Snake_Y
How does Snake_Y play?
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (39 matches).
Compared with 1,663 players in this group, each player over up to their last 100 matches.
Opening
Average56% of opening duels won and so clearly above the average (51%).
Clutch
Average53% of 1v1s won and so well above the average (39%).
Weapons and aim
Average45% headshots and so clearly below the average (50%).
Impact
Average2.2 MVPs per match and so slightly below the average (2.3).
Utility and deaths
Average45% of nades dealing damage or blinding and so well above the average (35%).
Progress
One value per month, dashed line is the level 10 · 2,001-2,249 ELO averageAug to Oct 2026 compared with May to Jul 2026.
Kills per round (K/R)
Best month: May 2026 with 0.81. Last 3 months: 0.73 (at the start 0.78). Right on the average (0.73).
Rating, 1.00 is an average match
Best month: September 2026 with 1.09. Last 3 months: 1.00 (at the start 1.05). Just below the average (1.02).
Damage per round (ADR)
Best month: May 2026 with 86.6. Last 3 months: 79.7 (at the start 84.2). Just below the average (80.0).
Share of headshot kills
Best month: September 2026 with 51%. Last 3 months: 44% (at the start 46%). Well below the average (50%).
Matches won (win rate)
Best month: May 2026 with 57%. Last 3 months: 46% (at the start 50%). Clearly below the average (49%).
Best month: September 2026 with 2,237.
Rounds with first kill
Best month: August 2026 with 11%.
1v1 clutches won
Best month: August 2026 with 67%.
Patterns
From the last 109 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
Snake_Y loses the most ELO on Ancient: −21 ELO, 54% win rate
Records and milestones
from recorded matches- Highest rating in a match: 1.90 · Cache
- Longest win streak: 6 wins in a row · Dust 2
- Most kills in a match: 29 · Ancient
Maps in detail
from the last 109 matchesCompared with players on the same level who have at least 15 matches on the map.
How Snake_Y plays
Across 109 matches Snake_Y averages K/R 0.76 and ADR 82.6; the rating across the 59 rated matches is 1.02. Biggest strength: Clutch 1v1 won at 53%, better than 98% of level 10 · 2,001-2,249 ELO players. Most room to improve: Utility damage per round at 2.0, better than only 4% of level 10 · 2,001-2,249 ELO players. Averages 16.5 kills per match with 45% headshots. The strongest map is Cache with a 65% win rate in 17 matches. In 22 of 59 matches the rating was 1.10 or higher (37%), in 21 it was below 0.90. In 39 matches with detailed stats: 1 4Ks and 1 ace. Best month by rating: September 2026 at 1.09. Snake_Y loses the most ELO on Ancient (−21 ELO, win rate 54%). Got weaker: K/R −0.05, Rating −0.05, ADR −4.5, Headshots −2 pp, Win rate −4 pp. Last 30 days: 22 matches, win rate 41%, net ELO −47.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.