Snak_ke

Belarus
116 matches tracked 40 matches in 30 days
Last updated:

How does Snak_ke play?

Rating 0.93 (from 68 matches) K/R 0.70 ADR 78.5 from 116 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 16%
0.93
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.25 ConsistencyShare of matches with a rating of 0.90 or higher. 50%
Rating distribution from 68 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 10% good 1.10 to 1.29 9% normal 0.90 to 1.09 31% weak 0.75 to 0.89 25% very weak below 0.75 25%
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (64 matches).

Level 9

Compared with 1,549 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

44% of opening duels won and so well below the average (50%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 44%−6 pp · Ø 50% better than 7%

Clutch

Average
Last one alive

18% of 1v2s won and so just below the average (20%).

Clutch 1v1 won 35%−3 pp · Ø 38% better than 34%
Clutch 1v2 won 18%−2 pp · Ø 20% better than 31%
Clutch kills per match 1.7+0.1 · Ø 1.6 better than 57%

Weapons and aim

Average
Where do the kills come from?

0.96 K/D and so just below the average (1.00).

Headshot rate 46%−2 pp · Ø 48% better than 37%
AWP share of kills 8%−3 pp · Ø 11% better than 43%
K/D 0.96−0.04 · Ø 1.00 better than 31%
Pistol kills per match 2.0
Knife kills 1 in 116 matches

Impact

Weakness
Damage and big rounds

2.0 MVPs per match and so clearly below the average (2.2).

2K rounds 13.2%+0.1 pp · Ø 13.1% better than 48%
3K rounds 3.4%−0.5 pp · Ø 3.9% better than 24%
MVPs per match 2.0−0.2 · Ø 2.2 better than 20%
4Ks and aces 4x 4K, 2 aces in 64 matches

Utility and deaths

Average
Nades, flashes and deaths

45% of nades dealing damage or blinding and so well above the average (36%).

Utility hit rate 45%+9 pp · Ø 36% better than 96%
Utility damage per round 5.4+1.2 · Ø 4.2 better than 79%
Enemies flashed per round 0.10−0.18 · Ø 0.28 better than 7%
Deaths per round 73%+1 pp · Ø 72% better than 41%

Progress

One value per month, dashed line is the level 9 average
▲ Improved
Headshots +3 pp
= Stayed the same
ELO at 1,782
▼ Got worse
K/R −0.09, ADR −10.4, Win rate −10 pp

Aug to Oct 2026 compared with Dec 2025 to Feb 2026.

Kills per round (K/R)

0.66
DecJanFebMarAprMayJunJulAugSepOct

Best month: January 2026 with 0.80. Last 3 months: 0.67 (at the start 0.76). Slightly below the average (0.72).

Patterns

From the last 116 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Anubis −48 ELO
31 matches · 55% win rate
On Ancient −25 ELO
20 matches · 40% win rate
Between 12:00 and 18:00 +13 ELO, win rate 43%
On Tuesdays −100 ELO, win rate 36%

Snak_ke loses the most ELO on Anubis: −48 ELO, 55% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.54 · Anubis
  2. Most kills in a match: 38 · Nuke
  3. Longest win streak: 8 wins in a row · Nuke

Maps in detail

from the last 116 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Anubis31
55% better than 63%
0.72 better than 42%
80.6 right on the average
0.99 better than 37%
49% of 153 duels better than 39%
47% of 17 situations better than 72%
Inferno27
59% better than 67%
0.71 better than 40%
84.1 better than 64%
0.91-
45% of 66 duels better than 15%
20% of 5 situations better than 12%
Nuke24
54% better than 47%
0.77 better than 54%
83.8 better than 58%
0.98-
44% of 41 duels better than 11%
50% of 8 situations better than 72%
Ancient20
40% better than 14%
0.58 better than 1%
63.4 better than 1%
0.79-
28% of 39 duels better than 1%
33% of 9 situations better than 40%
Overpass5
40% -
0.72 -
80.4 -
-
-
-
Cache4
25% -
0.52 -
56.7 -
0.72-
27% of 15 duels -
0% of 2 situations -
Mirage3
0% -
0.56 -
74.2 -
-
-
-

Compared with players on the same level who have at least 15 matches on the map.

How Snak_ke plays

Across 116 matches Snak_ke averages K/R 0.70 and ADR 78.5; the rating across the 68 rated matches is 0.93. Biggest strength: Utility hit rate at 45%, better than 96% of level 9 players. Most room to improve: Opening duels won at 44%, better than only 7% of level 9 players. Averages 15.1 kills per match with 46% headshots. The strongest map is Inferno with a 59% win rate in 27 matches. In 13 of 68 matches the rating was 1.10 or higher (19%), in 34 it was below 0.90. In 64 matches with detailed stats: 4 4Ks and 2 aces. Best month by rating: August 2026 at 0.96. Snak_ke loses the most ELO on Anubis (−48 ELO, win rate 55%). Things go best on Inferno (+88 ELO, win rate 59%). Match no. 2 of the day goes best: 56% win rate, +18 ELO. Improved over the last three months: Headshots +3 pp. Got weaker: K/R −0.09, ADR −10.4, Win rate −10 pp. Unchanged in recent months: ELO at 1,782. Last 30 days: 40 matches, win rate 45%, net ELO −54.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.