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.72
MayJunJulAugSepOct

Best month: October 2026 with 0.72. Last 3 months: 0.68 (at the start 0.66). Clearly below the average (0.74).

Patterns

From the last 153 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Thursdays ±0 ELO, win rate 45%

No clear pattern

Records and milestones

from recorded matches
  1. Longest win streak: 6 wins in a row · Dust 2
  2. Highest rating in a match: 2.02 · Inferno
  3. Most kills in a match: 28 · Dust 2

Maps in detail

from the last 153 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 252
60% better than 76%
0.69 better than 23%
78.7 better than 35%
0.97 better than 23%
46% of 194 duels better than 20%
63% of 27 situations better than 96%
Mirage44
43% better than 14%
0.61 better than 3%
71.6 better than 8%
0.85 better than 3%
44% of 171 duels better than 11%
29% of 21 situations better than 20%
Ancient26
62% better than 79%
0.71 better than 28%
79.0 better than 31%
1.03 better than 43%
49% of 106 duels better than 31%
43% of 21 situations better than 63%
Anubis15
47% better than 30%
0.64 better than 8%
74.4 better than 16%
0.91 better than 10%
47% of 55 duels better than 22%
63% of 8 situations better than 92%
Inferno8
75% -
0.80 -
89.2 -
1.16-
48% of 29 duels -
50% of 6 situations -
Nuke6
50% -
0.73 -
77.7 -
1.06-
47% of 17 duels -
80% of 5 situations -

Compared with players on the same level who have at least 15 matches on the map.

How SoMpLz plays

Across 153 matches SoMpLz averages K/R 0.67, ADR 76.7 and a rating of 0.96. Biggest strength: Utility damage per round at 7.6, better than 97% of level 10 · 2,500-2,749 ELO players. Most room to improve: K/D at 0.94, better than only 13% of level 10 · 2,500-2,749 ELO players. Averages 14.3 kills per match with 51% headshots. The strongest map is Ancient with a 62% win rate in 26 matches. In 55 of 153 matches the rating was 1.10 or higher (36%), in 75 it was below 0.90. In 96 matches with detailed stats: 15 4Ks and 0 aces. Best month by rating: October 2026 at 1.01. Things go best on Ancient (+55 ELO, win rate 62%). Improved over the last three months: ELO +194. Got weaker: Win rate −7 pp. Unchanged in recent months: K/R at 0.68, Rating at 0.96, ADR at 77.3, Headshots at 51%. Last 30 days: 83 matches, win rate 54%, net ELO +7.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.