Smurph-
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (22 matches).
Compared with 1,549 players in this group, each player over up to their last 100 matches.
Opening
Average48% of opening duels won and so slightly below the average (50%).
Clutch
Average9% of 1v2s won and so well below the average (20%).
Weapons and aim
Average0.93 K/D and so slightly below the average (1.00).
Impact
AverageExactly 3 kills in 2.6% of rounds and so well below the average (3.9%).
Utility and deaths
Average0.49 enemies flashed per round and so well above the average (0.28).
Progress
One value per month, dashed line is the level 9 averageSep to Oct 2026 compared with Jun to Jul 2026.
Kills per round (K/R)
Best month: June 2026 with 0.76. Last 3 months: 0.66 (at the start 0.70). Clearly below the average (0.72).
Rating, 1.00 is an average match
Best month: June 2026 with 1.03. Last 3 months: 0.92 (at the start 0.97). Clearly below the average (1.01).
Damage per round (ADR)
Best month: June 2026 with 83.9. Last 3 months: 76.8 (at the start 83.0). Slightly below the average (79.4).
Share of headshot kills
Best month: October 2026 with 48%. Last 3 months: 48% (at the start 46%). Right on the average (48%).
Matches won (win rate)
Best month: October 2026 with 47%. Last 3 months: 50% (at the start 35%). Just above the average (49%).
Best month: October 2026 with 1,848. Last 3 months: 1,848 (at the start 1,678).
Rounds with first kill
Best month: October 2026 with 11%.
1v1 clutches won
Best month: October 2026 with 54%.
Patterns
From the last 45 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
No clear pattern
Records and milestones
from recorded matches- Most kills in a match: 36 · Cache
- Highest rating in a match: 1.87 · Anubis
Maps in detail
from the last 45 matchesCompared with players on the same level who have at least 15 matches on the map.
How Smurph- plays
Across 45 matches Smurph- averages K/R 0.68, ADR 79.9 and a rating of 0.95. Biggest strength: Clutch 1v1 won at 47%, better than 87% of level 9 players. Most room to improve: 3K rounds at 2.6%, better than only 4% of level 9 players. Averages 16.3 kills per match with 47% headshots. The strongest map is Anubis with a 50% win rate in 10 matches. In 16 of 45 matches the rating was 1.10 or higher (36%), in 19 it was below 0.90. In 22 matches with detailed stats: 4 4Ks and 1 ace. Best month by rating: June 2026 at 1.03. Things go best in match 1 of the day (+2 ELO, win rate 50%). Match no. 1 of the day goes best: 50% win rate, +2 ELO. Improved over the last three months: Headshots +2 pp, Win rate +15 pp, ELO +170. Got weaker: K/R −0.04, Rating −0.05, ADR −6.2. Last 30 days: 20 matches, win rate 45%, net ELO +28.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.