SmoodAimder

Canada
On FACEIT since 2015 336 matches tracked 60 matches in 30 days
ELO ▼ 45
2,036
30-day peak: 2,081
Rank NA ▼ 239 places
#7,058
Canada #897 in Canada
30 days · prev. #6,819 · best #6,137
Last updated:

How does SmoodAimder play?

Rating 0.95 K/R 0.67 ADR 74.1 from 336 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 18%
0.95
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 55%
Rating distribution from 336 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 14% good 1.10 to 1.29 16% normal 0.90 to 1.09 24% weak 0.75 to 0.89 16% very weak below 0.75 29%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (306 matches).

2,001-2,249 ELO

Compared with 1,836 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

First kill in 7% of rounds and so well below the average (10%).

Rounds with first kill 7%−3 pp · Ø 10% better than 8%
Opening duels won 46%−5 pp · Ø 51% better than 13%

Clutch

Average
Last one alive

17% of 1v2s won and so clearly below the average (22%).

Clutch 1v1 won 38%−1 pp · Ø 39% better than 48%
Clutch 1v2 won 17%−5 pp · Ø 22% better than 22%
Clutch kills per match 1.6−0.1 · Ø 1.7 better than 46%

Weapons and aim

Average
Where do the kills come from?

0.94 K/D and so slightly below the average (1.03).

Headshot rate 50%+1 pp · Ø 49% better than 56%
AWP share of kills 5%−7 pp · Ø 12% better than 29%
K/D 0.94−0.09 · Ø 1.03 better than 19%
Pistol kills per match 2.3
Knife kills 4 in 336 matches

Impact

Weakness
Damage and big rounds

1.9 MVPs per match and so well below the average (2.3).

2K rounds 11.7%−1.7 pp · Ø 13.4% better than 12%
3K rounds 3.3%−0.8 pp · Ø 4.1% better than 19%
MVPs per match 1.9−0.4 · Ø 2.3 better than 10%
4Ks and aces 35x 4K, 4 aces in 306 matches

Utility and deaths

Average
Nades, flashes and deaths

0.52 enemies flashed per round and so well above the average (0.29).

Utility hit rate 29%−6 pp · Ø 35% better than 14%
Utility damage per round 4.5+0.3 · Ø 4.2 better than 62%
Enemies flashed per round 0.52+0.23 · Ø 0.29 better than 94%
Deaths per round 71%−1 pp · Ø 72% better than 59%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
ELO +502
= Stayed the same
Headshots at 50%, Win rate at 51%
▼ Got worse
K/R −0.12, Rating −0.20, ADR −13.1

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.67
MayJunJulAugSepOct

Best month: July 2026 with 0.78. Last 3 months: 0.66 (at the start 0.78). Clearly below the average (0.74).

Patterns

From the last 336 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −55 ELO
42 matches · 48% win rate
On Mirage −25 ELO
90 matches · 52% win rate
Between 0:00 and 6:00 +63 ELO, win rate 39%
On Saturdays −77 ELO, win rate 38%

SmoodAimder loses the most ELO on Ancient: −55 ELO, 48% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 30 · Dust 2
  2. Highest rating in a match: 2.03 · Nuke
  3. Longest win streak: 8 wins in a row · Anubis

Maps in detail

from the last 336 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage90
52% better than 55%
0.63 better than 8%
71.0 better than 10%
0.92 better than 16%
43% of 298 duels better than 11%
47% of 66 situations better than 76%
Dust 278
42% better than 19%
0.65 better than 12%
72.8 better than 13%
0.92 better than 15%
44% of 270 duels better than 16%
25% of 61 situations better than 17%
Anubis48
60% better than 78%
0.70 better than 32%
76.6 better than 28%
0.99 better than 37%
48% of 159 duels better than 30%
56% of 36 situations better than 89%
Ancient42
48% better than 37%
0.70 better than 29%
79.4 better than 39%
0.97 better than 29%
49% of 156 duels better than 37%
38% of 13 situations better than 54%
Inferno33
61% better than 74%
0.64 better than 10%
70.1 better than 8%
0.92 better than 11%
49% of 100 duels better than 29%
33% of 27 situations better than 32%
Cache29
45% -
0.71 -
80.6 -
0.97-
52% of 128 duels -
24% of 17 situations -
Nuke16
56% right on the average
0.70 better than 26%
72.8 better than 13%
1.00 better than 34%
48% of 48 duels better than 23%
45% of 11 situations better than 60%

Compared with players on the same level who have at least 15 matches on the map.

How SmoodAimder plays

Across 336 matches SmoodAimder averages K/R 0.67, ADR 74.1 and a rating of 0.95. Most room to improve: Rounds with first kill at 7%, better than only 8% of level 10 · 2,001-2,249 ELO players. Averages 14.5 kills per match with 50% headshots. The strongest map is Inferno with a 61% win rate in 33 matches. In 105 of 336 matches the rating was 1.10 or higher (31%), in 152 it was below 0.90. In 306 matches with detailed stats: 35 4Ks and 4 aces. Best month by rating: July 2026 at 1.13. SmoodAimder loses the most ELO on Ancient (−55 ELO, win rate 48%). Things go best on Cache (+52 ELO, win rate 45%). Match no. 3 of the day goes best: 59% win rate, +27 ELO. Improved over the last three months: ELO +502. Got weaker: K/R −0.12, Rating −0.20, ADR −13.1. Unchanged in recent months: Headshots at 50%, Win rate at 51%. Last 30 days: 60 matches, win rate 42%, net ELO +65.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.