Sn1peR_ok
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (67 matches).
Compared with 1,329 players in this group, each player over up to their last 100 matches.
Opening
Strength66% of opening duels won and so well above the average (49%).
Clutch
Strength3.2 clutch kills per match and so well above the average (1.7).
Weapons and aim
Average1.41 K/D and so well above the average (0.97).
Impact
StrengthExactly 3 kills in 7.1% of rounds and so well above the average (3.8%).
Utility and deaths
AverageDied in 66% of rounds and so well below the average (73%). Lower is better.
Progress
One value per month, dashed line is the level 8 averageAug to Oct 2026 compared with Jul 2026.
Kills per round (K/R)
Best month: October 2026 with 1.37. Last 3 months: 1.03 (at the start 0.78). Well above the average (0.71).
Rating, 1.00 is an average match
Best month: October 2026 with 1.97. Last 3 months: 1.50 (at the start 1.10). Well above the average (0.99).
Damage per round (ADR)
Best month: October 2026 with 138.4. Last 3 months: 100.8 (at the start 81.1). Well above the average (78.5).
Share of headshot kills
Best month: July 2026 with 37%. Last 3 months: 30% (at the start 37%). Well below the average (48%).
Matches won (win rate)
Best month: September 2026 with 57%. Last 3 months: 54% (at the start 46%). Well above the average (46%).
Best month: October 2026 with 1,776. Last 3 months: 1,565 (at the start 1,472).
Rounds with first kill
Best month: October 2026 with 20%.
1v1 clutches won
Best month: September 2026 with 42%.
Patterns
From the last 113 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
Sn1peR_ok loses the most ELO in match 2 of the day: −58 ELO, 42% win rate
Records and milestones
from recorded matches- Longest win streak: 9 wins in a row · Mirage
- Most kills in a match: 39 · Cache
- Highest rating in a match: 3.69 · Cache
Maps in detail
from the last 113 matchesCompared with players on the same level who have at least 15 matches on the map.
How Sn1peR_ok plays
Across 113 matches Sn1peR_ok averages K/R 0.92, ADR 92.4 and a rating of 1.33. Biggest strength: Rating at 1.33, better than 99% of level 8 players. Most room to improve: Headshot rate at 33%, better than only 2% of level 8 players. Averages 20.2 kills per match with 33% headshots. The strongest map is Anubis with a 69% win rate in 16 matches. In 73 of 113 matches the rating was 1.10 or higher (65%), in 15 it was below 0.90. In 67 matches with detailed stats: 37 4Ks and 9 aces. Best month by rating: October 2026 at 1.97. Sn1peR_ok loses the most ELO in match 2 of the day (−58 ELO, win rate 42%). Things go best on Dust 2 (+28 ELO, win rate 59%). Improved over the last three months: K/R +0.25, Rating +0.40, ADR +19.7, Win rate +8 pp, ELO +93. Got weaker: Headshots −7 pp. Last 30 days: 17 matches, win rate 65%, net ELO +47.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.