SoLo_BoLo
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (194 matches).
Compared with 1,329 players in this group, each player over up to their last 100 matches.
Opening
Weakness44% of opening duels won and so clearly below the average (49%).
Clutch
Weakness1.0 clutch kills per match and so well below the average (1.7).
Weapons and aim
Weakness0.77 K/D and so well below the average (0.97).
Impact
WeaknessExactly 3 kills in 1.7% of rounds and so well below the average (3.8%).
Utility and deaths
AverageDied in 76% of rounds and so clearly above the average (73%). Lower is better.
Progress
One value per month, dashed line is the level 8 averageAug to Oct 2026 compared with Jun to Jul 2026.
Kills per round (K/R)
Best month: July 2026 with 0.74. Last 3 months: 0.56 (at the start 0.69). Well below the average (0.71).
Rating, 1.00 is an average match
Best month: July 2026 with 1.04. Last 3 months: 0.76 (at the start 0.95). Well below the average (0.99).
Damage per round (ADR)
Best month: July 2026 with 83.2. Last 3 months: 65.5 (at the start 81.8). Well below the average (78.5).
Share of headshot kills
Best month: September 2026 with 44%. Last 3 months: 41% (at the start 37%). Well below the average (48%).
Matches won (win rate)
Best month: September 2026 with 52%. Last 3 months: 49% (at the start 43%). Clearly above the average (46%).
Best month: August 2026 with 2,297. Last 3 months: 1,562 (at the start 1,598).
Rounds with first kill
Best month: October 2026 with 10%.
1v1 clutches won
Best month: August 2026 with 38%.
Patterns
From the last 253 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
SoLo_BoLo loses the most ELO on Dust 2: −197 ELO, 49% win rate
Records and milestones
from recorded matches- Most kills in a match: 38 · Anubis
- Longest win streak: 10 wins in a row · Mirage
- Highest rating in a match: 1.93 · Dust 2
Maps in detail
from the last 253 matchesCompared with players on the same level who have at least 15 matches on the map.
How SoLo_BoLo plays
Across 253 matches SoLo_BoLo averages K/R 0.59, ADR 68.4 and a rating of 0.79. Most room to improve: Rating at 0.79, better than only 1% of level 8 players. Averages 12.7 kills per match with 40% headshots. The strongest map is Mirage with a 59% win rate in 66 matches. In 40 of 253 matches the rating was 1.10 or higher (16%), in 172 it was below 0.90. In 194 matches with detailed stats: 10 4Ks and 0 aces. Best month by rating: July 2026 at 1.04. SoLo_BoLo loses the most ELO on Dust 2 (−197 ELO, win rate 49%). Things go best on Ancient (+6 ELO, win rate 37%). Match no. 4 of the day goes best: 54% win rate, −133 ELO. Improved over the last three months: Headshots +4 pp, Win rate +6 pp. Got weaker: K/R −0.13, Rating −0.19, ADR −16.3. Unchanged in recent months: ELO at 1,562. Last 30 days: 44 matches, win rate 41%, net ELO −322.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.