Snaf

USA
136 matches tracked 24 matches in 30 days
Last updated:

How does Snaf play?

Rating 0.94 (from 38 matches) K/R 0.70 ADR 76.5 from 136 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 27% on level 7
0.94
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.27 ConsistencyShare of matches with at least a normal rating (0.90 and up). 45%
Rating spread from 38 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 11% good 1.10 to 1.29 16% normal 0.90 to 1.09 18% weak 0.75 to 0.89 26% very weak below 0.75 29%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 7 average. Rarely on the AWP.
ClutcherRifler
better than most on level 7 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (67 matches).

Opening

Average
The first duels of the round
Rounds with first kill 9%−1 pp better than 35%
Opening duels won 48%−2 pp better than 33%

Clutch

Average
Last one alive
Clutch 1v1 won 44%+5 pp better than 81%
Clutch 1v2 won 18%−3 pp better than 30%
Clutch kills per match 1.60.0 level

Weapons and aim

Average
Where do the kills come from?
Headshot rate 44%−2 pp better than 35%
AWP share of kills 1%−9 pp better than 7%
K/D 1.01+0.01 better than 60%
Pistol kills per match 2.3
Knife kills 1 in 136 matches

Impact

Strength
Damage and big rounds
Rounds with 2K 14.1%+1.0 pp better than 77%
Rounds with 3K 3.3%−0.6 pp better than 26%
MVPs per match 2.4+0.2 better than 75%
4Ks and aces 4x 4K, 0 aces in 67 matches

Utility and deaths

Average
Nades, flashes and deaths
Utility with impact 33%−2 pp better than 34%
Utility damage per round 5.1+0.9 better than 72%
Enemies flashed per round 0.38+0.11 better than 78%
Rounds with a death 69%−3 pp better than 90%

Progress

One value per month, dashed line is the Level 7 average
▲ Improved
Win rate +8 pp, ELO +235
= Stayed the same
K/R at 0.71, ADR at 78.3
▼ Got worse
Headshots −7 pp

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.67
MayJunJulAugSepOct

Best month: August 2026 with 0.75. Last 3 months: 0.71 (at the start 0.70).

Patterns

From the last 136 matches, each row based on 20+ matches. Times in Berlin time.

Where does the ELO go?

In match 1 of the day −86 ELO
45 matches · 47% wins
On Mirage −67 ELO
48 matches · 44% wins

Snaf loses the most ELO in match 1 of the day: −86 ELO, 47% wins

Records and milestones

from recorded matches
  1. Most kills in a match: 31 · Cache
  2. Highest rating in a match: 1.59 · Cache
  3. Longest win streak: 8 wins in a row · Ancient

Maps in detail

from the last 136 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage48
44% better than 29%
0.70 better than 41%
78.5 better than 48%
0.95-
46% of 135 duels better than 29%
43% of 35 situations better than 66%
Ancient24
58% better than 71%
0.73 better than 54%
77.7 better than 39%
0.82-
50% of 106 duels level
17% of 12 situations better than 6%
Anubis17
76% better than 99%
0.69 better than 35%
75.5 better than 24%
0.93-
50% of 46 duels better than 54%
38% of 13 situations level
Inferno17
35% better than 6%
0.70 level
72.0 better than 17%
0.90-
53% of 40 duels better than 65%
50% of 10 situations better than 77%
Dust 211
55% -
0.64 -
70.0 -
0.96-
38% of 29 duels -
20% of 5 situations -
Nuke9
67% -
0.72 -
73.9 -
0.62-
32% of 22 duels -
40% of 5 situations -
Cache8
63% -
0.79 -
86.0 -
1.13-
52% of 29 duels -
67% of 6 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Snaf plays

Across 136 matches Snaf averages K/R 0.70 and ADR 76.5; the rating across the 38 rated matches is 0.94. Biggest strength: Rounds with a death at 69%. That is better than 90% of players on level 7. On average 15.3 kills per match, 44% of them headshots. The strongest map is Anubis with a 76% win rate in 17 matches. In 10 of 38 matches the rating was 1.10 or higher (26%), in 21 it was below 0.90. In 67 matches with detailed stats: 4 4Ks and 0 aces. Best month by rating: September 2026 at 0.94. Snaf loses the most ELO in match 1 of the day (−86 ELO, win rate 47%). Things go best on Ancient (+35 ELO, win rate 58%). Improved over the last three months: Win rate +8 pp, ELO +235. Got weaker: Headshots −7 pp. Unchanged in recent months: K/R at 0.71, ADR at 78.3. Last 30 days: 24 matches, win rate 46%, ELO balance −97.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 7): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.