SoAggress1ve

Italy
238 matches tracked
Last updated:

How does SoAggress1ve play?

Rating 0.88 K/R 0.64 ADR 73.4 from 238 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 19%
0.88
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.29 ConsistencyShare of matches with a rating of 0.90 or higher. 45%
Rating distribution from 238 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 8% good 1.10 to 1.29 13% normal 0.90 to 1.09 24% weak 0.75 to 0.89 21% very weak below 0.75 34%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 4 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (228 matches).

Level 4

Compared with 657 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

First kill in 6% of rounds and so well below the average (9%).

Rounds with first kill 6%−3 pp · Ø 9% better than 8%
Opening duels won 43%−5 pp · Ø 48% better than 14%

Clutch

Average
Last one alive

39% of 1v1s won and so right on the average (39%).

Clutch 1v1 won 39%0 pp · Ø 39% right on the average
Clutch 1v2 won 19%−2 pp · Ø 21% better than 41%
Clutch kills per match 1.60.0 · Ø 1.6 right on the average

Weapons and aim

Average
Where do the kills come from?

33% headshots and so well below the average (43%).

Headshot rate 33%−10 pp · Ø 43% better than 9%
AWP share of kills 2%−9 pp · Ø 11% better than 14%
K/D 0.88−0.06 · Ø 0.94 better than 28%
Pistol kills per match 1.4
Knife kills 5 in 238 matches

Impact

Weakness
Damage and big rounds

1.6 MVPs per match and so well below the average (2.1).

2K rounds 12.0%−0.4 pp · Ø 12.4% better than 39%
3K rounds 2.5%−1.1 pp · Ø 3.6% better than 11%
MVPs per match 1.6−0.5 · Ø 2.1 better than 9%
4Ks and aces 18x 4K, 1 ace in 228 matches

Utility and deaths

Strength
Nades, flashes and deaths

8.8 utility damage per round and so well above the average (3.6).

Utility hit rate 45%+11 pp · Ø 34% better than 97%
Utility damage per round 8.8+5.2 · Ø 3.6 better than 99%
Enemies flashed per round 0.55+0.32 · Ø 0.23 better than 97%
Deaths per round 73%0 pp · Ø 73% right on the average

Progress

One value per month, dashed line is the level 4 average
Whether SoAggress1ve is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 238 matches, all from the last 3 months.

Kills per round (K/R)

0.62
AugSepOct

Patterns

From the last 238 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day −80 ELO
39 matches · 38% win rate
On Dust 2 −18 ELO
79 matches · 46% win rate
Between 0:00 and 6:00 +25 ELO, win rate 36%
On Mondays −54 ELO, win rate 33%

SoAggress1ve loses the most ELO in match 1 of the day: −80 ELO, 38% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 36 · Ancient
  2. Longest win streak: 8 wins in a row · Inferno
  3. Highest rating in a match: 1.99 · Anubis

Maps in detail

from the last 238 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 279
46% better than 36%
0.63 better than 18%
70.3 better than 16%
0.89 better than 26%
41% of 217 duels better than 15%
35% of 43 situations better than 49%
Mirage50
40% better than 21%
0.62 better than 16%
68.8 better than 14%
0.85 better than 17%
35% of 144 duels better than 3%
32% of 37 situations better than 34%
Ancient46
41% better than 21%
0.63 better than 23%
74.9 better than 41%
0.84 better than 19%
49% of 166 duels better than 56%
45% of 31 situations better than 75%
Inferno43
56% better than 70%
0.66 better than 41%
81.4 better than 69%
0.93 better than 46%
44% of 140 duels better than 27%
52% of 27 situations better than 87%
Nuke14
64% -
0.67 -
76.6 -
0.94-
56% of 43 duels -
20% of 5 situations -
Anubis3
33% -
0.79 -
90.3 -
1.06-
63% of 16 duels -
100% of 1 situations -
Cache3
33% -
0.62 -
70.1 -
0.78-
54% of 13 duels -
100% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How SoAggress1ve plays

Across 238 matches SoAggress1ve averages K/R 0.64, ADR 73.4 and a rating of 0.88. Biggest strength: Utility damage per round at 8.8, better than 99% of level 4 players. Most room to improve: Rounds with first kill at 6%, better than only 8% of level 4 players. Averages 13.6 kills per match with 33% headshots. The strongest map is Nuke with a 64% win rate in 14 matches. In 51 of 238 matches the rating was 1.10 or higher (21%), in 130 it was below 0.90. In 228 matches with detailed stats: 18 4Ks and 1 ace. SoAggress1ve loses the most ELO in match 1 of the day (−80 ELO, win rate 38%). Things go best on Inferno (+29 ELO, win rate 56%). From match no. 5 of the day on, things go best: 51% win rate, +70 ELO. Last 30 days: 3 matches, win rate 0%, net ELO −81.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 4): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.