Sntty

AR
232 matches tracked 54 matches in 30 days
Last updated:

How does Sntty play?

Rating 0.97 (from 222 matches) K/R 0.69 ADR 76.7 from 232 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 52%
0.97
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.39 ConsistencyShare of matches with a rating of 0.90 or higher. 52%
Rating distribution from 222 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 16% good 1.10 to 1.29 15% normal 0.90 to 1.09 18% weak 0.75 to 0.89 14% very weak below 0.75 33%
better than most on level 5 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (179 matches).

Level 5

Compared with 767 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

47% of opening duels won and so clearly below the average (50%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 47%−3 pp · Ø 50% better than 35%

Clutch

Average
Last one alive

25% of 1v2s won and so slightly above the average (21%).

Clutch 1v1 won 37%−1 pp · Ø 38% better than 50%
Clutch 1v2 won 25%+4 pp · Ø 21% better than 78%
Clutch kills per match 1.5−0.1 · Ø 1.6 better than 47%

Weapons and aim

Average
Where do the kills come from?

0.93 K/D and so just below the average (0.97).

Headshot rate 43%−1 pp · Ø 44% better than 46%
AWP share of kills 18%+7 pp · Ø 11% better than 81%
K/D 0.93−0.04 · Ø 0.97 better than 42%
Pistol kills per match 2.5
Knife kills 11 in 232 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 4.2% of rounds and so clearly above the average (3.7%).

2K rounds 12.8%0.0 pp · Ø 12.8% right on the average
3K rounds 4.2%+0.5 pp · Ø 3.7% better than 76%
MVPs per match 2.20.0 · Ø 2.2 right on the average
4Ks and aces 28x 4K, 4 aces in 179 matches

Utility and deaths

Strength
Nades, flashes and deaths

0.45 enemies flashed per round and so well above the average (0.24).

Utility hit rate 39%+4 pp · Ø 35% better than 78%
Utility damage per round 5.9+2.0 · Ø 3.9 better than 85%
Enemies flashed per round 0.45+0.21 · Ø 0.24 better than 89%
Deaths per round 74%+1 pp · Ø 73% better than 44%

Progress

One value per month, dashed line is the level 5 average
▲ Improved
K/R +0.10, Rating +0.12, ADR +8.4
= Stayed the same
Win rate at 51%
▼ Got worse
Headshots −3 pp

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.65
MayJunJulAugSepOct

Best month: September 2026 with 0.74. Last 3 months: 0.71 (at the start 0.61). Right on the average (0.71).

Patterns

From the last 232 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −21 ELO
79 matches · 56% win rate
On Nuke −15 ELO
33 matches · 42% win rate
Between 0:00 and 6:00 +24 ELO, win rate 41%
On Saturdays −74 ELO, win rate 38%

Sntty loses the most ELO on Mirage: −21 ELO, 56% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.27 · Cache
  2. Most kills in a match: 34 · Mirage
  3. Longest win streak: 6 wins in a row · Dust 2

Maps in detail

from the last 232 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage79
56% better than 74%
0.68 better than 38%
74.5 better than 33%
0.97 right on the average
45% of 319 duels better than 27%
38% of 42 situations better than 54%
Dust 245
51% better than 53%
0.69 better than 44%
79.1 better than 55%
0.96 better than 45%
48% of 198 duels better than 44%
25% of 24 situations better than 20%
Nuke33
42% better than 18%
0.68 better than 32%
77.3 better than 42%
0.96 better than 38%
45% of 122 duels better than 25%
45% of 22 situations better than 73%
Anubis25
52% better than 56%
0.79 better than 85%
84.6 better than 76%
1.11 better than 88%
42% of 108 duels better than 10%
60% of 10 situations better than 94%
Cache18
50% -
0.69 -
75.9 -
0.95-
43% of 95 duels -
100% of 7 situations -
Inferno15
27% better than 3%
0.67 better than 40%
78.7 better than 58%
0.90-
46% of 48 duels better than 32%
13% of 8 situations better than 8%
Ancient10
70% -
0.58 -
66.3 -
0.85-
39% of 38 duels -
0% of 2 situations -
Overpass4
50% -
0.55 -
67.5 -
0.66-
45% of 11 duels -
-
Vertigo3
67% -
0.61 -
68.2 -
0.89-
43% of 14 duels -
100% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Sntty plays

Across 232 matches Sntty averages K/R 0.69 and ADR 76.7; the rating across the 222 rated matches is 0.97. Biggest strength: Utility damage per round at 5.9, better than 85% of level 5 players. Averages 14.9 kills per match with 43% headshots. The strongest map is Ancient with a 70% win rate in 10 matches. In 77 of 222 matches the rating was 1.10 or higher (35%), in 106 it was below 0.90. In 179 matches with detailed stats: 28 4Ks and 4 aces. Best month by rating: September 2026 at 1.03. Sntty loses the most ELO on Mirage (−21 ELO, win rate 56%). Things go best on Dust 2 (+30 ELO, win rate 51%). Match no. 4 of the day goes best: 57% win rate, −60 ELO. Improved over the last three months: K/R +0.10, Rating +0.12, ADR +8.4. Got weaker: Headshots −3 pp. Unchanged in recent months: Win rate at 51%. Last 30 days: 54 matches, win rate 57%, net ELO +7.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 5): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.