Smythy_

Russia
168 matches tracked
Last updated:

How does Smythy_ play?

Rating 1.05 (from 141 matches) K/R 0.69 ADR 75.4 from 168 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 55%
1.05
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.31 ConsistencyShare of matches with a rating of 0.90 or higher. 70%
Rating distribution from 141 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 17% good 1.10 to 1.29 18% normal 0.90 to 1.09 32% weak 0.75 to 0.89 14% very weak below 0.75 16%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 10 · all ELO ranges average.
Clutcher
better than most on level 10 · all ELO ranges about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (128 matches).

all ELO ranges

Compared with 2,097 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 7% of rounds and so well below the average (11%).

Rounds with first kill 7%−4 pp · Ø 11% better than 6%
Opening duels won 54%+3 pp · Ø 51% better than 70%

Clutch

Strength
Last one alive

2.4 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 40%+1 pp · Ø 39% better than 58%
Clutch 1v2 won 29%+7 pp · Ø 22% better than 90%
Clutch kills per match 2.4+0.7 · Ø 1.7 better than 95%

Weapons and aim

Average
Where do the kills come from?

39% headshots and so well below the average (50%).

Headshot rate 39%−11 pp · Ø 50% better than 5%
AWP share of kills 10%−2 pp · Ø 12% better than 55%
K/D 1.06+0.03 · Ø 1.03 better than 57%
Pistol kills per match 2.3
Knife kills 2 in 168 matches

Impact

Weakness
Damage and big rounds

2.0 MVPs per match and so well below the average (2.4).

2K rounds 12.3%−1.1 pp · Ø 13.4% better than 20%
3K rounds 3.6%−0.5 pp · Ø 4.1% better than 27%
MVPs per match 2.0−0.4 · Ø 2.4 better than 14%
4Ks and aces 21x 4K, 1 ace in 128 matches

Utility and deaths

Strength
Nades, flashes and deaths

Died in 66% of rounds and so well below the average (72%). Lower is better.

Utility hit rate 41%+6 pp · Ø 35% better than 87%
Utility damage per round 5.4+1.3 · Ø 4.1 better than 81%
Enemies flashed per round 0.26−0.04 · Ø 0.30 better than 41%
Deaths per round 66%−6 pp · Ø 72% better than 95%

Progress

One value per month, dashed line is the level 10 · all ELO ranges average
▲ Improved
K/R +0.11, ADR +6.8, Win rate +35 pp
= Stayed the same
ELO at 2,125
▼ Got worse
Headshots −7 pp

Aug to Sep 2026 compared with Jan to Mar 2026.

Kills per round (K/R)

0.71
JanFebMarAprMayJunJulAugSepOct

Best month: July 2026 with 0.73. Last 3 months: 0.71 (at the start 0.60). Slightly below the average (0.74).

Patterns

From the last 168 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −61 ELO
27 matches · 41% win rate
On Mirage −43 ELO
58 matches · 52% win rate
Between 0:00 and 6:00 −36 ELO, win rate 29%
On Wednesdays +2 ELO, win rate 44%

Smythy_ loses the most ELO on Ancient: −61 ELO, 41% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.97 · Anubis
  2. Most kills in a match: 33 · Mirage
  3. Longest win streak: 9 wins in a row · Mirage

Maps in detail

from the last 168 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage58
52% right on the average
0.69 better than 25%
75.8 better than 24%
1.04 better than 52%
53% of 156 duels better than 60%
36% of 39 situations better than 45%
Dust 241
54% better than 57%
0.72 better than 38%
76.3 better than 25%
1.09 better than 64%
59% of 106 duels better than 86%
47% of 34 situations better than 73%
Ancient27
41% better than 16%
0.61 better than 2%
70.3 better than 4%
0.92 better than 14%
49% of 68 duels better than 34%
36% of 11 situations better than 45%
Anubis16
44% better than 23%
0.67 better than 16%
76.1 better than 24%
1.03 better than 48%
43% of 47 duels better than 11%
39% of 18 situations better than 55%
Inferno15
60% better than 70%
0.81 better than 76%
85.8 better than 70%
1.23 better than 91%
66% of 32 duels better than 96%
46% of 13 situations better than 73%
Nuke7
57% -
0.72 -
71.6 -
1.06-
64% of 25 duels -
42% of 12 situations -
Cache3
33% -
0.55 -
55.6 -
0.76-
50% of 6 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How Smythy_ plays

Across 168 matches Smythy_ averages K/R 0.69 and ADR 75.4; the rating across the 141 rated matches is 1.05. Biggest strength: Deaths per round at just 66% (lower is better), better than 95% of level 10 · all ELO ranges players. Most room to improve: Headshot rate at 39%, better than only 5% of level 10 · all ELO ranges players. Averages 15.4 kills per match with 39% headshots. The strongest map is Inferno with a 60% win rate in 15 matches. In 54 of 141 matches the rating was 1.10 or higher (38%), in 42 it was below 0.90. In 128 matches with detailed stats: 21 4Ks and 1 ace. Best month by rating: September 2026 at 1.07. Smythy_ loses the most ELO on Ancient (−61 ELO, win rate 41%). Things go best in match 1 of the day (+57 ELO, win rate 58%). Match no. 1 of the day goes best: 58% win rate, +57 ELO. Improved over the last three months: K/R +0.11, ADR +6.8, Win rate +35 pp. Got weaker: Headshots −7 pp. Unchanged in recent months: ELO at 2,125.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · all ELO ranges): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.