SmiIey-

China
121 matches tracked 59 matches in 30 days
ELO ▲ 4
1,875
30-day peak: 2,103
Rank SEA ▲ 1,935 places
#4,041
30 days · prev. #5,976 · best #4,041
Last updated:

How does SmiIey- play?

Rating 1.08 K/R 0.78 ADR 87.6 from 121 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 77%
1.08
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.42 ConsistencyShare of matches with a rating of 0.90 or higher. 67%
Rating distribution from 121 matches
outstanding 1.80 and up 7% strong 1.30 to 1.79 14% good 1.10 to 1.29 23% normal 0.90 to 1.09 22% weak 0.75 to 0.89 13% very weak below 0.75 20%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 9 average. More first kills per match than the level 9 average. More damage per round than the level 9 average.
Multi-killsEntryDamage
better than most on level 9 about average weaker than most
Level 9

Compared with 1,551 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 13% of rounds and so well above the average (10%).

Rounds with first kill 13%+3 pp · Ø 10% better than 88%
Opening duels won 47%−3 pp · Ø 50% better than 22%

Clutch

Average
Last one alive

1.1 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 43%+5 pp · Ø 38% better than 75%
Clutch 1v2 won 20%−1 pp · Ø 21% better than 44%
Clutch kills per match 1.1−0.6 · Ø 1.7 better than 7%

Weapons and aim

Average
Where do the kills come from?

53% headshots and so clearly above the average (48%).

Headshot rate 53%+5 pp · Ø 48% better than 77%
AWP share of kills 14%+4 pp · Ø 10% better than 71%
K/D 1.03+0.05 · Ø 0.98 better than 60%
Pistol kills per match 3.0
Knife kills 1 in 121 matches

Impact

Strength
Damage and big rounds

2.9 MVPs per match and so well above the average (2.2).

2K rounds 13.1%+0.2 pp · Ø 12.9% better than 46%
3K rounds 5.8%+1.9 pp · Ø 3.9% better than 97%
MVPs per match 2.9+0.7 · Ø 2.2 better than 97%
4Ks and aces 26x 4K, 6 aces in 121 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 76% of rounds and so clearly above the average (73%). Lower is better.

Utility hit rate 37%+1 pp · Ø 36% better than 64%
Utility damage per round 3.6−0.6 · Ø 4.2 better than 37%
Enemies flashed per round 0.36+0.08 · Ø 0.28 better than 72%
Deaths per round 76%+3 pp · Ø 73% better than 11%

Progress

One value per month, dashed line is the level 9 average
Whether SmiIey- is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 121 matches, all from the last 3 months.

Kills per round (K/R)

0.80
AugSepOct

Best month: October 2026 with 0.80.

Patterns

From the last 121 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Fridays −23 ELO, win rate 48%

No clear pattern

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.89 · Dust 2
  2. Longest win streak: 8 wins in a row · Dust 2
  3. Most kills in a match: 37 · Ancient

Maps in detail

from the last 121 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage42
60% better than 82%
0.76 better than 66%
85.5 better than 78%
1.07 better than 70%
49% of 257 duels better than 43%
50% of 14 situations better than 82%
Dust 238
66% better than 91%
0.83 better than 90%
93.1 better than 95%
1.11 better than 79%
50% of 232 duels better than 47%
50% of 14 situations better than 81%
Cache15
33% -
0.82 -
89.6 -
1.14-
41% of 93 duels -
27% of 11 situations -
Inferno13
31% -
0.71 -
78.1 -
0.98-
42% of 98 duels -
50% of 4 situations -
Anubis7
57% -
0.75 -
87.1 -
0.99-
59% of 29 duels -
40% of 5 situations -
Ancient3
67% -
0.80 -
87.1 -
1.10-
38% of 29 duels -
50% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How SmiIey- plays

Across 121 matches SmiIey- averages K/R 0.78, ADR 87.6 and a rating of 1.08. Biggest strength: 3K rounds at 5.8%, better than 97% of level 9 players. Most room to improve: Deaths per round at 76%, better than only 11% of level 9 players. Averages 17.3 kills per match with 53% headshots. The strongest map is Dust 2 with a 66% win rate in 38 matches. In 54 of 121 matches the rating was 1.10 or higher (45%), in 40 it was below 0.90. In 121 matches with detailed stats: 26 4Ks and 6 aces. Best month by rating: August 2026 at 1.08. Things go best on Dust 2 (+27 ELO, win rate 66%). Last 30 days: 59 matches, win rate 53%, net ELO −20.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.