Sneakers4u

Russia
On FACEIT since 2025 325 matches tracked 90 matches in 30 days
ELO ▲ 199
2,302
30-day peak: 2,460
Rank EU
#99,555
Russia #28,326 in Russia
Last updated:

How does Sneakers4u play?

Rating 0.99 K/R 0.69 ADR 74.7 from 325 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 30%
0.99
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 61%
Rating distribution from 325 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 15% good 1.10 to 1.29 18% normal 0.90 to 1.09 27% weak 0.75 to 0.89 14% very weak below 0.75 25%
Player type
Clicks heads
Higher headshot rate than the level 10 · 2,250-2,499 ELO average.
Headshots
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (254 matches).

2,250-2,499 ELO

Compared with 2,157 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

First kill in 8% of rounds and so well below the average (10%).

Rounds with first kill 8%−2 pp · Ø 10% better than 15%
Opening duels won 48%−3 pp · Ø 51% better than 22%

Clutch

Average
Last one alive

2.1 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 41%+2 pp · Ø 39% better than 64%
Clutch 1v2 won 19%−3 pp · Ø 22% better than 34%
Clutch kills per match 2.1+0.4 · Ø 1.7 better than 86%

Weapons and aim

Average
Where do the kills come from?

59% headshots and so well above the average (50%).

Headshot rate 59%+9 pp · Ø 50% better than 92%
AWP share of kills 12%+1 pp · Ø 11% better than 61%
K/D 1.00−0.03 · Ø 1.03 better than 35%
Pistol kills per match 2.7
Zeus kills1 in 325 matches
Knife kills 15 in 325 matches

Impact

Weakness
Damage and big rounds

1.9 MVPs per match and so well below the average (2.3).

2K rounds 12.6%−0.8 pp · Ø 13.4% better than 26%
3K rounds 3.5%−0.6 pp · Ø 4.1% better than 22%
MVPs per match 1.9−0.4 · Ø 2.3 better than 8%
4Ks and aces 28x 4K, 4 aces in 254 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 69% of rounds and so clearly below the average (72%). Lower is better.

Utility hit rate 32%−3 pp · Ø 35% better than 30%
Utility damage per round 4.8+0.6 · Ø 4.2 better than 69%
Enemies flashed per round 0.34+0.05 · Ø 0.29 better than 65%
Deaths per round 69%−3 pp · Ø 72% better than 78%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
K/R +0.04, Rating +0.08, Headshots +5 pp, Win rate +13 pp, ELO +639
= Stayed the same
ADR at 75.1
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.68
MayJunJulAugSepOct

Best month: August 2026 with 0.71. Last 3 months: 0.70 (at the start 0.66). Slightly below the average (0.74).

Patterns

From the last 325 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Nuke −30 ELO
35 matches · 49% win rate
In match 3 of the day −30 ELO
45 matches · 44% win rate
On Wednesdays ±0 ELO, win rate 35%

Sneakers4u loses the most ELO on Nuke: −30 ELO, 49% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 34 · Ancient
  2. Longest win streak: 8 wins in a row · Anubis
  3. Highest rating in a match: 2.45 · Dust 2

Maps in detail

from the last 325 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 278
51% better than 49%
0.72 better than 38%
76.9 better than 29%
1.02 better than 42%
53% of 294 duels better than 59%
38% of 55 situations right on the average
Mirage77
51% better than 46%
0.67 better than 18%
71.6 better than 10%
0.96 better than 24%
45% of 307 duels better than 17%
45% of 55 situations better than 72%
Anubis67
43% better than 20%
0.65 better than 11%
70.1 better than 3%
0.91 better than 13%
47% of 224 duels better than 27%
36% of 59 situations better than 44%
Ancient54
46% better than 28%
0.69 better than 23%
76.0 better than 22%
0.99 better than 34%
49% of 203 duels better than 35%
42% of 31 situations better than 59%
Nuke35
49% better than 34%
0.77 better than 55%
82.0 better than 48%
1.05 better than 48%
50% of 163 duels better than 36%
32% of 31 situations better than 28%
Inferno12
67% -
0.72 -
78.0 -
1.06-
47% of 30 duels -
43% of 7 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Sneakers4u plays

Across 325 matches Sneakers4u averages K/R 0.69, ADR 74.7 and a rating of 0.99. Biggest strength: Headshot rate at 59%, better than 92% of level 10 · 2,250-2,499 ELO players. Most room to improve: Damage per round (ADR) at 74.7, better than only 14% of level 10 · 2,250-2,499 ELO players. Averages 15.3 kills per match with 59% headshots. The strongest map is Inferno with a 67% win rate in 12 matches. In 111 of 325 matches the rating was 1.10 or higher (34%), in 127 it was below 0.90. In 254 matches with detailed stats: 28 4Ks and 4 aces. Best month by rating: August 2026 at 1.00. Sneakers4u loses the most ELO on Nuke (−30 ELO, win rate 49%). Things go best on Ancient (+125 ELO, win rate 46%). Improved over the last three months: K/R +0.04, Rating +0.08, Headshots +5 pp, Win rate +13 pp, ELO +639. Unchanged in recent months: ADR at 75.1. Last 30 days: 90 matches, win rate 58%, net ELO +17.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.