SoIaire-
How does SoIaire- play?
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (78 matches).
Compared with 2,483 players in this group, each player over up to their last 100 matches.
Opening
Average46% of opening duels won and so well below the average (52%).
Clutch
Weakness1.2 clutch kills per match and so well below the average (1.7).
Weapons and aim
Average42% headshots and so well below the average (51%).
Impact
AverageExactly 3 kills in 3.5% of rounds and so clearly below the average (4.2%).
Utility and deaths
WeaknessDied in 74% of rounds and so clearly above the average (72%). Lower is better.
Progress
One value per month, dashed line is the level 10 · 2,500-2,749 ELO averageAug to Oct 2026 compared with Jul 2026.
Kills per round (K/R)
Best month: July 2026 with 0.75. Last 3 months: 0.69 (at the start 0.75). Clearly below the average (0.74).
Rating, 1.00 is an average match
Best month: July 2026 with 1.04. Last 3 months: 0.94 (at the start 1.04). Well below the average (1.04).
Damage per round (ADR)
Best month: July 2026 with 85.4. Last 3 months: 79.0 (at the start 85.4). Just below the average (81.1).
Share of headshot kills
Best month: July 2026 with 43%. Last 3 months: 42% (at the start 43%). Well below the average (51%).
Matches won (win rate)
Best month: July 2026 with 58%. Last 3 months: 51% (at the start 58%). Just above the average (50%).
Best month: July 2026 with 2,851. Last 3 months: 2,626 (at the start 2,789).
Rounds with first kill
Best month: August 2026 with 11%.
1v1 clutches won
Best month: August 2026 with 46%.
Patterns
From the last 154 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
SoIaire- loses the most ELO on Anubis: −18 ELO, 54% win rate
Records and milestones
from recorded matches- Most kills in a match: 35 · Dust 2
- Longest win streak: 7 wins in a row · Ancient
- Highest rating in a match: 2.36 · Dust 2
Maps in detail
from the last 154 matchesCompared with players on the same level who have at least 15 matches on the map.
How SoIaire- plays
Across 154 matches SoIaire- averages K/R 0.71, ADR 82.0 and a rating of 0.99. Most room to improve: Headshot rate at 42%, better than only 9% of level 10 · 2,500-2,749 ELO players. Averages 16.1 kills per match with 42% headshots. The strongest map is Dust 2 with a 57% win rate in 37 matches. In 53 of 154 matches the rating was 1.10 or higher (34%), in 69 it was below 0.90. In 78 matches with detailed stats: 10 4Ks and 3 aces. Best month by rating: July 2026 at 1.04. SoIaire- loses the most ELO on Anubis (−18 ELO, win rate 54%). Things go best on Mirage (+55 ELO, win rate 55%). Match no. 3 of the day goes best: 63% win rate, +7 ELO. Got weaker: K/R −0.06, Rating −0.10, ADR −6.4, Win rate −7 pp, ELO −163. Unchanged in recent months: Headshots at 42%. Last 30 days: 49 matches, win rate 49%, net ELO +55.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.