Snaaz

Australia
On FACEIT since 2021 172 matches tracked 11 matches in 30 days
ELO ▼ 38
2,649
30-day peak: 2,687
Rank OCE ▼ 3 places
#172
Australia #96 in Australia
30 days · prev. #169 · best #161
Last updated:

How does Snaaz play?

Rating 1.12 (from 138 matches) K/R 0.78 ADR 79.6 from 172 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 76%
1.12
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 75%
Rating distribution from 138 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 25% good 1.10 to 1.29 22% normal 0.90 to 1.09 25% weak 0.75 to 0.89 13% very weak below 0.75 12%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 2,500-2,749 ELO average. More 1v1 and 1v2 wins than the level 10 · 2,500-2,749 ELO average.
AWPerClutcher
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (90 matches).

2,500-2,749 ELO

Compared with 2,483 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

60% of opening duels won and so well above the average (52%).

Rounds with first kill 10%−1 pp · Ø 11% better than 42%
Opening duels won 60%+8 pp · Ø 52% better than 95%

Clutch

Average
Last one alive

2.2 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 37%−2 pp · Ø 39% better than 39%
Clutch 1v2 won 21%0 pp · Ø 21% right on the average
Clutch kills per match 2.2+0.5 · Ø 1.7 better than 91%

Weapons and aim

Average
Where do the kills come from?

1.20 K/D and so clearly above the average (1.04).

Headshot rate 46%−5 pp · Ø 51% better than 24%
AWP share of kills 30%+18 pp · Ø 12% better than 96%
K/D 1.20+0.16 · Ø 1.04 better than 88%
Pistol kills per match 2.6
Knife kills 1 in 172 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 16.5% of rounds and so well above the average (13.4%).

2K rounds 16.5%+3.1 pp · Ø 13.4% better than 95%
3K rounds 3.6%−0.6 pp · Ø 4.2% better than 24%
MVPs per match 2.2−0.2 · Ø 2.4 better than 30%
4Ks and aces 10x 4K, 2 aces in 90 matches

Utility and deaths

Average
Nades, flashes and deaths

0.65 enemies flashed per round and so well above the average (0.30).

Utility hit rate 27%−8 pp · Ø 35% better than 7%
Utility damage per round 3.9−0.2 · Ø 4.1 better than 47%
Enemies flashed per round 0.65+0.35 · Ø 0.30 better than 98%
Deaths per round 65%−7 pp · Ø 72% better than 97%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
Nothing clear
= Stayed the same
K/R at 0.78, Rating at 1.12, ADR at 80.7, Headshots at 45%, Win rate at 55%, ELO at 2,649
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Apr to Jul 2026.

Kills per round (K/R)

0.88
AprMayJunJulAugSepOct

Best month: October 2026 with 0.88. Last 3 months: 0.78 (at the start 0.77). Slightly above the average (0.74).

Patterns

From the last 172 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day −24 ELO
67 matches · 48% win rate
Between 18:00 and 24:00 −8 ELO, win rate 44%
On Mondays +45 ELO, win rate 49%

Snaaz loses the most ELO in match 1 of the day: −24 ELO, 48% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 34 · Mirage
  2. Longest win streak: 6 wins in a row · Mirage
  3. Recorded match no. 100 · Cache
  4. Highest rating in a match: 2.40 · Cache

Maps in detail

from the last 172 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage36
53% right on the average
0.78 better than 65%
78.7 better than 37%
1.10 better than 68%
52% of 112 duels right on the average
42% of 33 situations better than 60%
Anubis31
58% better than 67%
0.81 better than 78%
78.7 better than 35%
1.10 better than 68%
58% of 79 duels better than 81%
35% of 20 situations better than 39%
Ancient29
55% better than 55%
0.80 better than 70%
85.9 better than 66%
1.12 better than 72%
64% of 87 duels better than 96%
36% of 14 situations better than 45%
Cache26
58% -
0.83 -
82.9 -
1.21-
65% of 104 duels -
37% of 19 situations -
Dust 222
59% better than 73%
0.71 better than 32%
78.5 better than 34%
1.11 better than 69%
64% of 90 duels better than 96%
33% of 12 situations better than 36%
Nuke16
50% better than 36%
0.70 better than 23%
72.8 better than 9%
1.07-
57% of 47 duels better than 72%
63% of 8 situations better than 92%
Inferno10
50% -
0.69 -
70.4 -
0.95-
74% of 19 duels -
33% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Snaaz plays

Across 172 matches Snaaz averages K/R 0.78 and ADR 79.6; the rating across the 138 rated matches is 1.12. Biggest strength: Deaths per round at just 65% (lower is better), better than 97% of level 10 · 2,500-2,749 ELO players. Most room to improve: Utility hit rate at 27%, better than only 7% of level 10 · 2,500-2,749 ELO players. Averages 16.5 kills per match with 46% headshots. The strongest map is Dust 2 with a 59% win rate in 22 matches. In 69 of 138 matches the rating was 1.10 or higher (50%), in 35 it was below 0.90. In 90 matches with detailed stats: 10 4Ks and 2 aces. Best month by rating: October 2026 at 1.28. Snaaz loses the most ELO in match 1 of the day (−24 ELO, win rate 48%). Things go best from match 5 of the day (+139 ELO, win rate 67%). Match no. 3 of the day goes best: 71% win rate, +83 ELO. Unchanged in recent months: K/R at 0.78, Rating at 1.12, ADR at 80.7, Headshots at 45%, Win rate at 55%, ELO at 2,649. Last 30 days: 11 matches, win rate 64%, net ELO +4.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.