Sn1ckers_2k

Zimbabwe
100 matches tracked
Last updated:

How does Sn1ckers_2k play?

Rating 0.92 (from 77 matches) K/R 0.68 ADR 75.6 from 100 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 16%
0.92
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.29 ConsistencyShare of matches with a rating of 0.90 or higher. 47%
Rating distribution from 77 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 16% good 1.10 to 1.29 9% normal 0.90 to 1.09 22% weak 0.75 to 0.89 27% very weak below 0.75 26%
better than most on level 8 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (31 matches).

Level 8

Compared with 1,329 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

39% of opening duels won and so well below the average (49%).

Rounds with first kill 8%−2 pp · Ø 10% better than 21%
Opening duels won 39%−10 pp · Ø 49% better than 1%

Clutch

Average
Last one alive

47% of 1v1s won and so clearly above the average (38%).

Clutch 1v1 won 47%+9 pp · Ø 38% better than 90%
Clutch 1v2 won 21%0 pp · Ø 21% right on the average
Clutch kills per match 1.8+0.1 · Ø 1.7 better than 65%

Weapons and aim

Average
Where do the kills come from?

31% headshots and so well below the average (48%).

Headshot rate 31%−17 pp · Ø 48% better than 1%
AWP share of kills 6%−5 pp · Ø 11% better than 36%
K/D 0.98+0.01 · Ø 0.97 better than 43%
Pistol kills per match 2.0
Knife kills 1 in 100 matches

Impact

Weakness
Damage and big rounds

Exactly 2 kills in 10.4% of rounds and so well below the average (12.8%).

2K rounds 10.4%−2.4 pp · Ø 12.8% better than 3%
3K rounds 3.3%−0.5 pp · Ø 3.8% better than 24%
MVPs per match 1.7−0.5 · Ø 2.2 better than 5%
4Ks and aces 5x 4K, 0 aces in 31 matches

Utility and deaths

Strength
Nades, flashes and deaths

7.1 utility damage per round and so well above the average (4.1).

Utility hit rate 44%+8 pp · Ø 36% better than 95%
Utility damage per round 7.1+3.0 · Ø 4.1 better than 95%
Enemies flashed per round 0.20−0.07 · Ø 0.27 better than 31%
Deaths per round 69%−4 pp · Ø 73% better than 86%

Progress

One value per month, dashed line is the level 8 average
▲ Improved
Headshots +3 pp
= Stayed the same
Rating at 0.93, ADR at 75.0, Win rate at 48%
▼ Got worse
K/R −0.05

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.61
MayJunJulAugSepOct

Best month: June 2026 with 0.75. Last 3 months: 0.65 (at the start 0.70). Clearly below the average (0.71).

Patterns

From the last 100 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −49 ELO
25 matches · 44% win rate
On Dust 2 −48 ELO
32 matches · 50% win rate
On Saturdays −105 ELO, win rate 42%

Sn1ckers_2k loses the most ELO on Ancient: −49 ELO, 44% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.63 · Anubis
  2. Longest win streak: 8 wins in a row · Dust 2
  3. Most kills in a match: 27 · Dust 2

Maps in detail

from the last 100 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 232
50% right on the average
0.65 better than 16%
71.0 better than 10%
0.87 better than 9%
41% of 100 duels better than 8%
44% of 9 situations better than 69%
Ancient25
44% better than 31%
0.71 better than 42%
80.7 better than 53%
0.96 better than 36%
47% of 78 duels better than 30%
28% of 25 situations better than 26%
Inferno22
50% better than 44%
0.71 right on the average
79.6 better than 54%
0.99 better than 48%
50% of 42 duels better than 45%
22% of 9 situations better than 17%
Anubis13
62% -
0.66 -
75.2 -
0.97-
41% of 51 duels -
29% of 7 situations -
Mirage4
25% -
0.69 -
73.0 -
0.86-
64% of 14 duels -
0% of 2 situations -
Overpass4
50% -
0.58 -
65.0 -
0.72-
27% of 11 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How Sn1ckers_2k plays

Across 100 matches Sn1ckers_2k averages K/R 0.68 and ADR 75.6; the rating across the 77 rated matches is 0.92. Biggest strength: Utility hit rate at 44%, better than 95% of level 8 players. Most room to improve: Headshot rate at 31%, better than only 1% of level 8 players. Averages 14.6 kills per match with 31% headshots. The strongest map is Anubis with a 62% win rate in 13 matches. In 19 of 77 matches the rating was 1.10 or higher (25%), in 41 it was below 0.90. In 31 matches with detailed stats: 5 4Ks and 0 aces. Best month by rating: June 2026 at 0.99. Sn1ckers_2k loses the most ELO on Ancient (−49 ELO, win rate 44%). Things go best on Inferno (+30 ELO, win rate 50%). From match no. 5 of the day on, things go best: 65% win rate, −30 ELO. Improved over the last three months: Headshots +3 pp. Got weaker: K/R −0.05. Unchanged in recent months: Rating at 0.93, ADR at 75.0, Win rate at 48%. Last 30 days: 5 matches, win rate 60%, net ELO +35.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.