SnortOD

USA
142 matches tracked 40 matches in 30 days
Last updated:

How does SnortOD play?

Rating 0.87 (from 92 matches) K/R 0.65 ADR 73.1 from 142 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 6%
0.87
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 45%
Rating distribution from 92 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 10% good 1.10 to 1.29 15% normal 0.90 to 1.09 20% weak 0.75 to 0.89 17% very weak below 0.75 38%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 7 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (92 matches).

Level 7

Compared with 1,194 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

38% of opening duels won and so well below the average (51%).

Rounds with first kill 7%−3 pp · Ø 10% better than 11%
Opening duels won 38%−13 pp · Ø 51% better than 1%

Clutch

Average
Last one alive

50% of 1v1s won and so well above the average (40%).

Clutch 1v1 won 50%+10 pp · Ø 40% better than 95%
Clutch 1v2 won 29%+7 pp · Ø 22% better than 89%
Clutch kills per match 1.1−0.6 · Ø 1.7 better than 8%

Weapons and aim

Average
Where do the kills come from?

0.84 K/D and so clearly below the average (1.03).

Headshot rate 51%+4 pp · Ø 47% better than 78%
AWP share of kills 3%−8 pp · Ø 11% better than 20%
K/D 0.84−0.19 · Ø 1.03 better than 4%
Pistol kills per match 2.0
Knife kills 8 in 142 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 2.8% of rounds and so well below the average (4.1%).

2K rounds 12.3%−1.1 pp · Ø 13.4% better than 32%
3K rounds 2.8%−1.3 pp · Ø 4.1% better than 10%
MVPs per match 2.0−0.3 · Ø 2.3 better than 28%
4Ks and aces 9x 4K, 2 aces in 92 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 77% of rounds and so well above the average (72%). Lower is better.

Utility hit rate 39%+3 pp · Ø 36% better than 76%
Utility damage per round 3.1−1.1 · Ø 4.2 better than 25%
Enemies flashed per round 0.20−0.07 · Ø 0.27 better than 34%
Deaths per round 77%+5 pp · Ø 72% better than 9%

Progress

One value per month, dashed line is the level 7 average
▲ Improved
Win rate +7 pp
= Stayed the same
K/R at 0.65, ADR at 73.0
▼ Got worse
Headshots −7 pp

Aug to Oct 2026 compared with Apr to May 2026.

Kills per round (K/R)

0.72
AprMayJunJulAugSepOct

Best month: October 2026 with 0.72. Last 3 months: 0.65 (at the start 0.64). Clearly below the average (0.74).

Patterns

From the last 142 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −30 ELO
33 matches · 42% win rate
In match 1 of the day ±0 ELO
32 matches · 38% win rate
Between 18:00 and 24:00 −24 ELO, win rate 33%
On Mondays ±0 ELO, win rate 29%

SnortOD loses the most ELO on Dust 2: −30 ELO, 42% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 26 · Anubis
  2. Highest rating in a match: 1.75 · Inferno
  3. Longest win streak: 7 wins in a row · Dust 2

Maps in detail

from the last 142 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage40
55% better than 69%
0.67 better than 25%
72.8 better than 17%
0.89 better than 15%
36% of 95 duels better than 3%
54% of 13 situations better than 88%
Dust 233
42% better than 21%
0.61 better than 5%
71.2 better than 10%
0.82 better than 3%
37% of 94 duels better than 2%
42% of 12 situations better than 59%
Ancient27
59% better than 79%
0.66 better than 20%
74.8 better than 21%
0.92 better than 25%
38% of 69 duels better than 4%
71% of 7 situations better than 99%
Inferno14
43% -
0.65 -
71.3 -
0.90-
49% of 37 duels -
33% of 6 situations -
Cache13
54% -
0.69 -
76.2 -
0.87-
44% of 39 duels -
50% of 2 situations -
Anubis9
44% -
0.58 -
71.8 -
0.81-
23% of 35 duels -
50% of 2 situations -
Nuke4
75% -
0.74 -
84.3 -
0.88-
69% of 13 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How SnortOD plays

Across 142 matches SnortOD averages K/R 0.65 and ADR 73.1; the rating across the 92 rated matches is 0.87. Biggest strength: Clutch 1v1 won at 50%, better than 95% of level 7 players. Most room to improve: Opening duels won at 38%, better than only 1% of level 7 players. Averages 13.9 kills per match with 51% headshots. The strongest map is Ancient with a 59% win rate in 27 matches. In 23 of 92 matches the rating was 1.10 or higher (25%), in 51 it was below 0.90. In 92 matches with detailed stats: 9 4Ks and 2 aces. Best month by rating: October 2026 at 0.96. SnortOD loses the most ELO on Dust 2 (−30 ELO, win rate 42%). Things go best on Mirage (+56 ELO, win rate 55%). From match no. 5 of the day on, things go best: 57% win rate, −24 ELO. Improved over the last three months: Win rate +7 pp. Got weaker: Headshots −7 pp. Unchanged in recent months: K/R at 0.65, ADR at 73.0. Last 30 days: 40 matches, win rate 55%, net ELO −21.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 7): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.