Smythy_
How does Smythy_ play?
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (128 matches).
Compared with 2,097 players in this group, each player over up to their last 100 matches.
Opening
AverageFirst kill in 7% of rounds and so well below the average (11%).
Clutch
Strength2.4 clutch kills per match and so well above the average (1.7).
Weapons and aim
Average39% headshots and so well below the average (50%).
Impact
Weakness2.0 MVPs per match and so well below the average (2.4).
Utility and deaths
StrengthDied in 66% of rounds and so well below the average (72%). Lower is better.
Progress
One value per month, dashed line is the level 10 · all ELO ranges averageAug to Sep 2026 compared with Jan to Mar 2026.
Kills per round (K/R)
Best month: July 2026 with 0.73. Last 3 months: 0.71 (at the start 0.60). Slightly below the average (0.74).
Rating, 1.00 is an average match
Best month: September 2026 with 1.07.
Damage per round (ADR)
Best month: July 2026 with 84.3. Last 3 months: 75.8 (at the start 69.0). Clearly below the average (80.8).
Share of headshot kills
Best month: February 2026 with 46%. Last 3 months: 38% (at the start 45%). Well below the average (50%).
Matches won (win rate)
Best month: August 2026 with 58%. Last 3 months: 57% (at the start 22%). Well above the average (50%).
Best month: September 2026 with 2,246. Last 3 months: 2,125 (at the start 2,122).
Rounds with first kill
Best month: August 2026 with 8%.
1v1 clutches won
Best month: September 2026 with 42%.
Patterns
From the last 168 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
Smythy_ loses the most ELO on Ancient: −61 ELO, 41% win rate
Records and milestones
from recorded matches- Highest rating in a match: 1.97 · Anubis
- Most kills in a match: 33 · Mirage
- Longest win streak: 9 wins in a row · Mirage
Maps in detail
from the last 168 matchesCompared with players on the same level who have at least 15 matches on the map.
How Smythy_ plays
Across 168 matches Smythy_ averages K/R 0.69 and ADR 75.4; the rating across the 141 rated matches is 1.05. Biggest strength: Deaths per round at just 66% (lower is better), better than 95% of level 10 · all ELO ranges players. Most room to improve: Headshot rate at 39%, better than only 5% of level 10 · all ELO ranges players. Averages 15.4 kills per match with 39% headshots. The strongest map is Inferno with a 60% win rate in 15 matches. In 54 of 141 matches the rating was 1.10 or higher (38%), in 42 it was below 0.90. In 128 matches with detailed stats: 21 4Ks and 1 ace. Best month by rating: September 2026 at 1.07. Smythy_ loses the most ELO on Ancient (−61 ELO, win rate 41%). Things go best in match 1 of the day (+57 ELO, win rate 58%). Match no. 1 of the day goes best: 58% win rate, +57 ELO. Improved over the last three months: K/R +0.11, ADR +6.8, Win rate +35 pp. Got weaker: Headshots −7 pp. Unchanged in recent months: ELO at 2,125.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 10 · all ELO ranges): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.