Snak_ke
How does Snak_ke play?
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (64 matches).
Compared with 1,549 players in this group, each player over up to their last 100 matches.
Opening
Average44% of opening duels won and so well below the average (50%).
Clutch
Average18% of 1v2s won and so just below the average (20%).
Weapons and aim
Average0.96 K/D and so just below the average (1.00).
Impact
Weakness2.0 MVPs per match and so clearly below the average (2.2).
Utility and deaths
Average45% of nades dealing damage or blinding and so well above the average (36%).
Progress
One value per month, dashed line is the level 9 averageAug to Oct 2026 compared with Dec 2025 to Feb 2026.
Kills per round (K/R)
Best month: January 2026 with 0.80. Last 3 months: 0.67 (at the start 0.76). Slightly below the average (0.72).
Rating, 1.00 is an average match
Best month: August 2026 with 0.96.
Damage per round (ADR)
Best month: January 2026 with 85.5. Last 3 months: 75.0 (at the start 85.4). Slightly below the average (79.4).
Share of headshot kills
Best month: October 2026 with 48%. Last 3 months: 47% (at the start 44%). Just below the average (48%).
Matches won (win rate)
Best month: January 2026 with 58%. Last 3 months: 45% (at the start 55%). Clearly below the average (49%).
Best month: September 2026 with 1,937. Last 3 months: 1,782 (at the start 1,736).
Rounds with first kill
Best month: August 2026 with 12%.
1v1 clutches won
Best month: August 2026 with 67%.
Patterns
From the last 116 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
Snak_ke loses the most ELO on Anubis: −48 ELO, 55% win rate
Records and milestones
from recorded matches- Highest rating in a match: 1.54 · Anubis
- Most kills in a match: 38 · Nuke
- Longest win streak: 8 wins in a row · Nuke
Maps in detail
from the last 116 matchesCompared with players on the same level who have at least 15 matches on the map.
How Snak_ke plays
Across 116 matches Snak_ke averages K/R 0.70 and ADR 78.5; the rating across the 68 rated matches is 0.93. Biggest strength: Utility hit rate at 45%, better than 96% of level 9 players. Most room to improve: Opening duels won at 44%, better than only 7% of level 9 players. Averages 15.1 kills per match with 46% headshots. The strongest map is Inferno with a 59% win rate in 27 matches. In 13 of 68 matches the rating was 1.10 or higher (19%), in 34 it was below 0.90. In 64 matches with detailed stats: 4 4Ks and 2 aces. Best month by rating: August 2026 at 0.96. Snak_ke loses the most ELO on Anubis (−48 ELO, win rate 55%). Things go best on Inferno (+88 ELO, win rate 59%). Match no. 2 of the day goes best: 56% win rate, +18 ELO. Improved over the last three months: Headshots +3 pp. Got weaker: K/R −0.09, ADR −10.4, Win rate −10 pp. Unchanged in recent months: ELO at 1,782. Last 30 days: 40 matches, win rate 45%, net ELO −54.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.