Snoxc

Russia
On FACEIT since 2022 111 matches tracked 41 matches in 30 days
Last updated:

How does Snoxc play?

Rating 0.94 (from 61 matches) K/R 0.64 ADR 72.9 from 111 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 9%
0.94
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.26 ConsistencyShare of matches with a rating of 0.90 or higher. 61%
Rating distribution from 61 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 8% good 1.10 to 1.29 20% normal 0.90 to 1.09 33% weak 0.75 to 0.89 16% very weak below 0.75 23%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (41 matches).

2,500-2,749 ELO

Compared with 2,449 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

First kill in 6% of rounds and so well below the average (11%).

Rounds with first kill 6%−5 pp · Ø 11% better than 2%
Opening duels won 45%−7 pp · Ø 52% better than 6%

Clutch

Average
Last one alive

35% of 1v1s won and so slightly below the average (39%).

Clutch 1v1 won 35%−4 pp · Ø 39% better than 29%
Clutch 1v2 won 22%+1 pp · Ø 21% better than 52%
Clutch kills per match 1.7+0.1 · Ø 1.6 better than 58%

Weapons and aim

Average
Where do the kills come from?

0.95 K/D and so slightly below the average (1.04).

Headshot rate 52%+1 pp · Ø 51% better than 57%
AWP share of kills 4%−8 pp · Ø 12% better than 23%
K/D 0.95−0.09 · Ø 1.04 better than 14%
Pistol kills per match 2.4

Impact

Weakness
Damage and big rounds

Exactly 3 kills in 2.8% of rounds and so well below the average (4.2%).

2K rounds 11.3%−2.3 pp · Ø 13.6% better than 5%
3K rounds 2.8%−1.4 pp · Ø 4.2% better than 3%
MVPs per match 1.9−0.5 · Ø 2.4 better than 6%
4Ks and aces 5x 4K, 0 aces in 41 matches

Utility and deaths

Strength
Nades, flashes and deaths

Died in 67% of rounds and so well below the average (71%). Lower is better.

Utility hit rate 34%−1 pp · Ø 35% better than 45%
Utility damage per round 5.0+0.9 · Ø 4.1 better than 77%
Enemies flashed per round 0.42+0.12 · Ø 0.30 better than 82%
Deaths per round 67%−4 pp · Ø 71% better than 90%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
Win rate +8 pp
= Stayed the same
ADR at 70.2, Headshots at 53%
▼ Got worse
K/R −0.06, Rating −0.16

Oct 2026 compared with Apr to Jun 2026.

Kills per round (K/R)

0.60
AprMayJunJulAugSepOct

Best month: July 2026 with 0.73. Last 3 months: 0.60 (at the start 0.66). Well below the average (0.75).

Patterns

From the last 111 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −30 ELO
20 matches · 55% win rate
Between 0:00 and 6:00 ±0 ELO, win rate 50%

Snoxc loses the most ELO on Dust 2: −30 ELO, 55% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 7 wins in a row · Dust 2
  2. Highest rating in a match: 1.42 · Mirage
  3. Most kills in a match: 25 · Anubis

Maps in detail

from the last 111 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage38
55% better than 58%
0.63 better than 5%
71.6 better than 7%
1.03 better than 44%
56% of 50 duels better than 74%
41% of 22 situations better than 59%
Dust 220
55% better than 59%
0.64 better than 8%
73.7 better than 14%
0.81-
42% of 43 duels better than 8%
20% of 5 situations better than 9%
Anubis18
50% better than 38%
0.67 better than 13%
74.9 better than 15%
0.96-
52% of 21 duels right on the average
50% of 10 situations better than 77%
Ancient17
47% better than 31%
0.65 better than 10%
71.6 better than 8%
0.95-
57% of 23 duels better than 77%
0% of 2 situations better than 1%
Nuke7
71% -
0.59 -
70.7 -
0.84-
15% of 20 duels -
50% of 2 situations -
Cache6
67% -
0.67 -
73.5 -
0.91-
67% of 9 duels -
-
Inferno5
80% -
0.67 -
80.0 -
1.03-
44% of 9 duels -
0% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Snoxc plays

Across 111 matches Snoxc averages K/R 0.64 and ADR 72.9; the rating across the 61 rated matches is 0.94. Biggest strength: Deaths per round at just 67% (lower is better), better than 90% of level 10 · 2,500-2,749 ELO players. Most room to improve: Rounds with first kill at 6%, better than only 2% of level 10 · 2,500-2,749 ELO players. Averages 13.6 kills per match with 52% headshots. The strongest map is Mirage with a 55% win rate in 38 matches. In 17 of 61 matches the rating was 1.10 or higher (28%), in 24 it was below 0.90. In 41 matches with detailed stats: 5 4Ks and 0 aces. Best month by rating: June 2026 at 1.05. Snoxc loses the most ELO on Dust 2 (−30 ELO, win rate 55%). Things go best in match 2 of the day (+30 ELO, win rate 68%). Match no. 2 of the day goes best: 68% win rate, +30 ELO. Improved over the last three months: Win rate +8 pp. Got weaker: K/R −0.06, Rating −0.16. Unchanged in recent months: ADR at 70.2, Headshots at 53%. Last 30 days: 41 matches, win rate 61%, net ELO +30.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.