Snake_Y

Thailand
109 matches tracked 22 matches in 30 days
ELO ▼ 173
2,063
30-day peak: 2,236
Rank SEA ▼ 2,738 places
#5,048
Thailand #115 in Thailand
30 days · prev. #2,310 · best #2,275
Last updated:

How does Snake_Y play?

Rating 1.02 (from 59 matches) K/R 0.76 ADR 82.6 from 109 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
right on the average
1.02
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.30 ConsistencyShare of matches with a rating of 0.90 or higher. 64%
Rating distribution from 59 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 12% good 1.10 to 1.29 24% normal 0.90 to 1.09 27% weak 0.75 to 0.89 17% very weak below 0.75 19%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (39 matches).

2,001-2,249 ELO

Compared with 1,663 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

56% of opening duels won and so clearly above the average (51%).

Rounds with first kill 11%+1 pp · Ø 10% better than 64%
Opening duels won 56%+5 pp · Ø 51% better than 88%

Clutch

Average
Last one alive

53% of 1v1s won and so well above the average (39%).

Clutch 1v1 won 53%+14 pp · Ø 39% better than 98%
Clutch 1v2 won 24%+3 pp · Ø 21% better than 67%
Clutch kills per match 1.7+0.1 · Ø 1.6 better than 57%

Weapons and aim

Average
Where do the kills come from?

45% headshots and so clearly below the average (50%).

Headshot rate 45%−5 pp · Ø 50% better than 25%
AWP share of kills 1%−9 pp · Ø 10% better than 6%
K/D 1.08+0.06 · Ø 1.02 better than 72%
Pistol kills per match 2.7
Knife kills 2 in 109 matches

Impact

Average
Damage and big rounds

2.2 MVPs per match and so slightly below the average (2.3).

2K rounds 13.6%+0.4 pp · Ø 13.2% better than 58%
3K rounds 4.2%+0.2 pp · Ø 4.0% better than 58%
MVPs per match 2.2−0.1 · Ø 2.3 better than 41%
4Ks and aces 1x 4K, 1 ace in 39 matches

Utility and deaths

Average
Nades, flashes and deaths

45% of nades dealing damage or blinding and so well above the average (35%).

Utility hit rate 45%+10 pp · Ø 35% better than 97%
Utility damage per round 2.0−2.2 · Ø 4.2 better than 4%
Enemies flashed per round 0.35+0.05 · Ø 0.30 better than 71%
Deaths per round 71%−1 pp · Ø 72% better than 60%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Nothing clear
= Stayed the same
Nothing clear
▼ Got worse
K/R −0.05, Rating −0.05, ADR −4.5, Headshots −2 pp, Win rate −4 pp

Aug to Oct 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.70
MayJunJulAugSepOct

Best month: May 2026 with 0.81. Last 3 months: 0.73 (at the start 0.78). Right on the average (0.73).

Patterns

From the last 109 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −21 ELO
26 matches · 54% win rate
In match 2 of the day −21 ELO
26 matches · 42% win rate
Between 12:00 and 18:00 −21 ELO, win rate 35%

Snake_Y loses the most ELO on Ancient: −21 ELO, 54% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.90 · Cache
  2. Longest win streak: 6 wins in a row · Dust 2
  3. Most kills in a match: 29 · Ancient

Maps in detail

from the last 109 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 241
49% better than 42%
0.75 better than 60%
81.9 better than 60%
0.98 better than 35%
52% of 83 duels better than 57%
62% of 13 situations better than 95%
Ancient26
54% better than 57%
0.83 better than 90%
86.0 better than 76%
1.10-
52% of 48 duels better than 55%
44% of 9 situations better than 70%
Cache17
65% -
0.78 -
84.6 -
1.16-
75% of 16 duels -
0% of 2 situations -
Mirage9
44% -
0.73 -
81.7 -
0.86-
48% of 29 duels -
33% of 3 situations -
Inferno7
29% -
0.67 -
79.6 -
1.01-
62% of 21 duels -
0% of 2 situations -
Anubis4
0% -
0.74 -
75.7 -
1.00-
48% of 21 duels -
0% of 1 situations -
Nuke3
33% -
0.68 -
76.3 -
0.94-
75% of 12 duels -
100% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Snake_Y plays

Across 109 matches Snake_Y averages K/R 0.76 and ADR 82.6; the rating across the 59 rated matches is 1.02. Biggest strength: Clutch 1v1 won at 53%, better than 98% of level 10 · 2,001-2,249 ELO players. Most room to improve: Utility damage per round at 2.0, better than only 4% of level 10 · 2,001-2,249 ELO players. Averages 16.5 kills per match with 45% headshots. The strongest map is Cache with a 65% win rate in 17 matches. In 22 of 59 matches the rating was 1.10 or higher (37%), in 21 it was below 0.90. In 39 matches with detailed stats: 1 4Ks and 1 ace. Best month by rating: September 2026 at 1.09. Snake_Y loses the most ELO on Ancient (−21 ELO, win rate 54%). Got weaker: K/R −0.05, Rating −0.05, ADR −4.5, Headshots −2 pp, Win rate −4 pp. Last 30 days: 22 matches, win rate 41%, net ELO −47.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.