Sn0sti

Papua New Guinea
41 matches tracked 20 matches in 30 days
Last updated:

How does Sn0sti play?

Rating 0.78 K/R 0.59 ADR 67.3 from 41 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 3%
0.78
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.26 ConsistencyShare of matches with a rating of 0.90 or higher. 32%
Rating distribution from 41 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 5% good 1.10 to 1.29 7% normal 0.90 to 1.09 20% weak 0.75 to 0.89 17% very weak below 0.75 51%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 4 about average weaker than most
Level 4

Compared with 657 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 8% of rounds and so clearly below the average (9%).

Rounds with first kill 8%−1 pp · Ø 9% better than 28%
Opening duels won 48%0 pp · Ø 48% right on the average

Clutch

Average
Last one alive

40% of 1v1s won and so just above the average (39%).

Clutch 1v1 won 40%+1 pp · Ø 39% better than 69%
Clutch 1v2 won 18%−3 pp · Ø 21% better than 35%
Clutch kills per match 1.5−0.1 · Ø 1.6 better than 45%

Weapons and aim

Average
Where do the kills come from?

0.76 K/D and so clearly below the average (0.94).

Headshot rate 43%0 pp · Ø 43% right on the average
AWP share of kills 3%−8 pp · Ø 11% better than 20%
K/D 0.76−0.18 · Ø 0.94 better than 4%
Pistol kills per match 2.0

Impact

Weakness
Damage and big rounds

1.3 MVPs per match and so well below the average (2.1).

2K rounds 9.1%−3.3 pp · Ø 12.4% better than 2%
3K rounds 2.3%−1.3 pp · Ø 3.6% better than 8%
MVPs per match 1.3−0.8 · Ø 2.1 better than 1%
4Ks and aces 3x 4K, 0 aces in 41 matches

Utility and deaths

Weakness
Nades, flashes and deaths

21% of nades dealing damage or blinding and so well below the average (34%).

Utility hit rate 21%−13 pp · Ø 34% better than 1%
Utility damage per round 1.1−2.5 · Ø 3.6 better than 2%
Enemies flashed per round 0.06−0.17 · Ø 0.23 better than 5%
Deaths per round 77%+4 pp · Ø 73% better than 19%

Progress

One value per month, dashed line is the level 4 average
Whether Sn0sti is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 41 matches, all from the last 3 months.

Kills per round (K/R)

0.58
SepOct

Patterns

From the last 41 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

No clear pattern

No clear pattern

Records and milestones

from recorded matches
  1. Most kills in a match: 20 · Anubis
  2. Longest win streak: 4 wins in a row · Nuke
  3. Highest rating in a match: 1.46 · Inferno

Maps in detail

from the last 41 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage12
17% -
0.60 -
68.0 -
0.76-
44% of 45 duels -
46% of 13 situations -
Anubis10
40% -
0.62 -
71.6 -
0.85-
61% of 36 duels -
25% of 4 situations -
Ancient5
60% -
0.58 -
70.3 -
0.72-
41% of 22 duels -
25% of 4 situations -
Inferno4
50% -
0.58 -
64.4 -
0.87-
67% of 12 duels -
100% of 1 situations -
Nuke4
50% -
0.55 -
61.5 -
0.80-
38% of 13 duels -
25% of 4 situations -
Cache3
33% -
0.70 -
69.9 -
0.93-
42% of 12 duels -
67% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Sn0sti plays

Across 41 matches Sn0sti averages K/R 0.59, ADR 67.3 and a rating of 0.78. Most room to improve: Utility hit rate at 21%, better than only 1% of level 4 players. Averages 13.0 kills per match with 43% headshots. The strongest map is Anubis with a 40% win rate in 10 matches. In 5 of 41 matches the rating was 1.10 or higher (12%), in 28 it was below 0.90. In 41 matches with detailed stats: 3 4Ks and 0 aces. Last 30 days: 20 matches, win rate 20%, net ELO −29.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 4): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.